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READ THIS: We apologize for the temporary launch of the ARG - as there was only 4 months left until the game's 'planned' release and all 40 maps have not been completed yet - we had to extend or scrap the concept of the deadline entirely, I'm aware deadlines aren't recommended unless you want to stress yourself over it, but that's what he have to do. Without further ado, continue to the thread...
we are proud to present our newest entry to the Message Board, developed and published by Cosmix Productions – a 14-member devteam, and 3 years of developing, conceptualizing, and executing...
Sonic the Hedgehog MVD:
INTRODUCTION: Sonic the Hedgehog MVD is a 3D open-world game, consisting of 12 levels (with a few new themes to those levels) – and 4 more extra levels after you complete the game, and new content such as a new story, a new soundtrack, a new tutorial level to teach the game’s returning gimmick, extra content such as animated cutscenes, and a returning gimmick of time travelling from Sonic CD.
TIMELINE: This game takes place after Sonic the Fighters, where Robotnik returns again to recollect the Time Stones that are now in seven more zones in Sonic’s home planet, Mobius, to take advantage of them and start his world conquest. you, as Sonic the Hedgehog, have to stop the nefarious scientist and collect them before he does! ...generators also take place in this, as they generate enemies to assist in quickly roboticizing a targeted location that’s Robotnik’s soon-to-be dream dystopia.
(please skip this if you already know, or are familiar with the time travel mechanic!):
GIMMICK: A previously mentioned gimmick from Sonic CD is time travelling, and it’s the base one for this game. The rules are simple: find a signpost with “Past” or “Future” written on it, go as far as 88mph for 4 seconds at best without any interruptions, and you’re golden. “Future” signs are the only sign however, to have two types, “Good Future” and “Bad Future”, (these will not be written on the sign themselves but you only have to guess). To ensure a Good Future for a zone, you have two ways: collect all seven Time Stones at an early time, or destroy both the generators and the Metal Sonic hologram, then you can go back to Present and sweep past a Future post. To ensure a Bad Future, you can do absolutely nothing from both the two ways mentioned above and travel to the Bad Future.
DIGITAL OST: Sonic the Hedgehog MVD will have its own soundtrack for the NTSC-J/PAL region, regarding as to what can be achieved using legendary powerful and unique instruments for this game!
ANIMATED CUTSCENES: and yes, these expectations may be high enough, but they’re completely doable, as suggested here. Animated cutscenes will be a real thing for the introduction, good ending, post-level clear, bad ending, and credits!
We have only three placeholder cutscenes so far which are the introduction, good ending, and bad ending, and are yet to be fixed.
FOR THOSE CONCERNED IF THE GAME WON’T BE HARDDRIVE-FRIENDLY:
For those concerned for the game’s storage, don't fret! We came to a good solution which is compressing the game and removing useless assets (audio or visual), currently the size of the 2.18b prototype is 79.5 MBs, which is a good sign to put out concerns for bloating or such.
we are proud to present our newest entry to the Message Board, developed and published by Cosmix Productions – a 14-member devteam, and 3 years of developing, conceptualizing, and executing...
Sonic the Hedgehog MVD:
INTRODUCTION: Sonic the Hedgehog MVD is a 3D open-world game, consisting of 12 levels (with a few new themes to those levels) – and 4 more extra levels after you complete the game, and new content such as a new story, a new soundtrack, a new tutorial level to teach the game’s returning gimmick, extra content such as animated cutscenes, and a returning gimmick of time travelling from Sonic CD.
TIMELINE: This game takes place after Sonic the Fighters, where Robotnik returns again to recollect the Time Stones that are now in seven more zones in Sonic’s home planet, Mobius, to take advantage of them and start his world conquest. you, as Sonic the Hedgehog, have to stop the nefarious scientist and collect them before he does! ...generators also take place in this, as they generate enemies to assist in quickly roboticizing a targeted location that’s Robotnik’s soon-to-be dream dystopia.
(please skip this if you already know, or are familiar with the time travel mechanic!):
GIMMICK: A previously mentioned gimmick from Sonic CD is time travelling, and it’s the base one for this game. The rules are simple: find a signpost with “Past” or “Future” written on it, go as far as 88mph for 4 seconds at best without any interruptions, and you’re golden. “Future” signs are the only sign however, to have two types, “Good Future” and “Bad Future”, (these will not be written on the sign themselves but you only have to guess). To ensure a Good Future for a zone, you have two ways: collect all seven Time Stones at an early time, or destroy both the generators and the Metal Sonic hologram, then you can go back to Present and sweep past a Future post. To ensure a Bad Future, you can do absolutely nothing from both the two ways mentioned above and travel to the Bad Future.
STAGES: in this game, there are 12 levels in total, 36 acts, 4 bonus levels, and new Special stages which are in the style of Sonic CD. You destroy an amount of UFOs (one-by-one, and it isn’t over 6 UFOs total). for the singleplayer campaign however, here’s the main list:
Tropicana Coast – the starting level of the game, taking place in a coast plenty of waterfalls and fauna, where Robotnik has not completely invaded this location and there is still remains of nature. However, this doesn’t mean that there’s time to lurk around places while that mad scientist’s working hard himself to finish his own world conquest!
Chemical Industry – An industrial base built and is property of Robotnik Technologies, Ltd. That can’t be good, this has been an operating base on Mobius for years, but since the sudden disrepair of Astral Station Zone and EGGBIOS’ fatal malfunction it has all been scrapped to set on one goal: repairing the station and the complex AI machine built to control it.
Atlantic Tempest – an ancient temple that has been in ruins since long long ago, and Robotnik has found one of the seven Time Stones exist here, he has frequently dug up there so much it caused an earthquake in the fragile palace and most of the internal environment to collapse during the mission.
Auburn Woodland – after Sonic has passed the last level, he has found himself in an orange forest, which is located next to an overcrowded city, he decides to rush in and explore the place. And he’ll get to meet the-- (*scratch noises, later cut off by sirens*)...
Permafrost Peak – a level taking place in a cold and frosty location, in which Sonic has gotten his second clash with--
Deserted Acres – a dry, and dreaded desert in the middle of nowhere with distant canyons and little to no signs of civilization, and numerous types of cacti. during his adventure, Sonic gets reintroduced to Bark, Bean, and Fang during a minecart ride to Act 2, as a special minor boss they will start a Kart-esque race (but with minecarts), and of course Sonic wins the race the speedy bullet he is. Then he progress to Act 2, and finds himself in a second race with the real boss of them all, the weasel with the pop guns, Fang the Sniper. They both race to the Train station, and the first to get onto a train is Fang himself, only for Sonic to meet him again at Act 3, and finish him off to proceed to Magma Caverns Zone.
Magma Caverns – formerly recognizable as Magma Falls, takes place next to a big soon-to-be erupting volcano, and in the middle of Robotnik’s roboticization, with a lot of Pterabytes, Pyre Flies, Dragonbombers, and more. because of the hot lava Sonic himself can’t get over nor can he handle, have the buyoyant Rollout Rock at your dispense to travel across lava, but be careful of the fireballs in your way! (this zone has been previously released in the Summer 2020 OLDC competition, if this one seems overly familiar to you).
Stratospalace – An ancient aerial garden in the high skies (or you can call it the stratosphere, i guess). Last zone, Sonic has gotten into a rocket with its final destination: Astral Station Zone, and his buddy Tails decides to help him start the rocket controls and launch it, and he’s seen that Robotnik’s looking for the last Time Stone (due to a faulty radar on his end), so he decides to check what’s up and exits the rocket. Sonic’s landed in the palace and is now on a time limit, and to not miss the rocket in time he decides to speed up the process, his last clash in Mobius with Robotnik and he runs up to hang in one of the rocket’s support beams, all the way to the last level.
Astral Station – the penultimate level, the heart of Robotnik’s operations, the astral station. Robotnik has fled with his own Eggmobile after his last encounter in Stratospalace with Sonic, and starts up his security mode, alongside that. Sonic meets a complex AI constructed for remote/automatic control of the facility whilst residing in the central AI chamber.
B. The Grand Finale – the last encounters between Sonic and Robotnik, Metal Sonic, EGGBIOS. Starting with the first act, Sonic finds himself in a race against Metal Sonic for the last time before his last breakdown (in which he cannot be repaired anymore and must be replaced for an indefinite amount of time), after that, he fights a scrapped prototype for Metal Sonic, the last act however is different. Sonic gets to fight not only his arch nemesis in the first phase, but the killing machine EGGBIOS is. After this, Sonic gets all the seven Time Stones + the Chaos Emeralds he already has for last adventure, and decides to escape, but after all that, the journey’s almost ending and Eggman hides into the ultimate controllable robot as a last resort, and the last battle between him and Sonic begins. Only for Eggman’s mechanisms to fail and, he dies as a result, in the middle of space.
EXTRA LEVELS: Most Sonic games - fanmade or official - contain extra levels, and this is not out of the ordinary, the extra levels are as follows:
Mystic Moon Zone will be a Super Sonic-only level, where you have to fight against Robotnik for the last time, you have 50 rings and it will be an Egg Reverie-style match between the two superpowers.
Cosmix Hub is a space station level consisting of level portals to all levels, including secret levels that can be accessed via completing the game and going to their own level portal to warp as intended.
Berry Meadows Zone is a legacy version of Tropical Coast, taking place under a prototype named "SPLevels-1.7.0" and evolving to Tropical Coast, originally created in December 22nd, 2019 and built for being a hangout map and later turned into a singleplayer stage.
Tropicana Coast – the starting level of the game, taking place in a coast plenty of waterfalls and fauna, where Robotnik has not completely invaded this location and there is still remains of nature. However, this doesn’t mean that there’s time to lurk around places while that mad scientist’s working hard himself to finish his own world conquest!
Chemical Industry – An industrial base built and is property of Robotnik Technologies, Ltd. That can’t be good, this has been an operating base on Mobius for years, but since the sudden disrepair of Astral Station Zone and EGGBIOS’ fatal malfunction it has all been scrapped to set on one goal: repairing the station and the complex AI machine built to control it.
Atlantic Tempest – an ancient temple that has been in ruins since long long ago, and Robotnik has found one of the seven Time Stones exist here, he has frequently dug up there so much it caused an earthquake in the fragile palace and most of the internal environment to collapse during the mission.
Auburn Woodland – after Sonic has passed the last level, he has found himself in an orange forest, which is located next to an overcrowded city, he decides to rush in and explore the place. And he’ll get to meet the-- (*scratch noises, later cut off by sirens*)...
Permafrost Peak – a level taking place in a cold and frosty location, in which Sonic has gotten his second clash with--
Deserted Acres – a dry, and dreaded desert in the middle of nowhere with distant canyons and little to no signs of civilization, and numerous types of cacti. during his adventure, Sonic gets reintroduced to Bark, Bean, and Fang during a minecart ride to Act 2, as a special minor boss they will start a Kart-esque race (but with minecarts), and of course Sonic wins the race the speedy bullet he is. Then he progress to Act 2, and finds himself in a second race with the real boss of them all, the weasel with the pop guns, Fang the Sniper. They both race to the Train station, and the first to get onto a train is Fang himself, only for Sonic to meet him again at Act 3, and finish him off to proceed to Magma Caverns Zone.
Magma Caverns – formerly recognizable as Magma Falls, takes place next to a big soon-to-be erupting volcano, and in the middle of Robotnik’s roboticization, with a lot of Pterabytes, Pyre Flies, Dragonbombers, and more. because of the hot lava Sonic himself can’t get over nor can he handle, have the buyoyant Rollout Rock at your dispense to travel across lava, but be careful of the fireballs in your way! (this zone has been previously released in the Summer 2020 OLDC competition, if this one seems overly familiar to you).
Stratospalace – An ancient aerial garden in the high skies (or you can call it the stratosphere, i guess). Last zone, Sonic has gotten into a rocket with its final destination: Astral Station Zone, and his buddy Tails decides to help him start the rocket controls and launch it, and he’s seen that Robotnik’s looking for the last Time Stone (due to a faulty radar on his end), so he decides to check what’s up and exits the rocket. Sonic’s landed in the palace and is now on a time limit, and to not miss the rocket in time he decides to speed up the process, his last clash in Mobius with Robotnik and he runs up to hang in one of the rocket’s support beams, all the way to the last level.
Astral Station – the penultimate level, the heart of Robotnik’s operations, the astral station. Robotnik has fled with his own Eggmobile after his last encounter in Stratospalace with Sonic, and starts up his security mode, alongside that. Sonic meets a complex AI constructed for remote/automatic control of the facility whilst residing in the central AI chamber.
B. The Grand Finale – the last encounters between Sonic and Robotnik, Metal Sonic, EGGBIOS. Starting with the first act, Sonic finds himself in a race against Metal Sonic for the last time before his last breakdown (in which he cannot be repaired anymore and must be replaced for an indefinite amount of time), after that, he fights a scrapped prototype for Metal Sonic, the last act however is different. Sonic gets to fight not only his arch nemesis in the first phase, but the killing machine EGGBIOS is. After this, Sonic gets all the seven Time Stones + the Chaos Emeralds he already has for last adventure, and decides to escape, but after all that, the journey’s almost ending and Eggman hides into the ultimate controllable robot as a last resort, and the last battle between him and Sonic begins. Only for Eggman’s mechanisms to fail and, he dies as a result, in the middle of space.
EXTRA LEVELS: Most Sonic games - fanmade or official - contain extra levels, and this is not out of the ordinary, the extra levels are as follows:
Mystic Moon Zone will be a Super Sonic-only level, where you have to fight against Robotnik for the last time, you have 50 rings and it will be an Egg Reverie-style match between the two superpowers.
Cosmix Hub is a space station level consisting of level portals to all levels, including secret levels that can be accessed via completing the game and going to their own level portal to warp as intended.
Berry Meadows Zone is a legacy version of Tropical Coast, taking place under a prototype named "SPLevels-1.7.0" and evolving to Tropical Coast, originally created in December 22nd, 2019 and built for being a hangout map and later turned into a singleplayer stage.
CHARACTER ABILITIES: for this game, we have new abilities for a few important characters (that being Sonic, Tails, Knuckles and the best of them all, Metal Sonic) which are going to be explained here:
Sonic the Hedgehog: Super Peel-Out – now I’m very sure you all know this one, this is a familiar move originating from Sonic CD, kept in a few Game Gear titles before Sonic Mania’s reintroduction to the ability (and that’s about it!), you hold Custom 1 to charge an insane amount of speed for Sonic, and let go for speeding up. HOWEVER, keep in mind that the peel-out will leave you vulnerable to enemies, at least not until you start the spindash after charging up the Super Peel-Out.
Sonic the Hedgehog: Drop Dash – the Drop Dash is a popular move that has been first introduced in Christian Whitehead’s Sonic Mania, and has since been included in other titles (such as the upcoming Sonic Frontiers, and Sonic Origins). You hold the spin button midair to get a lot of speed when in contact with the floor.
Tails the Fox: Flight Cancel – during flight, Tails now has the ability to cancel flying and re-curl into a ball by holding the A button (so it doesn’t override flying up-and-down controls!), simple as that.
Knuckles the Echidna: Stomp and Slam – Knuckles can have a buffed stomp that can be used regularly with a 26-second-long cooldown in order to reduce abuse of said ability, by pressing Spin.
Metal Sonic: Horizontal Boosters – Metal Sonic can use his electric boosters to gain speed in a quick matter of time, this can be useful for speedrunning levels for example. (this move has a 30-second-long cooldown)
Metal Sonic: Vertical Boosters – Metal Sonic can boost up to reach a high ledge, this can be useful for situations where you are almost reaching a death pit and want to save yourself, like other moves, this has a cooldown of 30 seconds.
At this point, the amount of time used for cooldown can vary or depend on how much the ability could be abused all the time, and how much the ability can be useful at times.
Sonic the Hedgehog: Super Peel-Out – now I’m very sure you all know this one, this is a familiar move originating from Sonic CD, kept in a few Game Gear titles before Sonic Mania’s reintroduction to the ability (and that’s about it!), you hold Custom 1 to charge an insane amount of speed for Sonic, and let go for speeding up. HOWEVER, keep in mind that the peel-out will leave you vulnerable to enemies, at least not until you start the spindash after charging up the Super Peel-Out.
Sonic the Hedgehog: Drop Dash – the Drop Dash is a popular move that has been first introduced in Christian Whitehead’s Sonic Mania, and has since been included in other titles (such as the upcoming Sonic Frontiers, and Sonic Origins). You hold the spin button midair to get a lot of speed when in contact with the floor.
Tails the Fox: Flight Cancel – during flight, Tails now has the ability to cancel flying and re-curl into a ball by holding the A button (so it doesn’t override flying up-and-down controls!), simple as that.
Knuckles the Echidna: Stomp and Slam – Knuckles can have a buffed stomp that can be used regularly with a 26-second-long cooldown in order to reduce abuse of said ability, by pressing Spin.
Metal Sonic: Horizontal Boosters – Metal Sonic can use his electric boosters to gain speed in a quick matter of time, this can be useful for speedrunning levels for example. (this move has a 30-second-long cooldown)
Metal Sonic: Vertical Boosters – Metal Sonic can boost up to reach a high ledge, this can be useful for situations where you are almost reaching a death pit and want to save yourself, like other moves, this has a cooldown of 30 seconds.
At this point, the amount of time used for cooldown can vary or depend on how much the ability could be abused all the time, and how much the ability can be useful at times.
DIGITAL OST: Sonic the Hedgehog MVD will have its own soundtrack for the NTSC-J/PAL region, regarding as to what can be achieved using legendary powerful and unique instruments for this game!
ANIMATED CUTSCENES: and yes, these expectations may be high enough, but they’re completely doable, as suggested here. Animated cutscenes will be a real thing for the introduction, good ending, post-level clear, bad ending, and credits!
We have only three placeholder cutscenes so far which are the introduction, good ending, and bad ending, and are yet to be fixed.
FOR THOSE CONCERNED IF THE GAME WON’T BE HARDDRIVE-FRIENDLY:
For those concerned for the game’s storage, don't fret! We came to a good solution which is compressing the game and removing useless assets (audio or visual), currently the size of the 2.18b prototype is 79.5 MBs, which is a good sign to put out concerns for bloating or such.
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