Antiporcupine
Member
I know, a rather simple poll, but I'm just wondering what people prefer. I'm working in the background on some updates and I want to know which I should support first.
I would tone it down but I can't get into OpenGL mode to set up the options. If I just start up the game in OpenGL mode it crashes.Dark Warrior said:That's what I thought too.
But SSN says it will work. He says it will be drawn through DirectX, but OpenGL will still work.
But anyways, people who say that their computers don't support OpenGL should try and go through OpenGL's options and tone it down enough so that it works fairly well for them.
Honestly, with Shuffle's recent release of his edited HW_MD2.c (Or, whatever the filename is), that supports models not being hardcoded, it's time to bring SRB2 to that stage.
I'm using Windows XP home edition. It's still too powerfull for my computer. I just tried it a few seconds ago. Total crash.Dark Warrior said:OpenGL starts in 16-bit coloring, bilinear drawing for me.
I fail to see how any computer's graphics card can't handle that.
Unless you're using Windows 3.1 or something.
Congradulations, used to my computer would just crash. Now it displays a screwed up screen, and then crashes. Look, I doubt OpenGL is even as superior as you all say. I'm not going to risk losing SRB2 alltogether just for some 3D display mode.Logan_GBA said:then edit config.cfg, and change the opengl options
look for this stuff, and set them to these settings
scr_height "240"
scr_width "320"
scr_depth "16 bits"
fullscreen "No"
gr_coronas "Off"
gr_dynamiclighting "Off"
gr_staticlighting "Off"
My ol' PII266 laptop could run it. Now admitably, it couldn't do the lighting effects, creating a bunch of colored dots covering the entire texture which was supposed to be lit up a little bit, but it worked.Dark Warrior said:OpenGL starts in 16-bit coloring, bilinear drawing for me.
I fail to see how any computer's graphics card can't handle that.
Unless you're using Windows 3.1 or something.
Mystic said:I prefer the look of software
LOL I use one of those, but I doubt it can handle opengl without lagging terribly.Mystic said:My ol' PII266 laptop could run it. Now admitably, it couldn't do the lighting effects, creating a bunch of colored dots covering the entire texture which was supposed to be lit up a little bit, but it worked.Dark Warrior said:OpenGL starts in 16-bit coloring, bilinear drawing for me.
I fail to see how any computer's graphics card can't handle that.
Unless you're using Windows 3.1 or something.
Personally I use software when there is a camera and OpenGL when there's not. I prefer the look of software, but I cannot deny the benefits of being able to look straight up and down in match/ctf.