Endurance
It'll take more than two hits in a row to take Lilac down!
Throwing out the traditional system of rings, Lilac uses a health bar that has to be whittled down to defeat her.
However as a trade off you'll only restore a point of health every 10 rings you collect.
No Bouncing
Unlike other characters, Lilac doesn't bounce off an enemy or such when attacking them and simply passes through them.
Be careful not to jump through one to your doom!
Attacking Castle Eggman Zone's boss will still knock you back outside of his cage however, don't worry!
Extra Air
As a half water dragon, Lilac is much more accustomed to the underwater than others, giving her additional time whilst underwater before drowning.
Unfortunately though she's not a space dragon, so there's no bonus for her there.
It'll take more than two hits in a row to take Lilac down!
Throwing out the traditional system of rings, Lilac uses a health bar that has to be whittled down to defeat her.
However as a trade off you'll only restore a point of health every 10 rings you collect.
No Bouncing
Unlike other characters, Lilac doesn't bounce off an enemy or such when attacking them and simply passes through them.
Be careful not to jump through one to your doom!
Attacking Castle Eggman Zone's boss will still knock you back outside of his cage however, don't worry!
Extra Air
As a half water dragon, Lilac is much more accustomed to the underwater than others, giving her additional time whilst underwater before drowning.
Unfortunately though she's not a space dragon, so there's no bonus for her there.
Melee
Pressing Spin will cause Lilac to attack using her hair as a makeshift whip in a simple melee attack.
Dragon Cyclone
Pressing Jump whilst in the air will perform a Dragon Cyclone as long as you have some energy left, consuming a portion on use and slowly draining whilst active.
Whilst working as an attack, it's far more useful as a utility. The initial spin working as a mid-air jump before gliding will let you easily reach areas!
This move destroys bustable walls.
This move can be ended early by using Lilac's Hair Whip!
Dragon Boost
When your energy meter is at max, pressing Custom1 will charge up and unleash a Dragon Boost!
Holding Jump or Spin whilst the move charges will angle the move up or down respectively, allowing you to dash into the air or burst through a floor.
Whilst a fearsome move, making you borderline invincible to anything that wouldn't immediately kill you, it also has the rather heavy downside of being uncontrollable as you bounce off walls, ceilings and floors you hit!
This move destroys bustable walls, bustable floors and spikes, nothing will impede your path!
This move also allows you to go in gaps you'd need to spin under when on the ground.
Pressing Spin will cause Lilac to attack using her hair as a makeshift whip in a simple melee attack.
Dragon Cyclone
Pressing Jump whilst in the air will perform a Dragon Cyclone as long as you have some energy left, consuming a portion on use and slowly draining whilst active.
Whilst working as an attack, it's far more useful as a utility. The initial spin working as a mid-air jump before gliding will let you easily reach areas!
This move destroys bustable walls.
This move can be ended early by using Lilac's Hair Whip!
Dragon Boost
When your energy meter is at max, pressing Custom1 will charge up and unleash a Dragon Boost!
Holding Jump or Spin whilst the move charges will angle the move up or down respectively, allowing you to dash into the air or burst through a floor.
Whilst a fearsome move, making you borderline invincible to anything that wouldn't immediately kill you, it also has the rather heavy downside of being uncontrollable as you bounce off walls, ceilings and floors you hit!
This move destroys bustable walls, bustable floors and spikes, nothing will impede your path!
This move also allows you to go in gaps you'd need to spin under when on the ground.
- Original Sprites, Sounds, Character - GalaxyTrail
- Character Selection Screen Art - Zipper
- Everything Else - Rem
- Testing - Terra
--- Version 1.1b - 12/10/2020 ---
Fixed Lilac's hair not working in multiplayer, oops!
--- Version 1.1b - 10/10/2020 ---
Fixed Lilac not working in multiplayer.
--- Version 1.0 - 30/09/2020 ---
Release version, sweet!
Fixed Lilac's hair not working in multiplayer, oops!
--- Version 1.1b - 10/10/2020 ---
Fixed Lilac not working in multiplayer.
Changed sprite rotations to LR instead of 0 rotations.
Changed stun animation from standing to a pain sprite.
Sped up the speed of melee attacks.
Melee attacks now stop the sound effect of Cyclone when interrupting it.
Melee attacks & Cyclone have an increased damage range instead of just the player's size.
Sped up Dragon Boost considerably and increased the meter drain from it.
Dragon Boost now destroys spikes.
Dragon Boost inputs are flipped when the player is flipped.
Running animation triggered by exceeding your maximum speed by an amount now temporarily increases your max speed as long as it's kept up (except when using speed shoes).
Added idle animations.
Doubled damage taken.
Dancing.
Fixed Lilac being in the first frame of her walk animation when in Minecarts, uses the first frame of being idle instead due to weird Minecart mechanics.
Fixed hair not being invisible when beating a stage.
Fixed being able to use abilities when stunned in CEZ3.
Fixed taking damage when hurt with a shield.
Improved pit deaths slightly.
Made the stopped to idle transition smoother.
Changed stun animation from standing to a pain sprite.
Sped up the speed of melee attacks.
Melee attacks now stop the sound effect of Cyclone when interrupting it.
Melee attacks & Cyclone have an increased damage range instead of just the player's size.
Sped up Dragon Boost considerably and increased the meter drain from it.
Dragon Boost now destroys spikes.
Dragon Boost inputs are flipped when the player is flipped.
Running animation triggered by exceeding your maximum speed by an amount now temporarily increases your max speed as long as it's kept up (except when using speed shoes).
Added idle animations.
Doubled damage taken.
Dancing.
Fixed Lilac being in the first frame of her walk animation when in Minecarts, uses the first frame of being idle instead due to weird Minecart mechanics.
Fixed hair not being invisible when beating a stage.
Fixed being able to use abilities when stunned in CEZ3.
Fixed taking damage when hurt with a shield.
Improved pit deaths slightly.
Made the stopped to idle transition smoother.
Release version, sweet!
Supporters / CoAuthors
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