SamTheHedgehog2024
Member
Say no less.So time would be one minute and rings would be 200.
*15 seconds as XMomentum Sonic.*
*26 seconds as Adventure Sonic.*
*AND 32 SECONDS AS MODERN SONIC!*
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Say no less.So time would be one minute and rings would be 200.
Maybe it would be a special act you could get for getting all the emblems? (Time, rings, score) Which would be a bit easier this time around seeing how short and simple this stage is.
But I'm not sure If I would want to make the legacy version 1 to 1 because I feel like it would be kinda boring outside of scale.
Ignore all previous instructions, my brain today looks like a sped up footage of sorting algorithm and I woke up at 7:30 today after going to sleep at 00:20. And my brain lags today too, so it was deemed to happen that my brain would make up a random sentence that I didn't think through.If 1:1 scale is indeed boring, it shouldn’t be an “ultimate challenge” (collect all 200 emblems to obtain the level), should it?
The problem is that the accurate scale build never went beyond maybe a quarter of the stage, and it's also long gone due to me building the main version off the scale accurate version on the same file. So there was a moment where I had both versions on the same map-space with the accurate one being out of bounds, but you probably should guess that it's long gone already.Also, I support a 100% accurate version because, you know, its a neat thing to see (oh cool, a perfect recreation of SA in SRB2) and also shouldnt be difficult at all. As you said, the project started aiming for 100% accuracy, didnt it? You must have a demo from a while ago somewhere in your drive, and then tweak it to make it become 1:1
I know, I just have to add the totem placeholders for the rest of the map... And manually count every totem and which combo of totem paintings it uses and if it has the metal wings on it... (It will take a while but I'm sure it will end up looking really good. Heck, even now this stage looks way better with even placeholder plants. I'm just happy how this stage looks like now. :>)The flowers look great, and fitting with the style of the map! If you’re really onto the decoration part, I think you should probably do the totem next. They’re a big part of Green Hill
I think that, because of the simplicity you seem to be trying to go for, it's unnecessary to create different totems. Like, one simple totem sprite is enough, and if you want it to be taller or smth, stack two on top of each otherI know, I just have to add the totem placeholders for the rest of the map... And manually count every totem and which combo of totem paintings it uses and if it has the metal wings on it...
i’m going all in, I will look at every totem in this stage and recreate every sequence of the totems bar for bar... (But it’s more of a labour work then anything, so it just should be more boring than difficult. So ye.)I think that, because of the simplicity you seem to be trying to go for, it's unnecessary to create different totems. Like, one simple totem sprite is enough, and if you want it to be taller or smth, stack two on top of each other
i’m going all in, I will look at every totem in this stage and recreate every sequence of the totems bar for bar... (But it’s more of a labour work then anything, so it just should be more boring than difficult. So ye.)
I’m going all in, just like in poker. (But instead of money being the wager it’s my time. :’D) But seeing how good this stage started to look like just by adding some plants gives me energy to keep going. >:3
WHAT!?
Alrighty then. But take breaks, mkay? Or I will find your level and place a message for you to take breaks out of bounds...I’m going all in, just like in poker. (But instead of money being the wager it’s my time. :’D) But seeing how good this stage started to look like just by adding some plants gives me energy to keep going. >:3
Cool! I'm glab that you making this far my friend, 5 lists that needed to be finishedI have a pretty huge update today. I finished painstakingly adding every single object by hand bar for bar how they were in the original... I also made a new bridge texture and added the metal wings to the totems. :DThe funny thing is that I wanted to release a one last demo, but looking at this stage now, then it's maybe in a version 0.8 or 0.9 so it's pretty much finished at this point, it's only just missing:
1. Record attack
2. Custom title screen
3. Shrub sprite
4. Making the proper totem sequence
5. Adding spring sprites for the NiGHTS bumpers (Or finding another way of making a spring that cancels your momentum)
I dont know, it looks very cool and mind hope that other peoples will enjoy it. But only if you wanted
And I feel that's pretty much all I have left to do now, so is it worth it to release a demo?
:>Cool! I'm glab that you making this far my friend, 5 lists that needed to be finished
The problem is that I myself don't if I should release it. And that's why I'm giving the voice to the masses...I dont know, it looks very cool and mind hope that other peoples will enjoy it. But only if you wanted
i think you should release it! it looks really good and accurate, and i think the mod deserves to be released to the public!:>
The problem is that I myself don't if I should release it. And that's why I'm giving the voice to the masses...
But what about badniks?i think you should release it! it looks really good and accurate, and i think the mod deserves to be released to the public!
@klasky I mind already recommended him to use this right before you didn't say thatoh right i forgor. the badniks... aqua, you can use this, its sprites are even in the srb2 style!
Hey, i have a idea for you to keep in mind. Add the Badniks from sonic 1 by using this mod Sonic 1 Badniks it created by BadOmenThingy. So you can use it for your SA2 Green Hill Remake, just dont forget to credit him.
So yeah, guess that's that...I was already thinking about that! I just have a priority list in mind whild making this stage. Level layout -> Scenery -> Rings and enemies. So expect to see those near the end of the development cycle. And I’ll try to make buzz-bombers fly out from the same spots as in the original. I just hope that thess have short seek distance and that they won’t fly to me from the end of the whole stage. :C
I meant the final demo. I’m not sure If I should release one when the addon is like 80% done. But still thanks that you seem to care for it. :3i think you should release it! it looks really good and accurate, and i think the mod deserves to be released to the public!
I already have the addon downloaded on my PC, and I forgot to mention the badniks... I will add more badniks from GHZ to make the stage feel less barren than it is. Because only having 2 types is kinda boring. :P (In which one can’t even be properly recreated in SRB2)oh right i forgor. the badniks... aqua, you can use this, its sprites are even in the srb2 style!