Ring Racers Suggestions

possibility to disable prison egg in grand prix? at first it seemed fun, but then I realized that it was just distracting, and the levels only became more difficult. I want to play a racing game, not some mini games that I can't avoid
 
possibility to disable prison egg in grand prix? at first it seemed fun, but then I realized that it was just distracting, and the levels only became more difficult. I want to play a racing game, not some mini games that I can't avoid
Pause > Give Up

This instantly skips the Egg Prisons and Special Stages. You wont get any continues for prisons, and you can't get S Rank without getting the emerald, but at least you'll move on.

But speaking of annoying Single Player things, why can't I save replays when I lose? Some of the biggest nonsense happens when I don't make it, I wanna know what the heck happened that caused me to rank out!
 
Pause > Give Up

This instantly skips the Egg Prisons and Special Stages. You wont get any continues for prisons, and you can't get S Rank without getting the emerald, but at least you'll move on.

But speaking of annoying Single Player things, why can't I save replays when I lose? Some of the biggest nonsense happens when I don't make it, I wanna know what the heck happened that caused me to rank out!
oh, that's good, but it's still dumb. I'm playing the noire version of DRRR and in the options I can turn off lives so I don't get penalized for losing them
 
I think that bar from SRB2K that shows how much memory left you have for add-ons should come back. A weird thing I keep noticing is that I'll load in add-ons but then they just don't show up, yet I'm not even warned when this happens.

On a more indulgent note, I think a genuine single player battle mode (akin to later Mario Kart entries) could be neat but you'd have to program bots specifically for battle mode as a result and battle isn't that popular a mode to begin with, so I can see why it'd likely not happen.
 
The thing about Battle Bots (heh) is that Bots go by waypoints in Races, and don't need to worry about too many compelx actions. They don't even drift. As for Battle mode, there's a lot of mechanics that are used to counterplay eachother, and the one place that could teach you these techniques that the Bonus stages do not... is a well-kept secret area with a taste for something later. And even that isn't the best example of everything Battle mode offers. Making a proper Battle Bot would be more difficult than a race bot, and if there's plans for that later, they had to be shelved wont come into fruition for quite some time.

But I don't think battle bots exist wont exist because battle isn't popular, but rather, battle isn't more popular because there's a lack of bots to practice on. Battle will always be secondary to Racing, since this is a racing game after all, but I'm sure more people will be willing to try it when bots finally exist, and I'm sure KKD knows that too. I'm sure battle bots will happen eventually... but I would not be surprised if it took a few years.
 
Not directly for Ring Racers, but more so for HVR. *Please* add a option to just make it play in match race/freeplay mode with the choice of bots or not, if at all possible. It's very annoying when I can only restart my map while testing so many times before the choice is no longer there and I have to exit and go to the menu anyways to go to Match Race so I can fool around and experiment to find bugs or the like. That and I feel like the finish line linedef effect is... extremely finicky to use, kinda wish it was more tolerant to more use-cases even something as silly as it being longer.(Unless I'm just being unlucky here...)
 
This may sound dumb, but how about battle mode with cpus? I know most people don’t play battle mode like that, but I think the option would still be nice. Mario Kart and other kart racers do it, so why not Ring Racers as well?
Post automatically merged:

Personally I'd really like a random color and follower option just for when I want to fully commit to the ironman playstyle as Heavy Magician, or just when I want to see more of the followers but not dive into all the options available to see what I might like. As is I'm mostly just keeping to the ones I already like and not really going out of my way much to see how they look/sound in-game.

I think the developers have already considered and rejected or accepted the suggestions they needed.

Anyway, here's (almost) the whole list:
the following suggestion were received negatively:
the following suggestion is closed, but I think it still has a place:
Man it’s a shame they won’t let you choose your own cpu racers
 
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Since Astro made his video on the Garden Top being overpowered it made it really fun to use in general having that extra boost upon spindashing by letting go of drift after.

There's no way nothing's happening to that, but it's funny enough for me to want the item to be given to places much further behind and pop you off after 3rd or 4th place or something rather than just simply fixing it, since otherwise I really don't care much for the item, simply just being only slightly faster than normal and sporting a new control scheme that doesn't do that much to help speed up.
 
I'm just gonna paraphrase the suggestion I made on github since it was why i originally joined the discord server before I stuck around and chatted with people:

If a CD falls out of bounds due to a prison egg positioned above a pit or a similar hazard, the CD should respawn at the nearest available in-bounds area, cause so many times, a CD has been lost in a pit cause I hit an airborne prison egg that contains a CD and it falls out of bounds.

There should be a quality of life feature where it respawns the CD somewhere in-bounds if it happens. Like how in Pikmin 4, if a treasure falls out of bounds, it respawns on a nearby ground. Either that, or have the CD launch towards nearby ground when it first appears from an airborne egg prison. (Also, make them collectable with the Gachaboms too, just in case one falls into an area that's too high for your kart to reach normally)
 
Something I just thought of, though it's nothing major: maybe the tutorial section could be moved from the Extras into Play, right below Local Play and Online. That feels to me personally like a good place to put it that's non-intrusive, but allows players to access it later fairly easily for whatever reason.
 
I wonder if adding a list view for both the Replay screen in Egg TV [just thinking about the way folders are displayed like that already as well as that's how v1 did it] and the Stereo Mode.

While I do wonder if the Egg TV's lack of list mode was due to how the screen was visually reworked now [thumbnails and everything], the Stereo Mode list view option would most definitely be very handy to select a specific song without having to mash Enter thru several other songs just to find the one I'm thinking of.

I'd say Stereo Mode List View option would be the most welcome, but list mode as an option in EggTV could definitely a quality of life feature that would be welcome to look through replays by name instead of trying to check each replay to see what funny name I gave them to know its a replay to clip from- or checking the windows folders lol
 
It'd be nice if there was some way for a player to customize which characters they can roll when playing as an ironman character. Whether you dislike the stats or just the character looking at you jack frost it'd be useful. I think it'd also be neat if the ironman character itself could have its own transformation parameters- for instance, if one so deigned to modify her skin this way, you could make heavy magician only become fang, bean, or bark. Having a submenu dedicated to ironman character rolling might be a bit much, though... and it does kind of interfere with the whole idea of an 'ironman'. But I think, at the very least, implementing skin choice parameters for custom ironman skins code-wise could make for some cool stuff.
 
It would be pretty cool to have the option to play battle mode with CPUs in single player (to help players who haven't tried the battle mode yet get acquainted to it before they take on the world)

And in vice-versa, also have the option to play the Prisions mode in online/local multiplayer (but it's a team battle to destroy the most Egg prisions; think the local 1v1 battle dojo mode from Splatoon 1 but with more players)
 
It would be pretty cool to have the option to play battle mode with CPUs in single player (to help players who haven't tried the battle mode yet get acquainted to it before they take on the world)

And in vice-versa, also have the option to play the Prisions mode in online/local multiplayer (but it's a team battle to destroy the most Egg prisions; think the local 1v1 battle dojo mode from Splatoon 1 but with more players)
I second being able to do Battle Mode with CPUs in Single Player.
 
I would love if there was some way to "tether" your camera to a character in replay viewings. Essentially, to have the position of the camera follow a player character's point of view, but allow it to rotate freely by player controls: kind of an inversion of the existing feature to lock rotation to tracking a player's location. This would allow for things like getting a "lookback" point of view on a character, separate from whether they happened to themselves be looking back in their own gameplay. It would also allow for smooth sideways strafing, especially for something like character trailers, where you could effectively designate a "camera operator" racer to get more dynamic shots. It would be great for ring racers video editing
 
I would love if there was some way to "tether" your camera to a character in replay viewings. Essentially, to have the position of the camera follow a player character's point of view, but allow it to rotate freely by player controls: kind of an inversion of the existing feature to lock rotation to tracking a player's location. This would allow for things like getting a "lookback" point of view on a character, separate from whether they happened to themselves be looking back in their own gameplay. It would also allow for smooth sideways strafing, especially for something like character trailers, where you could effectively designate a "camera operator" racer to get more dynamic shots. It would be great for ring racers video editing
I second this, this would definitely help people showcasing character mods so much
 
I would love if there was some way to "tether" your camera to a character in replay viewings. Essentially, to have the position of the camera follow a player character's point of view, but allow it to rotate freely by player controls: kind of an inversion of the existing feature to lock rotation to tracking a player's location. This would allow for things like getting a "lookback" point of view on a character, separate from whether they happened to themselves be looking back in their own gameplay. It would also allow for smooth sideways strafing, especially for something like character trailers, where you could effectively designate a "camera operator" racer to get more dynamic shots. It would be great for ring racers video editing

You can actually do some of these right now.

ringracers0326.gif
ringracers0327.gif


Using the "CAM_" console commands, you got the tools to take other angles of a focused character, you just gotta remember to manually reset them after use, as some of these save. Hell take my attached script, it'll reset all camera console commands for all 4 viewpoints to the game's default. With it at the root of your Ring Racers folder, just put "exec cam_clear.txt" in the console.

It may not be the full range of what you're asking for, and its not as easy as holding inputs on a controller, but it should come in handy for replay and character showcase stuff. Don't forget you can hide the HUD with "showhud off" too!
 

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You can actually do some of these right now.

View attachment 129948View attachment 129951

Using the "CAM_" console commands, you got the tools to take other angles of a focused character, you just gotta remember to manually reset them after use, as some of these save. Hell take my attached script, it'll reset all camera console commands for all 4 viewpoints to the game's default. With it at the root of your Ring Racers folder, just put "exec cam_clear.txt" in the console.

It may not be the full range of what you're asking for, and its not as easy as holding inputs on a controller, but it should come in handy for replay and character showcase stuff. Don't forget you can hide the HUD with "showhud off" too!
Okey Dokey, remembering this for later
 
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