Ring Racers Suggestions

You can actually already cycle through pages of characters - it's either the item, drift or respawn button, pressing it will show the next layer of characters down on the select screen until there aren't any more characters to show (so in vanilla with all characters unlocked, tapping once will show you Emerl, Eggrobo and Ring, tapping twice will show you Heavy Magician, and tapping again will bring you back to the first page). I don't use it much, since I find it more convenient to navigate on the first page, but it's there and seems like it's pretty much what you're asking for.
I'm aware of that feature, I'm proposing segregating base characters and addons entirely for more straightforward navigation. Would also allow character packs to be viewed on their own, if you wanted to immerse yourself in them like that.
 
Please add an accessibility option to make bubble shield's ability a button press, instead of holding it down. Whenever I hold spacebar and down key at the same time the other arrow keys don't work on my keyboard, and my computer beeps at me in anger.
 
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Can there be a password or something to get that one super secret character? Or perhaps an option to disable the chao keys? I've unlocked everything awhile ago but I keep getting chao keys because I really do not care to spend 30 or so minutes trying to get that secret character. It's starting to become annoying being taken to the unlock screen so the game can show me I've unlocked more chao keys when I have no way to use them.
 
The game really needs a(n unlockable?) "Zen"/infinite laps mode, I feel, at least as a feature in match race or time attack (for lap records) modes. The accelerating item roulette and other variables could just reset/oscillate back after the "normal" number of laps passes. This could be a good way to let players get practice in uninterrupted, especially on shorter courses. It would also, at the name implies, just be a fun way to relax and focus on a course; maybe even make the netgame-exclusive "customize kart" menu option available to really let players stay in the zone.

Also, higher-level CPUs (i.e. rivals or CPUS on gear 3/4) should have a (higher) chance to use custom colors and followers. This would make collecting them more satisfying. Perhaps rivals could even have not-yet-unlocked colors/followers as a "teaser" to motivate the player.
To continue that idea, maybe add randomly generated follower spectator crowds (i.e. in the stands in various maps and/or at least in the GP results screen, if it's too much hassle to retrofit the rest of the maps) picked from the followers that have been unlocked so far (+ any "teaser" followers used by your opponents). Maybe the results screen crowd could be made up of all of the rest of the racers' followers?

In the special, time attack, and prison break modes, the cup and map select menus should display your medals and/or personal bests. Currently, you can only easily view that data on the course details screen, which feels like a missed opportunity given the grand prix ranks & gems are already displayed.

There should be only one character/follower customization screen (in offline play*) and it should always save the character to your profile; the one embedded in the profile customization menu is missing information and is far out of the way relative to the one you use after pressing play, requiring the user to use the more informative one to browse the database, memorize their selections, and then navigate to the profiles menu to enter their new preference. Either unify these two menus or remove one of them.
*the kart customizer availabile from the "pause" menu when playing online, of course, is essential. However, even this may be allowed to affect the profile by...

...Saving the players' preferred stats and character name in their profile. This way, even if a server doesn't have their favorite character, the game can make a good effort to pick one that either plays the same or is related to (maybe use a Soundex library?) (maybe let the player choose which is more important to them?) their favorite character.

This also reminds me, the game's filesystem could stand to be restructured on UNIX-like (linux, macOS) systems. I know Windows may be more haphazard, but on UNIX-like systems organizing your filesystem well can have some strong advantages. Breaking up the "ringracers" folder, for example, into ~/.config/ringracers/ for configs, ~/.cache/ringracers/{logs,netdata} for logs and server data (and maybe netgame downloads?), and ~/.local/share/ringracers/ for addons would allow for better consistency with other programs' standards, automatic management of the cache by the OS, and users' filesystem management methods. It sounds crazy, I know, but this is the way things are done in unixland.

Add the ability for add-on makers to define their own challenges to unlock their content.

Bind the console key (e.g. to tilde) by default.
 
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I think it would be cool if this game had multiple view angles within the replay system, similar to games like F-Zero GX/AX.
 
These are a few suggestions I was coming up with over the past few weeks of playing. Some of them are more on the skeptical/uncertain side but I feel others could work out well if they were implemented.

  • Option to disable screen shaking independently from Reduce Effects as screen shake effects are more disorienting on monitors with higher refresh rates.
  • Placable thing in maps that locks the barrier to a specific height in the pre-race Position phase. If this thing does not exist on the map, it defaults to shifting up/down to match the player’s height as it does currently. Could use the signpost if one does not want to create an entirely new Thing for the game, though this may impact custom maps where the signpost lands in a spot away from the finish line.
  • Reimplementation of the Circuit Finish Line sector type from SRB2/Kart as a fallback for when players skip the finish line linedef but the lap doesn’t get counted.
  • The player can use the Fast Fall at faster speeds rather than losing the ability to do so if they start traveling too fast.
  • A very small grace period where players can enter tripwires moments after losing boost state and going under 200% speed.
  • Accessibility option to render full-bright outlines on all player-spawned items and obstacles to make them better stand out in tracks with dark sections or busy textures.
  • Drop targets and bumpers should be made destroyable by Invincibility (all other states are still affected).
  • Idle Drop targets could either cancel all of the player’s forward momentum or bounce them back with reduced force while the drop target gets most of the knockback.
  • UI option to move the Rings counter closer to the player or create a new counter ontop of them when spending Rings.
  • Add a sound cue for when the player begins tossing rings into the air to speed their kart up. When the ring counter gets two low, the sound changes to add a buzzer sound to warn players that they’re closer to Ring Debt.
  • Ring Boxes pay out slightly faster and/or display the exact number of rings they pay out somewhere on the screen.
  • Players spinning out could still collect Rings on the track unless they are holding the Item button down.
  • Trick Panels only tumble the player on a failed trick prompt if they are yellow, red, or blue. Grey trick panels will never trip players on the lack of a trick input due to how suddenly the prompt to trick comes up.
 
Players who finish the race after first place get to hear the winner's character play their Win sfx when passing by and/or into their signpost (more of decoration than anything really)
 
One thing that's irked me for a while is how performing a trick necessitates pressing a direction along with the accelerate button. To me, it just feels weird to let go of the accelerator in mid-air in order to do this. So it would be great to be able to change which button activates the trick, like the brake or drift buttons.
 
One thing that's irked me for a while is how performing a trick necessitates pressing a direction along with the accelerate button. To me, it just feels weird to let go of the accelerator in mid-air in order to do this. So it would be great to be able to change which button activates the trick, like the brake or drift buttons.
I think you can also press the spindash button to trick
 
The "try right bumper" prompt that appears when you use a gardentop should disappear when you hold and release right bumper and stay hidden for the rest of the round.
 
It would be nice if there was an indicator of some sort to tell you that you are making progress on a multi-step challenge, just like how finishing a challenge has its own indicator.
QOL to help keep track of things and make sure you are doing things correctly.
 
I think you should add the ability of linking our message board accounts to the game. With that we could have:

Online Time Attack and other leaderboards
Achievements
Ranks

And some much more. For logging in, the website would generate like a single use refreshable code or a file to load in the game to link the account into the game without having to enter a username and password.

What do you guys think?
 
(probably stupid)

If you're near, or at, 100% of challenges, add an option/password to only erase challenges that were unlocked with Chao Keys (or with the passwords) so that they can be done legitimately without having to erase all of it, to have the extra satisfaction of re-unlocking things and getting 101%

In addition, disallow keying an erased challenge for this suggestion (you erased it, so you unlock it legitimately)
 
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I should be able to save a replay even if I came in last. For some reason the option just isn't there?
(If I finish in low standing I'm still prompted to save a replay, but if I fail to finish (and my kart explodes) I just can't do it)
Also, turns out, if you finish below good standing, the option to save a replay does appear, but the replay doesn't actually save when you use it. Why?
 
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Singleplayer Support for a PROPER Battle mode, I mean I also want the Prision Break mode to be left in, but Battle mode is another big aspect of SRB2 Kart that I have yet to be supporeted with Singleplayer

I dont know how hard that would be, but I would REALLY like to play Battle mode in Singleplayer

AND if its ALSO possible to balance I would also like the Ability to make Custom Items
 
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