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Quick Time Events!

Its weird too ngl considering nx77 works on WIP mods himself rn as of speaking.
 
1. Angelo explicitly asked for testers to contact him on Discord. Ask him the way he asked you all to instead. :knuxsmug:
2. nx77 said "if" Angelo was looking for testers he could hit him up. (Which he is, but nx77 should have known this.) It's also very clear to me that nx77 doesn't seem to actually want to test the mod for quality assurance. The casual tone and emojis make his statement look like he just want to mess with the mod early. Roro07 also seems too cheeky as well.
you can't even be casual now??😭😭 i even work on playtest wip mods too dude, you're taking this way to deep.
 
Hi.

I've been working really hard on this...

View attachment 162598 View attachment 162599 View attachment 162600 View attachment 162601

-The QTE ramps were totally re-worked and they're almost finished. I added options to set the thrust for failing the QTE and for the first instance you touch the ramps, thus allowing more customization.
-Added variable time on the QTE. The map makers can set the time they want now.
-Added an insta kill option after failing the QTE. Blame the map makers if you see this option being used -w-
- Reworked the HUD and now is more closed for being finished. Still missing effects and a proper accurate time bar though.
- When playing with "fovchange" enabled the FOV will behave more smoothly than before. Example shown on the GIF.
- The inputs are more responsive.
- Internally the code is more clean and modular, for future QTEs.
Dude,the first video I watched from your channel is the one about modern sonic manual drift and now you are making a mod that add a bunch of unleashed mechanics to srb2 and presumably all by yourself? this is way too incredible to the point I cant believe its happening,modern sonic mod just got even better even though v6 isnt getting release anytime soon,Good job dude and remember to take some rest and dont overdoing it,I wish you the best......
 

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