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Paper Bros [HIATUS]

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You’re talking about making him 1:1 with his home series, yet there’s two problems with that. The first is that you’re ignoring the rest of his legacy and the second is that SRB2 is first and foremost a platformer. You can add RPG elements such as a level up or upgrade system (which we actually see working in Metroid: Vanguard) to fit his RPG upbringing, but you can’t do everything exactly the way it was in his games. Sure, hammer throw was a badge move, but how do we incorporate badges into SRB2? You suggested to replace the Emerald Tokens with badges, but now you can’t have Chaos Emeralds. There are certain liberties that you have to take when taking a character from one type of game to another.

Here’s what the ideal Paper Mario should look like when bringing in RPG Elements while also prioritizing movement. You start off with a basic move set: Jump and Hammer. Jump allows you to stomp on enemies and hammer allows you to defeat spiked enemies and destroy breakable walls. After getting a certain amount of points for defeating enemies, collecting rings, and breaking monitors, you’ll be provided with a Level Up prompt that can be opened up at anytime and lets you pick from an array of stats like jump, hammer, speed, etc., similar to the S.P.E.C.I.A.L. mechanic from the Fallout games (which are FPS games that include RPG elements because the first few games were RPG games). After picking a stat to upgrade, you’ll be provided with a new move. If you select to upgrade Jump, you could be allowed to use the Spring Jump from TTYD/Luigi’s Super Jump from SPM or fold into an airplane like in TTYD and Paper Jam. Selecting to upgrade hammer would allow you to unlock new hammers with new abilities. Taking inspiration from TOK, you can have access to hurlhammers (which would also act as the hammer throw move), the spin hammer from TTYD, the burnhammer and chillhammer, a big hammer (Could possibly use the trio hammer's design from Paper Jam) as well as all of their shiny and flashy variants. As for the Chaos Emeralds, those would act as they already do, only granting a super form and the good ending. When it comes to the health system, using either the already existing ring system or having them grant you health like in Metroid: Vanguard would be okay in my book.

tl:dr By allowing Paper Mario to get new moves that he can cycle through by using an exp system, he would be allowed to have a ton of movement options while also stay true to his origins

I just thought since Badges were such a unique thing to Paper Mario, that the mod could possibly have a way to gain badges, which would use FP that you'd gain through leveling. Since you could never upgrade jump, hammer, or anything, not even attack or speed or any other stat besides Health Pointes, Flower Points, and Badge Points in the games, that I never would have thought of your idea. I've also never played fallout.
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Also we don't need to argue on how Paper Mario should be made, it's their mod and not ours, so instead we can just stop telling people what's wrong with their idea to just give our own suggestions.
 
Also we don't need to argue on how Paper Mario should be made, it's their mod and not ours, so instead we can just stop telling people what's wrong with their idea to just give our own suggestions.
I'm telling anyone how to do anything. I'm merely giving my advice on how I think the best route would be to go about turning an RPG character into a platformer character.
 
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L Is Real...
Thats right! Thanks to Lonery Wolf, Paper Luigi will offically be playable!
 
paper mario is angery he wanna chase sonic with him hammer
OH SHIT HES IN MY ROOM HELP...
nvm he wanted some pasta...
joke aside this looks REALLY promising
 
I'm glad that drawing both eyebrows when an angry expression is shown was chosen, instead of just one like origami king... which made Mario look more inquisitive than angry.
 
Paper Luigi will have a all new look by Lonery Wolf! :wow:
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Also, Paper Mario will have Lawyer Gesture support! :wonderful:
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I wonder in do you have in mind of giving the bros some of their Super Paper Mario abilities? Just a thought especially with Luigi's Super Jump and Mario's Ability to swap with 5 chosen characters the 2nd always being Luigi.
 
I wonder in do you have in mind of giving the bros some of their Super Paper Mario abilities? Just a thought especially with Luigi's Super Jump and Mario's Ability to swap with 5 chosen characters the 2nd always being Luigi.
Maybe on the topic of super paper mario moves, maybe he could use some of the pixl's abilities there, like the one Slim gives... I know that a very similar ability was in ttyd, but this variant makes mario kind of invincible when not moving... or when Mario or Luigi is running fast enough, something related to dashell could appear?
 
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