Peppermint
hello
Theres already enough beta testers, so no.Am I allowed to ask to become a beta-tester?
Theres already enough beta testers, so no.Am I allowed to ask to become a beta-tester?
i'm not a mobile userI am very surprised on the fact most of these beta testers are on mobile and I am just visibly confused.
and i helped a little with the paper thingView attachment 42114 im a beta tester :)
its a pretty cool featureand i helped a little with the paper thing
me eitheri'm not a mobile user
By the the first who made it was Sonic1983 then i just made it for playerits a pretty cool feature
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me either
God d*mn it, Eh, Cant complain, Tell your beta-testers I said hi and good luck!Theres already enough beta testers, so no.
Honestly, I'd keep it simple and have him use moves from the Mario RPG games. I don't think giving him all these otherwise unnecessary mechanics would be a good idea. Giving him moves like Hammer throw or an airplane fold should be a givenIf Paper Mario uses the ring system for Health Points, then I don't see that as a bad idea. You could keep leveling up for FP (Flower Points) only, and maybe figure out how to give the player badges, maybe replacing the chaos emeralds with badges? They aren't too well hidden and I'd have a reason to look for them after the first 2 zones. (Of course i'm more experienced) but the game shouldn't require badges, they would only make the game easier, like for example imagine having fire drive or hammer throw vs. Brak.
The entire gimmick of Paper Mario isHonestly, I'd keep it simple and have him use moves from the Mario RPG games. I don't think giving him all these otherwise unnecessary mechanics would be a good idea. Giving him moves like Hammer throw or an airplane fold should be a given
I mean just make him an amalgamation of moves from the Paper Mario and M&L games. They're both very similarThe entire gimmick of Paper Mario is
1. His partners
2. The badges
3. TTYD is good, but I like 64 more, I don't think it's necesarry to include any of his curses.
His partners would be alot of work to add, and I think his badges would make more sense to keep as a character in SRB2. His badge mechanic is like his main gimmick.
I don't know what you mean by "his moves from the RPG games", all he could do is jump, hammer, use items, and special moves (which are badges). I think Paper Mario in SRB2 should reflect how he works in the games, so I think somehow implementing a badge system would be great, the developer said they wanted to include a level up system. What would leveling up do? The HP system looks like it may stay the same, so I think leveling up Badge Points and Flower Points would work great with the leveling up system.
1. How dare you put Paper Mario and Mario & Luigi in the same sentence. They are NOT similar. Now if you said give him Paper Jam moveset, i'd still disagree with you but no they are not similar.I mean just make him an amalgamation of moves from the Paper Mario and M&L games. They're both very similar
Also, the gimmicks you've listed are exclusive to the first two games. While those ones are much more appreciated than the latter 3, it would make sense to combine or streamline elements from the entire series. Partners detracts from Mario himself and badges aren't necessary for pulling off basic moves
ok i wont askTheres already enough beta testers, so no.
- Everyone can mod what they want to SRB2.Why are you modding paper into srb2?
- Ask Nintendo. The hammer is a classic weapon that Paper Mario has used since it's first game.Why does a piece of paper have a hammer?