The problem is that they pushed all of my code stuff milestones back to 2.2.12, which means none of what I needed is in 2.2.11, which also means I am still in waiting limbo. It's hard to work on it without that stuff in because it means I cannot reasonably test multiplayer, which is where most of the problems crop up. I could just compile it myself and give it to people, but if it's accidentally loaded in vanilla it can overwrite gamedata. I don't really want to be blamed for that. Not to mention, if STJr turns out to not even like my approach for any reason and not implement it, then I would need to completely course correct, so starting mass mod testing with it before it makes it into base game could back-fire and waste even more time.
That said, I haven't completely stopped working on it in that absence, since I can still work on single player stuff. The porting itself was all completely finished, other than the occasional minor porting issue in a map or two. Although, the UDMF updates in 2.2.11 probably added some more crap to fix, so let's just say it used to be 100% and now it's 95%.
The stuff that is left (other than the truck tons of neglected multiplayer testing) is
actual new stuff for the 2.2 versions. I can technically release without and will probably eventually scale back my plans, but this stuff is important to me. I'm just a little bit demoralized, since it's still pretty much only me working on it, and at the same time that I am working on other games (Ring Racers, Snap the Sentinel, some other secret ones). Also it's a bit selfish / "me problem", but I also think about if I need to make other code changes that it could take more than a year to actually make it into the base game, and that kind of gives me existential dread :V
Would love to get some other people to help me with some of the remaining tasks so it can come out faster, but I haven't had much luck even with previous SUGOI entries getting extra hands that can do the parts I actually need help with. I guess I'll say that if anyone is fine with either doing
a lot of intense & dirty porting work, or is experienced in SOC and/or Lua and can create prototypes of crappy concept art design docs that I give them (especially boss design), then send me a PM. I'll probably be very picky since this has backfired for me before even with people I trust, so I don't actually expect to find anyone suitable. But maybe I'll get lucky this time and this can come out sooner than later.