SRBluke122
Nothing to say here.
That’s good to hear! Here’s to hoping the final stretch goes well!I have been working slowly because of Ring Racers (the earlier guess is very accurate), and the introduction of UDMF broke a lot more crap (not using UDMF, but some things about map processing were just fundamentally changed), so that was a bit demotivating. But I am glad to say that porting work is, as of a few days ago, at 100% again. Some bonus parts that have been non-functional for a while, like SUBARASHII's secret ending and KIMOKAWAIII's extra finale, are now also finally fully ported, so the list of issues seen going through every game is shrinking rapidly.
There was a bug that which has been making multiplayer testing very annoying, but I fixed it a couple days ago for 2.2.14: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2279
Progress on the "New Content" has been slow, but I have someone else handling "The Most Important New Content" entirely now. This means that even if I'm spending an entire day doing tedious micromanagement, then at least that isn't getting slowed down any more. There's also a handful of extra things I want to do, but I'm at the point where I'll just cut them if the "The Most Important New Content" gets finished first so I can release sooner.
Very much in the final stretch now. I'm still not going to make any promises because none of my predictions are correct these days and it's still not my highest priority, but I am optimistic at least.
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