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ClovesCloestarSRB2 submitted a new resource:

New Springs! - A slight visual overhaul for all vanilla springs sprites.

This mod is very straightforward, it updates all of the current SRB2 spring sprites into a more cleaner, shinier, "springier" design!

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The sprites are direct translations of the Sonic 1 + Sonic CD springs into the SRB2 Artstyle, with a slight inspiration from Dr. Robotnik's Ring Racers's spring sprites.

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This is my first mod ever, yay!!!!
It doesn't do alot, it just changes the springs to a more cleaner design inspired by Sonic 1 and Sonic CD's springs. It was originally for another big SRB2 mod project of mine (and they'll STILL be used, but...), but from the places I've posted WIPs of it, some people wanted to see this in Vanilla SRB2, so there ya go.
 
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ClovesCloestarSRB2 submitted a new resource:

New Springs! - A slight visual overhaul for all vanilla springs sprites.



Read more about this resource...
Post automatically merged:

This is my first mod ever, yay!!!!
It doesn't do alot, it just changes the springs to a more cleaner design inspired by Sonic 1 and Sonic CD's springs. It was originally for another big SRB2 mod project of mine (and they'll STILL be used, but...), but from the places I've posted WIPs of it, some people wanted to see this in Vanilla SRB2, so there ya go.
Welcome to Releases!
 
ClovesCloestarSRB2 updated New Springs! with a new update entry:

New Springs, New Update. Huge Update.

Hello, SRB2 Message Board.

Today, I've updated the New Springs mod, this one is quite of a big update!

* Changes:
- Touched up the spring sprites once again, based on feedback I've recieved for them.
- New sprites for the "Banpyura" badnik, alongside with their twin Crushstacean for consistency reasons.

* Additions (UDMF Exclusive):
- Custom Springs/Spring related enemies, where you can change their color AND strength.
- For custom Spring Shells, you set if they will drop a spring or not...

Read the rest of this update entry...
 
ClovesCloestarSRB2 updated New Springs! with a new update entry:

[PATCH] 2.1 Release!

This update is quite short, it just optimizes the LUA files a little, that's about it.
I'd still reccomend using this new version instead, tho. Optimization is important!

Also, oooooh... what IS this...? More cleaned-up assets are possibly being made? Does this means this mod might not only be about SPRINGS...?
Mayhaps, only time will tell.

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Read the rest of this update entry...
 
Does adding the mod first and THEN adding Neo Palmtree after solves the issue? I've seen tons of mods use the same object number for their own reasons, ending up in replacing other mods's objects
After some quick testing, loading the mod lower on my load order (I use an autoexec file) than my loaded stage mods seems to fix it. Odd.
 
Teasers for the next major update:

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As I'm writing this, the new assets for this update are:
- Normal Rings (SPRITES DONE, CODING DONE)
- Monitors (SPRITES DONE)
- Star Posts (SPRITES DONE)
- Sign Posts
- Spikes

Tune in for more cleaned-up SRB2 sprites, y'all!
 
Update on "New Springs, Rings and more!"

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New Monitors are getting some good progress, there are missing sprites but that's because I haven't actually added them in the files yet.
And yes, you'll be able to make custom monitors with this new release without the need of making new objects for them! Shoutouts to @NeonSRB2, without her help this mod would take waaaaaaaaaay more time to get to where we are. She's also doing sprite assistance, such as maces and spikes! Can't wait to show them to yall when we get there.

For Custom monitors, you'll be able to set their Color, ID, Respawn and team exclusive tags.

The features aren't done yet, though. As you can see, Metal was supposed to not break the red team monitor but he did it anyways.
 

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