New Springs!

[Open Assets] New Springs! 2.2

This patch is a very small fix for the mod, I've accidentally made the ball springs overwrite the Cacolantern enemies ;-;
This update is quite short, it just optimizes the LUA files a little, that's about it.
I'd still reccomend using this new version instead, tho. Optimization is important!

Also, oooooh... what IS this...? More cleaned-up assets are possibly being made? Does this means this mod might not only be about SPRINGS...?
Mayhaps, only time will tell.

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Hello, SRB2 Message Board.

Today, I've updated the New Springs mod, this one is quite of a big update!

* Changes:
- Touched up the spring sprites once again, based on feedback I've recieved for them.
- New sprites for the "Banpyura" badnik, alongside with their twin Crushstacean for consistency reasons.

* Additions (UDMF Exclusive):
- Custom Springs/Spring related enemies, where you can change their color AND strength.
- For custom Spring Shells, you set if they will drop a spring or not (The spring's color and force is relative to the Spring Shell).
(Shoutouts to BADNIK PACK DX for their Spring Shell code, without them Custom Spring Shells wouldn't be possible!)

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