I cooled down a bit since yesterday... And decided to do some other stuff instead. (But I will come back to the wind section later.)
So I need to tell the whole backstory so it will make sense why I decided to remake that specific moment and section.
So due to me focusing so much on this addon yesterday and feeling a lot of strong emotions along with it, my brain decided to make me dream about act 2 specifically today and dreams are basically the REAL a.i generator. So basically my subconscious brain made up a scenario that went something like this:
I was playing as SA sonic in act 2, and I was in a cave that looked exactly like the one in act 2. But instead I was in a long hallway esk section and I was running side ways for some reason (Running forwards down the hallway with camera turned towards the left wall.) and I stopped running when I noticed that there's a passage way on one of the walls that has a section inside it. And I gotta tell you, it looked absolutely majestic for some reason, I really can't remember much about it outside of the rough geometry of it but I know that it was really pretty.
And now for the update, I got another piece of criticism that this time was actually respectful towards me and was really supportive and cool which was quite nice and pretty much needed after all of these passive-aggressive point-outs. And that gave me enough energy to try and do some refreshing. And with the dream that I got and the new motivation, I decided to redo the earth "button" section a bit and make it more engaging and cooler.
And this might sound funny, but the section that was added over that small switch spot is actually my most possibly accurate remake of the area that appeared in my dream, so you pretty much can say that dawg, indeed, got a
vision.
And for the engagement part, I decided to add some extra visual effects to the earth "button" and so the backtracking won't be just backtracking, I made it so parts of the road will break away after you basically caused an earth quake inside the cave.
(Because it's basically held up by a single soft spot in the ground which made the already moisty and soft road fall apart due to the vibrations that the earth quake caused. Man, I love environmental story telling. :D I could yap about why I've chosen this specific texture over the other for hours without getting tired of it.)
And this refreshed section is unfinished as of the moment, only the main concept and idea is fully done. I also decided to get rid of the "new" wind section because I wasn't really proud of it. It just didn't flow as well as the original and I still need to think of something else for it. :C
Because as of speaking, there's actually nothing there!