Julie Hikari
Member
Features 29 Maps ported directly (or a bit modified) from Kart Z (Along with the few Kart Z Ports that used to be in Nightmare pack).
Changelog
Maps:
Let me know if there's any problems found within the maps that would need fixing.
(More Ports may come in the future!)
Supporters / Co-Authors:
Changelog
V6 - CURRENT
- Adjustments made to Cheep Cheep Coast (Changed Teleporters with help from Fayt)
- Changed Cheep Cheep Coast back to 3 Laps
- Added a few checkpoints in Thunder Piston
- Added 2 checkpoints in Bleeding Green (Optional safe route now has a checkpoint)
- Removed Springs from Bleeding Green.
- Changed Sub-Zero Peak's music back to Sword Man's Theme (MegaMan 8)
- Changed missed spring panel sectors into offroad from Casino Resort Classic
- Replaced Canyon Rush Classic with the old original Non-Sprint version (From the Kart Circuit Construction Contest)
V5
- Added 5 new Ports (Skyrise Metropolis, Silver Circuit, Frosty Lake, Cloud Cradle Classic and Regal Raceway Classic)
- Rearranged Map order to be nearly the same as Kart Z's.
- Fixed Musicdef issue for two maps (v5.1)
- Fixed Canyon Rush Lap Machine (v5.2)
V4.1
- Fixed Goal Posts not being Intangible in the 4 previously ported Maps (Also in MegaBlock Classic and Bleeding Green).
- Blocked of an Area in Pipe Speedway '^'
V4
- Added 4 new Ports (Sunbeam Paradise Classic, Turbo Speedway, Paradise Hill Classic and Shyguy Circuit)
- Normalized Tumbnails
============
Map Changes|
============
- Grand Metropolis Classic: Added Billboards that existed in Kart Z after figuring out how Patches work + Updated Thumbnail (Ty Nin)
- Changed Two sets of blue springs to Spring Panels to avoid flying into the death plane
in GMC
- Casino Resort Classic: Changed missed Spring Panel near the end of a lap to offroad (Ty Claudia for pointing it out)
V3.1
- Added two new Ports (Sub-Zero Peak Classic and Bleeding Green)
============
Map Changes|
============
- Fixed cut in Mario Circuit
v3
=============
Main Updates|
=============
- Added 6 New Ports! (Mario Circuit, Pipe Speedway, Darkvile Castle, Megablock Castle Classic - All 4 ported by Super Chris, Darkvile Garden Classic, Casino Resort Classic - Both ported by me)
============
Map Changes|
============
- Changed Thunder Piston's weather to include Thunder and Lightning
- Slowed down huge current in Waterway Circuit even more to help non-accel chars
- Cheep Cheep Coast's lapcount has been changed from 3 to 2
- Secret found in Grand Metropolis Classic (Added a Yellow Spring in order to reach it)
v2.5
=================
Waterway Circuit|
=================
- Adjusted Currents
- Replaced Snailers at the finish line with Gargoyles.
==================
Cheep Cheep Coast|
==================
- Replaced Weak Offroad with Postive Floor Friction in the Sand sections of the map to make SPB avoidable
=========================
Grand Metropolis Classic|
=========================
- Added Sneaker Panels after the 1st elevator to make SPB Avoidable
- Changed Blue Springs leading to the cut with Black Springs
===========================
Eggman's Nightclub Classic|
===========================
- Fixed Mini-Map
- Added secret that went unused in Kart Z
v2.1
- Added Five new Ports! (Waterway Circuit, Cheep Cheep Coast, Grand Metropolis Classic, Eggman's Nightclub Classic, and Canyon Rush Classic)
- Applied TP, GM, ENC, and CR's encore palette's to TP Classic, GM Classic, ENC Classic and CR Classic
- Fixed Waypoints for Toxic Palace Classic. (Azure City still has waypoint issues that need to be sorted out a 2nd time that I will try to fix in the future)
- Thunder Piston moved out of Map Hell! (Original source of Thunder Piston's Music in Kart Z has been found and changed back.)
- Looped Azure Island's Music
V1.5
- Changed MapID's to not conflict with Kart Mania
]V1
- First Release
- Adjustments made to Cheep Cheep Coast (Changed Teleporters with help from Fayt)
- Changed Cheep Cheep Coast back to 3 Laps
- Added a few checkpoints in Thunder Piston
- Added 2 checkpoints in Bleeding Green (Optional safe route now has a checkpoint)
- Removed Springs from Bleeding Green.
- Changed Sub-Zero Peak's music back to Sword Man's Theme (MegaMan 8)
- Changed missed spring panel sectors into offroad from Casino Resort Classic
- Replaced Canyon Rush Classic with the old original Non-Sprint version (From the Kart Circuit Construction Contest)
V5
- Added 5 new Ports (Skyrise Metropolis, Silver Circuit, Frosty Lake, Cloud Cradle Classic and Regal Raceway Classic)
- Rearranged Map order to be nearly the same as Kart Z's.
- Fixed Musicdef issue for two maps (v5.1)
- Fixed Canyon Rush Lap Machine (v5.2)
V4.1
- Fixed Goal Posts not being Intangible in the 4 previously ported Maps (Also in MegaBlock Classic and Bleeding Green).
- Blocked of an Area in Pipe Speedway '^'
V4
- Added 4 new Ports (Sunbeam Paradise Classic, Turbo Speedway, Paradise Hill Classic and Shyguy Circuit)
- Normalized Tumbnails
============
Map Changes|
============
- Grand Metropolis Classic: Added Billboards that existed in Kart Z after figuring out how Patches work + Updated Thumbnail (Ty Nin)
- Changed Two sets of blue springs to Spring Panels to avoid flying into the death plane
in GMC
- Casino Resort Classic: Changed missed Spring Panel near the end of a lap to offroad (Ty Claudia for pointing it out)
V3.1
- Added two new Ports (Sub-Zero Peak Classic and Bleeding Green)
============
Map Changes|
============
- Fixed cut in Mario Circuit
v3
=============
Main Updates|
=============
- Added 6 New Ports! (Mario Circuit, Pipe Speedway, Darkvile Castle, Megablock Castle Classic - All 4 ported by Super Chris, Darkvile Garden Classic, Casino Resort Classic - Both ported by me)
============
Map Changes|
============
- Changed Thunder Piston's weather to include Thunder and Lightning
- Slowed down huge current in Waterway Circuit even more to help non-accel chars
- Cheep Cheep Coast's lapcount has been changed from 3 to 2
- Secret found in Grand Metropolis Classic (Added a Yellow Spring in order to reach it)
v2.5
=================
Waterway Circuit|
=================
- Adjusted Currents
- Replaced Snailers at the finish line with Gargoyles.
==================
Cheep Cheep Coast|
==================
- Replaced Weak Offroad with Postive Floor Friction in the Sand sections of the map to make SPB avoidable
=========================
Grand Metropolis Classic|
=========================
- Added Sneaker Panels after the 1st elevator to make SPB Avoidable
- Changed Blue Springs leading to the cut with Black Springs
===========================
Eggman's Nightclub Classic|
===========================
- Fixed Mini-Map
- Added secret that went unused in Kart Z
v2.1
- Added Five new Ports! (Waterway Circuit, Cheep Cheep Coast, Grand Metropolis Classic, Eggman's Nightclub Classic, and Canyon Rush Classic)
- Applied TP, GM, ENC, and CR's encore palette's to TP Classic, GM Classic, ENC Classic and CR Classic
- Fixed Waypoints for Toxic Palace Classic. (Azure City still has waypoint issues that need to be sorted out a 2nd time that I will try to fix in the future)
- Thunder Piston moved out of Map Hell! (Original source of Thunder Piston's Music in Kart Z has been found and changed back.)
- Looped Azure Island's Music
V1.5
- Changed MapID's to not conflict with Kart Mania
]V1
- First Release
Maps:
MAPPZ - Mario Circuit - Ported By Super Chris
MAPQ0 - Pipe Speedway - Ported By Super Chris
- Totally not Daytona :HellaTails:
MAPQ1 - Shyguy Circuit - Ported by Me
MAPQ2 - Megablock Castle Classic - Ported By Super Chris
MAPQ3 - Darkvile Castle - Ported By Super Chris
MAPQ4 - Darkvile Garden Classic - Ported By Me
MAPQ5 - Forgotten Ruins - Ported by Ninferno
MAPQ6 - Paradise Hill Classic - Ported by Me
MAPQ7 - Casino Resort Classic - Ported By Me
MAPQ8 - Turbo Speedway - Ported by Me
MAPQ9 - Azure Island - Ported by Ninferno
MAPQA - Azure City - Ported by Me
MAPQB - Skyrise Metropolis - Ported by Me
MAPQC - Cheep Cheep Coast - Ported by Me
MAPQD - Silver Circuit - Ported by Me
MAPQE - Onyx Forest - Ported by Ninferno
MAPQF - Frosty Lake - Ported by Me
MAPQG - Perfect Circle Curcuit - Ported by Ninferno
MAPQH - Sub-Zero Peak Classic - Ported by Me
MAPQI - Waterway Ciruit - Ported By Me
MAPQJ - Sunbeam Paradise Classic - Ported by Me
MAPQK - Grand Metropolis Classic - Ported by Me
MAPQL - Canyon Rush Circuit - NEW - Ported by Me
MAPQM - Cloud Cradle K Classic - Ported by Me
MAPQN - Toxic Palace Classic - Ported with help from Fayt
MAPQO - Eggman's Nightclub Classic - Ported by Me
MAPQP - Thunder Piston - Ported by Ninferno
MAPQQ - Bleeding Green - Ported and Modified by Me
MAPQR - Regal Raceway Classic - Ported by Me
MAPQ0 - Pipe Speedway - Ported By Super Chris
- Totally not Daytona :HellaTails:
MAPQ1 - Shyguy Circuit - Ported by Me
MAPQ2 - Megablock Castle Classic - Ported By Super Chris
MAPQ3 - Darkvile Castle - Ported By Super Chris
MAPQ4 - Darkvile Garden Classic - Ported By Me
MAPQ5 - Forgotten Ruins - Ported by Ninferno
MAPQ6 - Paradise Hill Classic - Ported by Me
MAPQ7 - Casino Resort Classic - Ported By Me
MAPQ8 - Turbo Speedway - Ported by Me
MAPQ9 - Azure Island - Ported by Ninferno
MAPQA - Azure City - Ported by Me
MAPQB - Skyrise Metropolis - Ported by Me
MAPQC - Cheep Cheep Coast - Ported by Me
MAPQD - Silver Circuit - Ported by Me
MAPQE - Onyx Forest - Ported by Ninferno
MAPQF - Frosty Lake - Ported by Me
MAPQG - Perfect Circle Curcuit - Ported by Ninferno
MAPQH - Sub-Zero Peak Classic - Ported by Me
MAPQI - Waterway Ciruit - Ported By Me
MAPQJ - Sunbeam Paradise Classic - Ported by Me
MAPQK - Grand Metropolis Classic - Ported by Me
MAPQL - Canyon Rush Circuit - NEW - Ported by Me
MAPQM - Cloud Cradle K Classic - Ported by Me
MAPQN - Toxic Palace Classic - Ported with help from Fayt
MAPQO - Eggman's Nightclub Classic - Ported by Me
MAPQP - Thunder Piston - Ported by Ninferno
MAPQQ - Bleeding Green - Ported and Modified by Me
MAPQR - Regal Raceway Classic - Ported by Me
Let me know if there's any problems found within the maps that would need fixing.
(More Ports may come in the future!)
Supporters / Co-Authors:
Attachments
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