Intangible Camera

[Open Assets] Intangible Camera 2021-03-14

This content may be freely modified and/or maintained by anyone.

clairebun

Community Noise Maker
Sonic Team Junior
Replaces the default camera with one that is intangible to all terrain. The camera will orbit farther above the player when looking down, and will move closer to the player when looking up.

The intangible camera is disabled by default and must be enabled with the nosolidcam command. The camera works per-player and is netsafe.

OpenGL strongly recommended. Simple/analog currently unsupported.
 

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Sounds like a good idea. I'm curious, what's the difficulty making it work with simple/analog?

Simple/analog's handling of input and character angle disrupts the custom camera perspective and input orientation. It should be fixable, it just requires workarounds.
 
Would it be possible to have the script retain the camera settings already in place instead of forcing new ones?
 
Now everyone can see how close my control sectors are :B
 

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