Lightsideluc
Member
I'm going to echo Pippu on Mine-style explosions dealing too much damage, and add that SPB dealing a whopping 50 is way too overboard; everyone else is getting better items, you're getting a massive slowdown, and then you lose what would typically be at least half your health as well? Way too much, it's just a punishment for playing too well and getting ahead at that point, especially because it doesn't actually help other players catch up, just makes your day bad. Instead, I'd suggest the SPB hitting first gives everyone *else* ten or so health so they can actually stay in the game to capitalize on the opportunity, and only dealing 25 to first. Take mines down to 20 with that as well.
Also, yeah, if a player is eliminated, last place should have a buffer to finish after they're the last active racer left. Even something like a ten second countdown to give them a chance but not leave everyone else waiting if they're really lagging behind.
Also, a health buffer at 1 HP so you can't get one-shot or something and have one last chance. Perhaps hitting someone else with an item gives you back +1 HP (but only applies to new items; an old banana can't activate it, for example). Also bumping people with shoes could life steal a bit.
Also, yeah, if a player is eliminated, last place should have a buffer to finish after they're the last active racer left. Even something like a ten second countdown to give them a chance but not leave everyone else waiting if they're really lagging behind.
Also, a health buffer at 1 HP so you can't get one-shot or something and have one last chance. Perhaps hitting someone else with an item gives you back +1 HP (but only applies to new items; an old banana can't activate it, for example). Also bumping people with shoes could life steal a bit.
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