CST1229
back after too much time
This is my attempt at a GFZ4, in 2.2!
NOTE: The version labeled "_headerless" has the modified GFZ3 header (which was modified so the next level is this map, MAPJ1) removed.
NOTE: The version labeled "_headerless" has the modified GFZ3 header (which was modified so the next level is this map, MAPJ1) removed.
1.0: Initial release
1.1: Added some puddles # Decreased Thing count significantly (and cleaned up the decoration in the first 2 sections # Lowered the slope at the beginning (A new route is now used for the token) and tweaked the slope at the end # Many minor changes
1.1: Added some puddles # Decreased Thing count significantly (and cleaned up the decoration in the first 2 sections # Lowered the slope at the beginning (A new route is now used for the token) and tweaked the slope at the end # Many minor changes
-I originally drew this in school in like November 2019 i think, back before 2.2 was released, when this map was intended for 2.1. Now, when i finally decided to create it, 2.2 was already released.
-Aside from this, i also drew another map: A Match map based off of Deep Sea. (of course its 2.1 version) It was scrapped. Maybe i'll make it later.
-The drawn version of the map has a vastly different third section compared to the finished map, mostly because i forgot the layout.
-The map took roughly 2-3 days to build (if i only counted the days i worked on it).
-I designed this map for Sonic, and playtested it as Sonic too.
-GFZ Bush Tree isn't solid.
-Also GFZ Cherry Tree is a pink tree, not a tree with cherries on it.
-The size required for wide level thumbnails is 564 x 100 (standard is 160 x 100). When i did the thumbnail, i made a 1280x800 screenshot, cropped it to 1181x200, then downscaled it to the thumbnail resolution.
-Level thumbnails go in the Maps folder for PK3s.
-I really like GFZWAVE. So i made a carpet thing by making a rectangle with the texture and shaping it accordingly. It is featured 3 times in the level.
-The level CAN be completed in under 20 seconds (as Sonic).
-I designed this stage so most of the detail is in the Things, so low-end devices should perform well. When i played this map (OpenGL renderer, infinite render distance), it ran at a constant 35fps.
-Aside from this, i also drew another map: A Match map based off of Deep Sea. (of course its 2.1 version) It was scrapped. Maybe i'll make it later.
-The drawn version of the map has a vastly different third section compared to the finished map, mostly because i forgot the layout.
-The map took roughly 2-3 days to build (if i only counted the days i worked on it).
-I designed this map for Sonic, and playtested it as Sonic too.
-GFZ Bush Tree isn't solid.
-Also GFZ Cherry Tree is a pink tree, not a tree with cherries on it.
-The size required for wide level thumbnails is 564 x 100 (standard is 160 x 100). When i did the thumbnail, i made a 1280x800 screenshot, cropped it to 1181x200, then downscaled it to the thumbnail resolution.
-Level thumbnails go in the Maps folder for PK3s.
-I really like GFZWAVE. So i made a carpet thing by making a rectangle with the texture and shaping it accordingly. It is featured 3 times in the level.
-The level CAN be completed in under 20 seconds (as Sonic).
-I designed this stage so most of the detail is in the Things, so low-end devices should perform well. When i played this map (OpenGL renderer, infinite render distance), it ran at a constant 35fps.
1. Put a bunch of objects down (I chose the circle of rings/blue spheres, since they were big and they weren't used in the map itself.)
2. Select ALL of your objects.
3. Click Things -> Filter Selection.
4. Select the objects you placed in Step 1, then click OK.
5. Right-click on one of the objects to open up the Thing menu.
6. Multi-select the decoration you want in the selector.
7. Done!
2. Select ALL of your objects.
3. Click Things -> Filter Selection.
4. Select the objects you placed in Step 1, then click OK.
5. Right-click on one of the objects to open up the Thing menu.
6. Multi-select the decoration you want in the selector.
7. Done!
Attachments
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srb20012.png180.4 KB · Views: 1,393
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srb20005.png282.7 KB · Views: 1,271
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srb20006.png137.9 KB · Views: 974
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srb20009.png160.7 KB · Views: 838
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MAPJ1.jpg45.8 KB · Views: 835
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VS_GreenSpringflower4-v1-1.pk380.9 KB · Views: 1,915
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VS_GreenSpringflower4_headerless-v1-1.pk380.7 KB · Views: 782
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VS_GreenSpringflower4_archive-v1.zip135.6 KB · Views: 902
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