Which design is better? I can keep bothtrue, the level looks very nice
ngl i like both, each of them are really good
Fun fact, the variation in the shapes seen in Genesis Sonic levels is actually a lot easier than one would think when playing the game for the first time. See some of the zoomed out layouts online and you find out these shapes are actually large tiles pasted from beginning to end (but you do not notice repeating so much because of the resolution).My only concern is that some areas get a little busy to look at visually. Breaking up some larger repeating areas of checkers, perhaps with bigger shapes, would go a long way I think.
I wanted to break the repeating checkers, I spent a lot of time and gave up, because I couldn’t add shadows to them, now I’ve learned a little, but I have no desire to redraw the tiles again, unless I finish the level.It's refreshing seeing someone try to push SRB2 maps to their visual limits, especially when there are so many gorgeous Doom maps these days.
I'm most impressed by the little details like the checker tiles using different lighting based on their angle. It's stuff like that I've thought about as well. Overall this is an impressive undertaking.
My only concern is that some areas get a little busy to look at visually. Breaking up some larger repeating areas of checkers, perhaps with bigger shapes, would go a long way I think.
View attachment 124891
Oh hey, this catches my eye. Did you use any extra scripts to make this loop work, or is this all in vanilla?I played green hill Zenos_Levels and I wanted to run around the loop, but what was my disappointment that it was not functional, so I SRB2?made a copy and tested it on my map. It looks cool.
View attachment 116002