Tails Junior
Member
Here is the classic version of skybox, but I like the previous version
oooooooooh I like thatOn the right, experimental grass, what do you think about it?
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It's a good idea, I'll think about how best to do it.My recommendation is to have the water for the skybox be a floor instead of a wallView attachment 138759
awesomesauceThis is a demonstration of the third act
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But this is an experimental level in the minecraft style
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The third skybox, if anyone remembers, I have another skybox in the form of a cave, everything was transferred from sonic mania. I do not know if these skyboxes will be in the final release.
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To make a functional cycle, and even with physics for a beginner, it is very difficult, for example, I redid it several times and several days, during this time you can make a map, but you can download my map and copy the cycle and change it for yourself. And I make grass the same way you do, it's basically the same texture of the wall and grassI’m remaking that 100% completion green hill zone stage from SA2 and I want to ask, how are you doing that side grass effect? Are you using FOF’s with the grass texture on top of the main ground or are you doing some wacky texture manipulation? I just want to know if there’s more optimized way of doing this. Also one more thing, is making a smooth loop difficult or just repetitive?
Also this stage is looks really pretty!
I bet SA Sonic will flow like water in this stage when looking at all those slopes.![]()
Okay! I wasn’t really looking forward to making that loop so thanks for letting me use it. It looks like the loop that you want to recreate is the same one that is used in the SA2 stage. For functionality I will just use the zoom tubes, because all loops in sa2 all automated so it will fit.To make a functional cycle, and even with physics for a beginner, it is very difficult, for example, I redid it several times and several days, during this time you can make a map, but you can download my map and copy the cycle and change it for yourself. And I make grass the same way you do, it's basically the same texture of the wall and grass
Dude we going to have some many badass classic sonic stages thanks to this dudeWhile I was on vacation from Green hill, I wanted to implement such a thing from metropolis zone. I was just wondering how it would look in 3D.
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I don't plan to do this zone anytime soon...
It all depends on how much patience I have in creating locations, it's not enough to make a map, you also need to figure out how it will look, not to mention such little things as loops, a moving beam with spikes and a corkscrew. For example, creating a corkscrew (I'll insert it into green hill later) took a lot of time and nerves. By the way, I updated the gif, added badniks and a few little things.Dude we going to have some many badass classic sonic stages thanks to this dude
i can only imagine how crazy implementing something like that is, but yeah it seems with levels like these it's a mixture of taking the original stage layout and adding you're own flair.It all depends on how much patience I have in creating locations, it's not enough to make a map, you also need to figure out how it will look, not to mention such little things as loops, a moving beam with spikes and a corkscrew. For example, creating a corkscrew (I'll insert it into green hill later) took a lot of time and nerves. By the way, I updated the gif, added badniks and a few little things.
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