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Green Hill Remake & Marble Zone Remake

I've lost the inspiration to keep making the map,
but I'll probably come back to it someday.
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Maybe when I get out of my melancholy
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I wanted to change the textures of the first level of the game and that's what happened
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Стиль Jazz Jackrabbit 2
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why does that look nicer than gfz1
 
If you want to test the alpha version of the Jazz Jackrabbit 2 style, then here is the file
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Don't know if this is above your skillset, but I would recommend using more SRB2 styled assets and making the rocks proper geometry. That is, assuming you aren't using placeholders. Just recommendations, what you have done as of now is quite impressive, keep up the good work!
 
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These are the key points of this map, for which it all started, I wanted to make not just a green hill-style map, but with elements that are not on other maps, I did not dare to take up this idea for a long time, since making a loop is one thing, and a spiral on this engine is not easy.
 

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Wow, sector based Corkscrew, curious how easy or hard that was to make.

EDIT: I'm also curious how well it runs ingame both visually and performance wise.
I was checking it and I couldn't run through it, the reason is that there are a lot of sectors in it, so I will redo it for the fourth time.
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Finally, I managed to make a stable loop, which is convenient to run on, and it's cool! Later I will try to build a large loop and compare their performance.
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The camera behaves strangely on large loops, I even removed the collision, but to no avail, and it's difficult to stay on them, in general it looks a little damp.
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Here I added the VL_Classic mod (adds speed on slopes)
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This looks better than vanilla gfz 💀
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And breathtaking
 
This looks better than vanilla gfz 💀
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And breathtaking
It's all thanks to the green hill fan art artists, I've reviewed literally all of their work and I liked it so much that I wanted to play such levels. That's how I imagined what the sequel to Sonic the Hedgehog was supposed to be. I raised a big bar with forks and underground locations, in the end I still have to do work on shadows to create the depth of the picture.
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The game will have classic physics and jumping, I don't know how it will work with a spiral, but I want to make it so that you can run freely on it
 
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Added decorative elements for comfort
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chameleon batniki
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I want to add such destructible protrusions, I also wanted to add three-dimensional bridges, but there are many problems with them and therefore they will be flat.
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I played green hill Zenos_Levels and I wanted to run around the loop, but what was my disappointment that it was not functional, so I made a copy and tested it on my map. It looks cool.
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