Gemma & Blake - IwaflorChars

Gemma & Blake - IwaflorChars v1.2.7

It's been a long time coming, but I'm so happy to see this mod in particular get updated, since it's one of my favorites!
Blake may be relatively simple but he seems pretty polished so far. Love it!
 
you can use the Phantom Slash & Phantom Dash before an race
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also i feel like how Phantom Dragon, Phantom Eagle, Phantom Slash & Phantom Dash "half stops" the player feels "stop and go" (not really good to me) maybe that just me
 
I tested this myself, His default Super Color is vanilla's Super Purple, And seems to recieve no ability buffs outside of the usual Vanilla stuff, Unfortunate.
Maybe he wasn't made for it; Think of it, RalphJeremy took 4 YEARS to develop Blake, and spriting his Super stuff would be... Perhaps a year!
 
Maybe he wasn't made for it; Think of it, RalphJeremy took 4 YEARS to develop Blake, and spriting his Super stuff would be... Perhaps a year!
Blake was never intended to go Super

I even written it down on the Other Features, Secrets and whatnot section of the Overview tab

Kinda only gave him a super color because I know for sure certain netgames/servers will always cram a "All can go Super" script or something
 
Blake was never intended to go Super

I even written it down on the Other Features, Secrets and whatnot section of the Overview tab

Kinda only gave him a super color because I know for sure certain netgames/servers will always cram a "All can go Super" script or something
Indeed!
 
Maybe he wasn't made for it; Think of it, RalphJeremy took 4 YEARS to develop Blake, and spriting his Super stuff would be... Perhaps a year!
I still have no idea how I'm gonna sprite my Belnades sisters. I still don't have any reference art for them outside of what I made with that DeviantArt Flash character generator in the 2000's.
 

A New Face has joined the Adventure...

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Gemma is a young tarsier-cat hybrid and an aspiring adventurer born with geokinesis, a kind of power the lets the user control and manipulate earth at their own will.

She was living a rather mundane life... until she witnessed Dr. Eggman's vandalization of Greenflower mountain next to her and Mom's house, and heard news about his plans of conquest of the mysterious Black Rock, which recently returned to the planet's orbit. Noticing the famous Sonic the Hedgehog and his gang hopping into action, She eventually follows them to see for herself what is going on.

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Ability
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Tera-riser:
Double jump to drop downwards with enough force to break the floor beneath your feet and ride it upwards. You can jump or spindash off this newly created platform at anytime.

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Tip: Hitting an enemy or hazard with the rock platform will allow you to perform the move again. Chain multiple together to gain maximum height!

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Gemma is also Co-op friendly. You can use this ability to take your friends to a lift.

Otherwise, she pretty much plays like your traditional Sonic character, Classic Spin Jump, Spindash and all.

You can configure how Gemma's ability controls using the "gemmastyle" command. I/O support is included.

Hold (gemmastyle 1): Let go of jump while riding the platform to hop off of it.

Triple Jump (gemmastyle 2): Press jump while riding the platform to hop off it.
Fun Fact: Style 2 (Triple Jump) was the initial intent of how it was supposed to work.

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Other Features
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A partially-sprited Super form. Go get those Chaos Emeralds first, though.
Full Dirk compatibility (Both Frozen and Surf).
"Trick fail" sprites for Frostiikin's CrossMomentum mod.
Hug. (Custom 2)

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Future Plans
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Support for CobaltBW's Battle Mod

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Changelog
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v1.2.2b & v1.2.3PR1
- Revamped Rock Platform Sprites. (Special Thanks to Biggy-π#4819)
- Also fixed a typo in the CSS Description lol
- v1.2.3PR1 only: Replaced the "Hole" Graphic again. Use this version for the v2.2.9 pre-releases.

v1.2.2a
- Revamped CSS art

v1.2.2
- Added Hugs support because bored

v1.2.1
- Added a new "Hole" graphic when you perform the Tera-riser.

v1.2
- Removed "Mixed" (gemmastyle 0) playstyle.
- Gemma no longer performs the Tera-Riser if you land with the drill without holding jump. The small shockwave of rocks that you emit after landing with the drill now destroys enemies.
- You can now Spin-Dash while riding the rock platform.

v1.1.2
- Fixed a lua conflict with characters like Skip and Yoshi losing stomp damage.

v1.1.1
- added "Trick fail" sprites for Frostiikin's CrossMomentum mod.

v1.1
- Most Sprites had been touched up.

v1.0.1
- minor offset tweaks with RIDE sprites

v1
- initial release

As my first vanilla SRB2 character mod, it was certainly a far cry from making a HUD mod and a Kart character mod. But of course, i couldn't have done this on my own.

If not for these awesome (and funni) people in the SRB2 Community, this would've not been possible.

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Credits
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- Main Spriter and Character Owner -
RalphJeremy65 (me lol)

- Spriting Assistance -
Biggy-π#4819 (Rock Platform Sprite Revamp)

- Programming -
SMS Alfredo

- Reusable Content -
Dirk's Custom Super Colors by DirkTheHusky
Hugs by Tatsuru

- Suggestions/Ideas & Feedback (v1.2) -
Inazuma

- Beta Testers -
Logan8r
Frostiikin
Kwiin
LonelyFoxz


I hope you enjoy playing as Gemma!

Supporters / CoAuthors

Again??, are you even listening or not?
 
Why Gemma was updated again?, and now with another character?, i liked more like it was before, without offending though.
Because things get updated and people have new ideas. If you liked the old version better, then use it- but you'll be missing out on all the latest bugfixes and tweaks.
 
I dont care so much, i am a person who likes more the old than the new part of the times.
You say you don't care, yet you reacted so baffled by the fact that it was updated.
"are you even listening or not?" are literally your words, as if updating this with new content was something worth criticizing for some reason.
If you really don't care, just let it be, dude. No once's forcing you to say anything– be it back then or now.
As others mentioned, just enjoy the old version since you still have it and/or can download it again if you don't. :worry:
 

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