I remembered that I did a hyper good technique"It's nerf, or nothin'"
It always happens when a player joins and is in spectator mode. I suspect that's because the lua code isn't checking if player.mo is equal to nil or not (it will equal nil if the player is in spectator mode).WARNING: ...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:725: attempt to index local 'mo' (a nil value)
stack traceback:
...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:725: in function <...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:722>
Hope this helps improve the addon.WARNING: ...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:390: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
stack traceback:
[C]: in function 'A_ForceStop'
...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:390: in function <...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:383>
Jump #1 - Jump into the airHow does turning super work? I've been doing the "jump a fourth time when Wheel Rushing upwards" a bunch of times, but he never turns super, unless, are you suppose to be using a completed save file? ( I mostly play customs stages with no save file because I use "Set Emeralds" when I want to go super)
I'll get a completed save with him, & see if anything different happens.
Yes.ok, another question, can flare hug others besides ryder?
Yes.
That's not a bug, it's just to let mod developers know that P_TeleportMove is being removed in 2.3.Not exactly sure whether to post this bug(kinda?) to Flare or Ryder's page. But I did have a somewhat consistent bug where this popped up when playing as Ryder and Flare. It mentions a teleport move script. Not sure if this relates to Flare's instant teleportation if Ryder gets too far ahead but I thought I'd mention it. (Note that I'm on 2.2.11)View attachment 91743
That's not a bug, it's just to let mod developers know that P_TeleportMove is being removed in 2.3.
For anyone else, this does not mean anything unless there are visual errors.
We should inform SpinSlash since this might be present in the new version update seeing as it's in the prerelease for 2.12. Let's hope the issue fixes itself.
A new update is here! Sorry for the wait.
FIXED:
ADDED:...
- Tailspin can deal damage again!
- Indexing popups should hopefully be gone now.
- Grounded Wheel Burst has been nerfed by request. It's still faster than running, but hopefully now it's also easier to control!
- Flare's radius is more accurate to his sprites. This was lowered in 2.0's development due to a (now-fixed) issue preventing him from rolling up certain slopes without bonking off them.