Flare the Tyrannosaur 2.0

Flare the Tyrannosaur 2.0 2.0.1

Pikaspoop

Judge
Judge
@SpinSlash165 Hey, I get this error every time a player joins my tag server:
WARNING: ...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:725: attempt to index local 'mo' (a nil value)
stack traceback:
...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:725: in function <...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:722>
It always happens when a player joins and is in spectator mode. I suspect that's because the lua code isn't checking if player.mo is equal to nil or not (it will equal nil if the player is in spectator mode).
Post automatically merged:

Welp, I seem to have found another problem:
WARNING: ...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:390: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
stack traceback:
[C]: in function 'A_ForceStop'
...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:390: in function <...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:383>
Hope this helps improve the addon.
 
Last edited:

JCGemX

Member
How does turning super work? I've been doing the "jump a fourth time when Wheel Rushing upwards" a bunch of times, but he never turns super, unless, are you suppose to be using a completed save file? ( I mostly play customs stages with no save file because I use "Set Emeralds" when I want to go super)

I'll get a completed save with him, & see if anything different happens.
 

Boost

Just a person who's really bad with names
How does turning super work? I've been doing the "jump a fourth time when Wheel Rushing upwards" a bunch of times, but he never turns super, unless, are you suppose to be using a completed save file? ( I mostly play customs stages with no save file because I use "Set Emeralds" when I want to go super)

I'll get a completed save with him, & see if anything different happens.
Jump #1 - Jump into the air
Jump #2 - Use Tail Swipe and land on the ground
Jump #3 - Use Wheel Rush (specifically the jumping variation)
Jump #4 - Press jump button to transform

Make sure you have all the emeralds and at least 50 rings, of course.
I don't think there's a need to have a complete save file - at the very least it works for me just fine without one.
 

JCGemX

Member
@Boost Then this has to be conflicting with one of the lua mods I'm using (I use a lot to tweak the game, and one of them has to be preventing it from working)

Do you know what kind of lua breaks this (it could be visual, gameplay, script, etc.)? if not, I can send a list of what I'm using.
 

Boost

Just a person who's really bad with names
I don't use tweaking mods usually, so no, I don't know what could possibly conflict with Flare.
 

beakythegreat

fang fanboy #3204187
Not exactly sure whether to post this bug(kinda?) to Flare or Ryder's page. But I did have a somewhat consistent bug where this popped up when playing as Ryder and Flare. It mentions a teleport move script. Not sure if this relates to Flare's instant teleportation if Ryder gets too far ahead but I thought I'd mention it. (Note that I'm on 2.2.11)
Screen Shot 2023-05-20 at 12.49.18 PM.png
 

SMS Alfredo

Sonic CD US Soundtrack Connoisseur
Judge
Not exactly sure whether to post this bug(kinda?) to Flare or Ryder's page. But I did have a somewhat consistent bug where this popped up when playing as Ryder and Flare. It mentions a teleport move script. Not sure if this relates to Flare's instant teleportation if Ryder gets too far ahead but I thought I'd mention it. (Note that I'm on 2.2.11)View attachment 91743
That's not a bug, it's just to let mod developers know that P_TeleportMove is being removed in 2.3.

For anyone else, this does not mean anything unless there are visual errors.
 

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