I remembered that I did a hyper good technique"It's nerf, or nothin'"
It always happens when a player joins and is in spectator mode. I suspect that's because the lua code isn't checking if player.mo is equal to nil or not (it will equal nil if the player is in spectator mode).WARNING: ...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:725: attempt to index local 'mo' (a nil value)
...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:725: in function <...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:722>
Hope this helps improve the addon.WARNING: ...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:390: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
[C]: in function 'A_ForceStop'
...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:390: in function <...cters/CL_FlareTheTyrannosaur_v2.0.1.pk3|Lua/main.lua:383>
Jump #1 - Jump into the airHow does turning super work? I've been doing the "jump a fourth time when Wheel Rushing upwards" a bunch of times, but he never turns super, unless, are you suppose to be using a completed save file? ( I mostly play customs stages with no save file because I use "Set Emeralds" when I want to go super)
I'll get a completed save with him, & see if anything different happens.
Yes.ok, another question, can flare hug others besides ryder?
That's not a bug, it's just to let mod developers know that P_TeleportMove is being removed in 2.3.Not exactly sure whether to post this bug(kinda?) to Flare or Ryder's page. But I did have a somewhat consistent bug where this popped up when playing as Ryder and Flare. It mentions a teleport move script. Not sure if this relates to Flare's instant teleportation if Ryder gets too far ahead but I thought I'd mention it. (Note that I'm on 2.2.11)View attachment 91743
That's not a bug, it's just to let mod developers know that P_TeleportMove is being removed in 2.3.
For anyone else, this does not mean anything unless there are visual errors.
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