DoomGuy

DoomGuy v1.7.2

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Does anyone know how to fix these Error?
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EUThis always happens when I activate the mod.
 
Lugent updated DoomGuy with a new update entry:

v1.5.2

  • Updated support for DOOM port.
  • Added server configuration saving just like client configuration.
  • Added support for RingSlinger Revolution (both 2.0 and upcoming 2.1) from The **MIDIMan**.
    • The 2.0 support will be removed some time after 2.1 releases.
  • Replaced the whole weapon state system with a new psprites system.
    • This also changes weapon's definitions.
  • The buttons for sprinting and crouching where swapped, **SPIN** is now sprinting...

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Lugent updated DoomGuy with a new update entry:

Version 1.5.3

  • Added support for weapon sprites to be visible on split-screen.
  • Doomguy's height changed from 54 units to 56 units.
  • Updated support for RingSlinger Revolution.
  • Monitor loot no longer triggers on vanilla ringslinger and ringslinger revolution.
  • Added two new functions `ShouldDamagePlayer` and `DamagePlayer`,

This also brings a 2.2.13 exclusive version due to TRNSLATE being interpreted as a "sprite" despite being in the root folder and not on the sprite folder.

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Lugent updated DoomGuy with a new update entry:

Version 1.5.6

This is an update that brings a major gameplay change where it tries to balance co-op and PVE-like gametypes.
  • Added a system where enemies/bosses have custom health for doomguy players so they no longer insta-kill them (unless they hold a powerful weapon).
  • Renamed all `Doom.*` hooks into `DoomGuy.*`.
  • Refactored some of the code and updated all the documentation.
  • Updated DOOM port support.
  • Added blood particles if a doomguy player hurts a non-doomguy player (machine like...

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Lugent updated DoomGuy with a new update entry:

Version 1.6.0

This update brings changes to the HUD, renames to the console variables and some bug fixes.
  • Re-structured the default HUD to be more closer to the original DOOM HUD.
    • ARMS becomes FRAG when playing outside of Co-Op.
  • Removed duplicated DOOM font.
  • Added new border options, default is "Textured". Available options are "None", "Textured", "Solid Color" and "Tiled Textures"
    • Credits to TwoTailedHero for the "Tiled Textures" code.
  • Added new...

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Lugent updated DoomGuy with a new update entry:

Update 1.6.1

  • Added a new HUD option for a Weapon Carousel inspired by the Carousel in DOOM1+2.
    • Based from the Woof! source port.
  • Added 2 new hooks being DoomGuy.ApplyKnockback which is called after DoomGuy.ShouldApplyKnockback, and DoomGuy.ApplyExplosionKnockback which is called after DoomGuy.ShouldApplyExplosionKnockback.
  • Updated the DOOM port
    • Added support for vanilla weapon...

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Lugent updated DoomGuy with a new update entry:

Update 1.6.3

This update brings a new gameplay mechanic, new options, new hooks, adjustments, fixes and optimizations.

  • Added new mechanic where enemies would drop ammo depending of it's base health.
    • Enabled by default (dggameplay_enemies_drop_ammo) and the ratio can be customized too (dggameplay_enemies_drop_ammo_ratio) being 20 the default.
      • For example, 20 of enemy health per 1 ammo drop.
    • Ammo is dropped in pickups and by the ammo...

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Lugent updated DoomGuy with a new update entry:

Update 1.6.5

  • [RSR] Don't give invulnerability frames when the damage source is from another player.
  • Updated DOOM port support to use the general DOOM movement instead of a copy of it inside DoomGuy when the port updates.
  • Fixed some oversights from Enemy Loot
    • Health calculation could give a division by zero error and freeze everyone's game, oops!
    • Explicitly blacklist MT_NAMECHECK.
  • Renamed DoomGuy.PlayerShouldDamage to DoomGuy.ShouldDamagePlayer to make...

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Lugent updated DoomGuy with a new update entry:

Update 1.6.6

This update brings some technical changes and some adjustments.
  • Weapon slots are no longer hard-coded to 1-7.
  • Rings now give armor bonuses for each 2 rings.
  • Shields give less armor in general, Armageddon shield no longer gives combat armor.
  • Added a proper CSS description
  • Added secondary ammo support for weapons, secondary attack state uses the secondary ammo.
  • Internally, health and armor are no longer fixed-point values.
  • Inventory is lost on doom port upon death...

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