AirFox
That Twisted Metal Nerd
This is outdated and is only here for archival purposes, please visit This thread. Its now included in a pack with other Twisted Metal maps I recreated.
A battle map that is remade from a PS1 Car combat game Twisted Metal 4. A map I started as a Match level for vanilla SRB2.
When I was showing this around someone said to save it for SRB2 Kart. In which I did. But I'm still going to work on the vanilla version too.
The map has gotten its textures finally! After me trying really hard to rip them from TM4 before, I finally got a really good tool to get them now.
(Due to the palette, some textures may look a bit off to what its suppose to look like, if I find a way to make them look better I will change them, though don't expect me to be able to.)
Even though I looked at the map many times to see any problems when changing the entire map's textures, there could be a chance that there could be some. Please report those.
Known issues:
Things to be fixed
If there's anything that I messed up on or any feedback that would be great.
Changelog:
Music:Twisted Metal 3 Menu Music (TM2 LA remix)
I would of used the music from the level in TM4 but I don't think its quite fitting hearing a Rob Zombie song in SRB2 Kart. I also didn't want to go through looping that song either.
A battle map that is remade from a PS1 Car combat game Twisted Metal 4. A map I started as a Match level for vanilla SRB2.
When I was showing this around someone said to save it for SRB2 Kart. In which I did. But I'm still going to work on the vanilla version too.
The map has gotten its textures finally! After me trying really hard to rip them from TM4 before, I finally got a really good tool to get them now.
(Due to the palette, some textures may look a bit off to what its suppose to look like, if I find a way to make them look better I will change them, though don't expect me to be able to.)
Even though I looked at the map many times to see any problems when changing the entire map's textures, there could be a chance that there could be some. Please report those.
Known issues:
Since its intended to have skyboxes on, a small few that have skyboxes off may see HOMS under the signs.
Other than that, there are no issues when I've been testing the map.
You must add this wad after battle plus for it to work at this moment, I'll fix this whenever there are more important things to fix. As of now, there are none.
Other than that, there are no issues when I've been testing the map.
You must add this wad after battle plus for it to work at this moment, I'll fix this whenever there are more important things to fix. As of now, there are none.
Change current shatter blocks to custom ones to make them solid against items
Some textures to be changed.
Fix colors on building textures
Some texture alignment fixes
Fix Battle Plus script
Some textures to be changed.
Fix colors on building textures
Some texture alignment fixes
Fix Battle Plus script
If there's anything that I messed up on or any feedback that would be great.
Changelog:
Version 1
Released
Version 1.3
Adjusted a ramp so it would be easier to make the jump. Characters with high acceleration will need to break a little to make it now.
Battle Plus supported.
Adjusted certain item placements.
Breakable walls now have a specific sprite depending on the wall that breaks.
Some textures were realigned.
Version 1.4
Added invisible walls to areas that require the Pogo Spring item to get to
Made several potential exploitable areas hurt you when you try to get to them with the Pogo Spring item
Adjusted several item placements
Adjusted Some ring placements (for battle plus)
Added more emerald spawn locations (for battle plus)
Fixed up a couple visual glitches in OpenGL
Version 2
The map has a fresh coat of paint! Basically every texture has been replaced with Twisted Metal 4 textures
A lot of areas got adjusted. Sectors raised/lowered. Walls getting resized. Mainly to fit textures to their areas.
With those areas getting adjusted, items have also been moved around.
Replaced THOK Barrier.
Added more player spawns (There was only 12 before?!)
Added custom sky for those who love having their game with skyboxes off
(Note: Please don't report any graphical glitches with skyboxes off, as its intended to have it on)
Patched some more exploitable areas
Added hidden credit wall
[Hotfix: Fixed texture alignments]
Battle+ adjustments:
Reworked ring placements
Made only one spawn for emerald, mainly due to the ability to easily escape with it in the older spawns.
Released
Version 1.3
Adjusted a ramp so it would be easier to make the jump. Characters with high acceleration will need to break a little to make it now.
Battle Plus supported.
Adjusted certain item placements.
Breakable walls now have a specific sprite depending on the wall that breaks.
Some textures were realigned.
Version 1.4
Added invisible walls to areas that require the Pogo Spring item to get to
Made several potential exploitable areas hurt you when you try to get to them with the Pogo Spring item
Adjusted several item placements
Adjusted Some ring placements (for battle plus)
Added more emerald spawn locations (for battle plus)
Fixed up a couple visual glitches in OpenGL
Version 2
The map has a fresh coat of paint! Basically every texture has been replaced with Twisted Metal 4 textures
A lot of areas got adjusted. Sectors raised/lowered. Walls getting resized. Mainly to fit textures to their areas.
With those areas getting adjusted, items have also been moved around.
Replaced THOK Barrier.
Added more player spawns (There was only 12 before?!)
Added custom sky for those who love having their game with skyboxes off
(Note: Please don't report any graphical glitches with skyboxes off, as its intended to have it on)
Patched some more exploitable areas
Added hidden credit wall
[Hotfix: Fixed texture alignments]
Battle+ adjustments:
Reworked ring placements
Made only one spawn for emerald, mainly due to the ability to easily escape with it in the older spawns.
Music:Twisted Metal 3 Menu Music (TM2 LA remix)
I would of used the music from the level in TM4 but I don't think its quite fitting hearing a Rob Zombie song in SRB2 Kart. I also didn't want to go through looping that song either.
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KBL_constructionyard_v2.pk33 MB · Views: 385
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kart0154.png106.6 KB · Views: 305
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