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SRB2 is a modified doom engine. So why not just add things from it's origin? Introducing...
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The Cacodemon!
Abilities:
Plasma ball: pressing the spin key makes it Shoot a projectile that you have to aim yourself, First person reccomended!
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1 second of cooldown.

Flight: The Cacodemon doesn't need any ground.
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pressing jump and spin changes the altitude.

Bite: Pressing custom 1 opens the Caco's mouth, breaking bustable walls.
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Can be used as a laugh taunt.

Planned:
nothing for now.

Changelog:
v1: Initial release.

v2:
-Now a pk3, so it doesnt need to be zipped.
-New ability: bite. Breaks bustable walls.
-Cacodemon now faces the direction it's shooting.
-Nights sprites!
-New control scheme.

Credits:
Appleblurt: The shooting lua, taken from Legacy EXE's arrow shooting lua.

Id Software: All sprites.

May or may not have a secret music somewhere.
 

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Zipper

Killda
Judge
The Character Select screen says I can press "Shift" to shoot, which is the default button for Spin, and can be different for everyone. Just saying "Spin" would be better.

That being said, CACOPOGGERS
 
An alright mod, had to get a bit used to my buttons set as custom1 and 2 for flying. I wish the plasma bullets broke walls though, but overall it's a good mod.
Small nitpick, but I noticed shooting in first person mode, the plasma bullets shot a bit below the crossheir (I'm assuming so the shot could come from the mouth), but I don't know a way to fix that without making it look weird.
 
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stagefatality

Dat smoke'll make ya choke!
Having to use custom 1 and 2 to fly up and down is a little weird at first, but it's more than worth it to have this friend playable.

Very nice!
 

Zippy_Zolton

jet jaw sounds
This is pretty nifty, I had fun blasting Crawlas out of existence for a few minutes. But I would recommend changing the controls in the next version, here's what I would personally do:

  • Vertical Movement - Jump (up)/Spin (down)
  • Shoot Projectile - Fire (the source code still labels it as BT_ATTACK)
 

NARbluebear

Self-taught Lua Amateur
Oh, don't worry. The cacodemon's just having another argument with the cacolantern.
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