EeveeEuphoria
a possum irl
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The Ice Spring from Sonic Mania!
This is a resource addon that allows you to place the Ice Springs from Sonic Mania, and they function just the same! When you step on the spring, you get launched up, but the spring shatters when you use it.
Depending on the flags set, different things will happen. If the Extra flag is set, the spring will respawn after 10 seconds (adjustable with the "painchance" variable of the object). If the Ambush flag is set, the spring will no longer fall down from the influence of gravity.
Example Map
"ice spring example.zip" contains a WAD that has an example map demonstrating the features explained above, alongside providing a platform that approximately shows how high up the springs reach. To use it, load the WAD into Zone Builder and load the Ice Springs PK3 file using the "Add resources..." button.
DO NOTE
If you plan on using other custom objects for your level, it is highly recommended you go into the lua script and changed the doomednum for this to something else that's not being used by another object.
Credits
PencilVoid: For the sprites used for this.
Sonic Mania: For the sound used for this.
The Ice Spring from Sonic Mania!
This is a resource addon that allows you to place the Ice Springs from Sonic Mania, and they function just the same! When you step on the spring, you get launched up, but the spring shatters when you use it.
Depending on the flags set, different things will happen. If the Extra flag is set, the spring will respawn after 10 seconds (adjustable with the "painchance" variable of the object). If the Ambush flag is set, the spring will no longer fall down from the influence of gravity.
Example Map
"ice spring example.zip" contains a WAD that has an example map demonstrating the features explained above, alongside providing a platform that approximately shows how high up the springs reach. To use it, load the WAD into Zone Builder and load the Ice Springs PK3 file using the "Add resources..." button.
DO NOTE
If you plan on using other custom objects for your level, it is highly recommended you go into the lua script and changed the doomednum for this to something else that's not being used by another object.
Credits
PencilVoid: For the sprites used for this.
Sonic Mania: For the sound used for this.
Attachments
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