I second that, it should be in the game by default without the need to go back to the simplified gameplay option (thanks anyway fickle)This should be in the game. I'm serious, it needs to be an option.
I second that, it should be in the game by default without the need to go back to the simplified gameplay option (thanks anyway fickle)
Oh no, I actually copypasted the name of the mod directly from the thread so it automatically put it in bold when I posted it, don't worry I like the idea of making the mod into an actual feature in the game for newcomers (because analog controls were removed).I don't know why, but the way you bolded fickle's name made that sound rather passive-aggressive.
Wait, you can actually make it so the mods loads automatically on startup?Sometimes, a mod goes straight to autoexec.cfg after trying it out for 15 seconds. This is one of those times.
In a way, yes. But I prefer the "FPS controls" of SRB2 so I'm more than glad to see that.Isn't this just Simple/FickleCam with everything turned down?
You should probably ask to a dev (I dunno how animations are codded but I don't think that the idle ones are hard-coded to reset the camera/character position)Yes, this is a bug. The way my script works is that it's constantly fighting the game to reset the player's angle to its previous position. The problem is that any time the player's angle changes, their idle animation will stop playing. I'm not exactly sure how to fix it, but I'll look into it when I get a chance.
Yes, this is a bug. The way my script works is that it's constantly fighting the game to reset the player's angle to its previous position. The problem is that any time the player's angle changes, their idle animation will stop playing. I'm not exactly sure how to fix it, but I'll look into it when I get a chance.