Almost Software Shading

[Reusable] Almost Software Shading v2.2.6

This thread contains content that may be reused, modified, or ported by anyone.

Mr.Licorice

Member
Hello! This is an old version of the mod description, check out the Overview to see the updated one!

The downloads are also moved to the download button in the header.

Tweak (8/1/21)

1- Modified, fixes for certain mods (Wild West Zone - OLDC Summer 2020)

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Fix (2/2/21)

1- BASS water/fluid textures fixed

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Tweak (1/29/21)

1- Clearer water.

2- Changes in version number labelling

3- Slight color modifications

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Fix (1/28/21):

1- The water has a bluer-deeper hue.

2- Improved distances for sprites and models.

3- Mud fluids, specifically in Castle Eggman Zone Act 1, has been colored correctly.

4- Other tweaks that makes the look of the game clearer, but retaining the limited color look.
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Quick hotfix for AlmostSavage.

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Fix (1/26/21):

1- B.A.S.S. Water looking too green, fixed.

2- Fixed some oversights with the fog. And some colormaps are less dark now.

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Update (1/26/21): Version 2 is now here! This version aims to fix green-ish tints on black and white areas, models and sprites. There's also changes to colors.

Frankly, the ripple effect is still "experimental", there are small fixes but problems still persist.

Other than that, enjoy!

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Update (12/5/20): I've been meaning to add this, so there is now a shader that incorporates the default opengl shader but with water effects. None of that software shading, but water be ripplin.

It's called "BarelyAlmostSoftwareSavage", or "B.A.S.S.".

You can download it now!

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Update (12/4/20): Savage just got another coding update. Try to check if it finally works on below OpenGL 4.0!

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Update (12/3/20): Savage just got a coding update. Try to check if it finally works on below OpenGL 4.0!

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Update (12/3/20)
New Low End Support!
For PCs with OpenGL versions below 4.0

AlmostSoftwareNoRipple and AlmostSoftwareRipple have been renamed to AlmostSoftwareSoft and AlmostSoftwareSavage respectively!

AlmostSoftwareSoft also has coding improvements that should work on lower-end graphics drivers like Intel Graphics.

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Update (12/3/20): Hi. It may be that this shader won't work for lower end systems at the moment, as seen from the logs. I must say, thank you for the people who sent their logs, it helped identify the issue. I'll be working on a low-end supported shader, should be able to release soon.

DCUaLJf.png

Almost Software Shading
A.S.S. for short

in courtesy of Fickleheart's wacky shaders

Are you tired of OpenGL's very truecolor palette? Well you're in luck!
A.S.S. is here to simulate SRB2's software lighting and limited color look into OpenGL!

The shader posterizes textures in a way to produce visuals that would closely resemble what's displayed in SRB2's software renderer. The shader also changes the coloring of certain areas, especially underwater.

Here's a comparison between Normal OpenGL and A.S.S. OpenGL Respectively

Deep Sea Zone
JtYmELu.png
m3Irod8.png
vB14auO.png
7JEteLm.png
KObARGR.png
cshRKLU.png

Castle Eggman Zone
ERbxUOy.png
LFiSaxn.png
W7NfIva.png
v18fE5o.png

Greenflower Zone
T3Xhyg2.png
1olZqyj.png

Arid Canyon Zone
43DPm4u.png
XWyVfTJ.png

It also introduces a pseudo effect that makes water look like it's rippling and refracted!
ZRabT7e.gif

It's quite experimental though.

There are three shaders.

(AlmostSoftwareSoft_v2.2.5.pk3)
This shader has the coloring, lighting and shading modifications. It's the stable version.

(AlmostSoftwareSavage_v2.2.5.pk3)
This shader has all of what the previous shader has but with a pseudo ripple effect on the water (mostly). If it's bothering your play a bit but you still want the coloring, your best bet is to use Soft_v2.1.

(BarelyAlmostSoftwareSavage_v2.1.1pk3)
This shader is for those who don't really like the limited color palette look, but are interested in the ripple effect. If it's bothering your play a bit, your best bet is to just use the default OpenGL shader.

The Ripple Effect doesn't have any errors when it comes to gameplay and it's also pretty much finished for the vanilla singleplayer campaign, but if you plan on playing with mods, bear in mind that some maps may not apply the ripple effect properly.

For optimal play and stable visuals, download the Soft version.


Note: You're going to need a custom save if you want to make a new file with this shader.

Enjoy!
Hey uhmm, just wondering, will you ever do an update for smaller devices like android? Because I tried the mod on android and it had an error. I'm kinda asking bc u said you wouldn't do anymore updates and I just thought I'd ask.
 

Rokotallion Blast

Put your cards up in the air!
Hey uhmm, just wondering, will you ever do an update for smaller devices like android? Because I tried the mod on android and it had an error. I'm kinda asking bc u said you wouldn't do anymore updates and I just thought I'd ask.
Even if I update this shader, it won't work on Android until proper compatibility for custom shaders is available for it.

sorry, this really isn't available for Android for a long time (i think)
 

Mr.Licorice

Member
Even if I update this shader, it won't work on Android until proper compatibility for custom shaders is available for it.

sorry, this really isn't available for Android for a long time (i think)
Oh that's ok, I read it twice and then I got what you were saying. But yea it makes sense. Thanks for clarifying, I appreciate it!
 

Mr.Licorice

Member
15. Do not ask people to make things for you, or request certain mods or features.
Even if I update this shader, it won't work on Android until proper compatibility for custom shaders is available for it.

sorry, this really isn't available for Android for a long time (i think)
Screenshot_20211008-230122_Sonic Robo Blast 2.jpg

Hey I was testing some mods around and found this palette for srb2 called the snes palette in the retro palettes mod. Maybe you could do something like this (atleast for Android or smth) ?
Post automatically merged:

Screenshot_20211008-230122_Sonic Robo Blast 2.jpg

Hey I was testing some mods around and found this palette for srb2 called the snes palette in the retro palettes mod. Maybe you could do something like this (atleast for Android or smth) ?
Idk it just really reminded me of software shading
 

Rokotallion Blast

Put your cards up in the air!
View attachment 54345
Hey I was testing some mods around and found this palette for srb2 called the snes palette in the retro palettes mod. Maybe you could do something like this (atleast for Android or smth) ?
Post automatically merged:


Idk it just really reminded me of software shading
maybe?

idk, color palettes and glsl shaders are different things
Post automatically merged:

yeah forget it, its very separate from being a shader
 
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