- I made sure my file(s) follow the Submissions Guidelines
- Yes
Tweak (8/7/21)
1-Clearer Water, again.
---
Hotfix (8/3/21)
1- Changes to ACZ and CEZ lighting.
---
Tweak (8/1/21)
1- Modified, fixes for certain mods (Wild West Zone - OLDC Summer 2020)
---
Fix (2/2/21)
1- BASS water/fluid textures fixed
---
Tweak (1/29/21)
1- Clearer water.
2- Changes in version number labelling
3- Slight color modifications
---
Fix (1/28/21):
1- The water has a bluer-deeper hue.
2- Improved distances for sprites and models.
3- Mud fluids, specifically in Castle Eggman Zone Act 1, has been colored correctly.
4- Other tweaks that makes the look of the game clearer, but retaining the limited color look.
-
Quick hotfix for AlmostSavage.
---
Fix (1/26/21):
1- B.A.S.S. Water looking too green, fixed.
2- Fixed some oversights with the fog. And some colormaps are less dark now.
---
Update (1/26/21): Version 2 is now here! This version aims to fix green-ish tints on black and white areas, models and sprites. There's also changes to colors.
Frankly, the ripple effect is still "experimental", there are small fixes but problems still persist.
Other than that, enjoy!
---
Update (12/5/20): I've been meaning to add this, so there is now a shader that incorporates the default opengl shader but with water effects. None of that software shading, but water be ripplin.
It's called "BarelyAlmostSoftwareSavage", or "B.A.S.S.".
You can download it now!
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Update (12/4/20): Savage just got another coding update. Try to check if it finally works on below OpenGL 4.0!
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Update (12/3/20): Savage just got a coding update. Try to check if it finally works on below OpenGL 4.0!
---
Update (12/3/20)
AlmostSoftwareNoRipple and AlmostSoftwareRipple have been renamed to AlmostSoftwareSoft and AlmostSoftwareSavage respectively!
AlmostSoftwareSoft also has coding improvements that should work on lower-end graphics drivers like Intel Graphics.
---
Update (12/3/20): Hi. It may be that this shader won't work for lower end systems at the moment, as seen from the logs. I must say, thank you for the people who sent their logs, it helped identify the issue. I'll be working on a low-end supported shader, should be able to release soon.
1-Clearer Water, again.
---
Hotfix (8/3/21)
1- Changes to ACZ and CEZ lighting.
---
Tweak (8/1/21)
1- Modified, fixes for certain mods (Wild West Zone - OLDC Summer 2020)
---
Fix (2/2/21)
1- BASS water/fluid textures fixed
---
Tweak (1/29/21)
1- Clearer water.
2- Changes in version number labelling
3- Slight color modifications
---
Fix (1/28/21):
1- The water has a bluer-deeper hue.
2- Improved distances for sprites and models.
3- Mud fluids, specifically in Castle Eggman Zone Act 1, has been colored correctly.
4- Other tweaks that makes the look of the game clearer, but retaining the limited color look.
-
Quick hotfix for AlmostSavage.
---
Fix (1/26/21):
1- B.A.S.S. Water looking too green, fixed.
2- Fixed some oversights with the fog. And some colormaps are less dark now.
---
Update (1/26/21): Version 2 is now here! This version aims to fix green-ish tints on black and white areas, models and sprites. There's also changes to colors.
Frankly, the ripple effect is still "experimental", there are small fixes but problems still persist.
Other than that, enjoy!
---
Update (12/5/20): I've been meaning to add this, so there is now a shader that incorporates the default opengl shader but with water effects. None of that software shading, but water be ripplin.
It's called "BarelyAlmostSoftwareSavage", or "B.A.S.S.".
You can download it now!
---
Update (12/4/20): Savage just got another coding update. Try to check if it finally works on below OpenGL 4.0!
---
Update (12/3/20): Savage just got a coding update. Try to check if it finally works on below OpenGL 4.0!
---
Update (12/3/20)
AlmostSoftwareNoRipple and AlmostSoftwareRipple have been renamed to AlmostSoftwareSoft and AlmostSoftwareSavage respectively!
AlmostSoftwareSoft also has coding improvements that should work on lower-end graphics drivers like Intel Graphics.
---
Update (12/3/20): Hi. It may be that this shader won't work for lower end systems at the moment, as seen from the logs. I must say, thank you for the people who sent their logs, it helped identify the issue. I'll be working on a low-end supported shader, should be able to release soon.
Almost Software Shading
A.S.S. for short
in courtesy of Fickleheart's wacky shaders
Are you tired of OpenGL's very truecolor palette? Well you're in luck!
A.S.S. is here to simulate SRB2's software lighting and limited color look into OpenGL!
The shader posterizes textures in a way to produce visuals that would closely resemble what's displayed in SRB2's software renderer. The shader also changes the coloring of certain areas, especially underwater.
Here's a comparison between Normal OpenGL and A.S.S. OpenGL Respectively
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Deep Sea Zone
---
No shader
1.1
2.2
---
No shader
---
No shader
2.2
---
No shader
1.1
2.2
---
Castle Eggman Zone
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No shader
2.2
---
No shader
2.2
---
Arid Canyon Zone
---
No shader
2.2
It also introduces a pseudo effect that makes water look like it's rippling and refracted!
It's quite experimental though.
There are three shaders.
(AlmostSoftwareSoft.pk3)
This shader has the coloring, lighting and shading modifications. It's the stable version.
(AlmostSoftwareSavage.pk3)
This shader has all of what the previous shader has but with a pseudo ripple effect on the water (mostly). If it's bothering your play a bit but you still want the coloring, your best bet is to use AlmostSoftwareSoft.
(BarelyAlmostSoftwareSavage.pk3)
This shader is for those who don't really like the limited color palette look, but are interested in the ripple effect. If it's bothering your play a bit, your best bet is to just use the default OpenGL shader.
It is recommended to have gr_fakecontrast on! It enhances the look of the walls. I added a cfg inside a zip in downloads so you can set it up easily!
The Ripple Effect doesn't have any errors when it comes to gameplay and it's also pretty much 95% finished for the vanilla singleplayer campaign, but if you plan on playing with mods, bear in mind that some maps may not apply the ripple effect properly.
For optimal play and stable visuals, download the Soft version.
This does not work on Android as of 2.2.9.
Enjoy!