Adventure Sonic (v1.8b)

Adventure Sonic (v1.8b) v1.8b

is there a way to turn on the surf board on netgame?
You need rushchars enabled, And all 7 emeralds, And at least one emerald token to be able to spawn the S.S Super Marine Jetski, Which once SA hops on it, It changes into a surfboard for him to ride.
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
All due respect to you and your team (You guys are KILLING IT! Please, Keep going!) I have to ask, I saw X-Sonic get updated to use his grind sprites on those special boards that the 2006 level pack and I believe a separate OLDC stage use, Will SA be getting this done too?
 
anybody know the link for advance tricks, so i can improve more on him cuz i have a felling there's more than on the overview page. Also, I still don't get how you can constantly spin dash? I slow down mostly when i try
 
anybody know the link for advance tricks, so i can improve more on him cuz i have a felling there's more than on the overview page. Also, I still don't get how you can constantly spin dash? I slow down mostly when i try
For rush trick you need to either be launched by a spring or by a ramp (Like in GFZ2) to enter trick state, then you can press jump or spin to get a upwards or forwads boost and also get a bit of boost energy.

I’m gonna guess that you want to know how to spindash like in SA speedruns. Just mash spin as fast as you can, It should work right away. Or you can try this!
Idk if someone already thought of this, but you can do some crazy spam-dashes simply by binding spin to a scroll wheel.
Here I binded spin to up-scroll because it's more comfortable for me, and I used a strategy when I scroll with literally my whole middle finger.
View attachment 136523
And I'm not sure how accurate this speedometer is because when I tested it had devmode on, I only reached below 120 speed units.​
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
Looks so good! For a fix, I dunno if this is something on my end perhaps but I'm playing with SA-Sonic rn and I'm noticing his taunt menu or my controls are broken somehow and idk which it is. Typically (maybe default idk anymore) my tossflag is set to dpad up(hatup) and custom 2 is set to Y(joy4) and my right analog USED TO be able to navigate the whole menu, but now it only can access the taunts on the left and right, like it's stuck on the X-axis and with no Y-axis. Since right analog is camera, I know my Y-axis is assigned correctly(x-rudder-) cause it works in first person so I'm not sure what's up with this.

Alternatively left analog can navigate the menu properly, but I can't keep hatup held and use left analog at the same time. If I could hold C2/Y/joy4 to keep the menu up, that'd fix everything for me but the menu will only stay up if tossflag/hatup is held.

I could rebind but all the addon characters I use have their own many custom action combos and I feel like my control configs are barely holding everything together as is. :dramahog:
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
That looks neat. When you say Add/Fix, you mean the same thing?
 
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For rush trick you need to either be launched by a spring or by a ramp (Like in GFZ2) to enter trick state, then you can press jump or spin to get a upwards or forwads boost and also get a bit of boost energy.

I’m gonna guess that you want to know how to spindash like in SA speedruns. Just mash spin as fast as you can, It should work right away. Or you can try this!
ty ill keep this in mind
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
I have an idea, when you have the armageddon shield you can use the lightspeed attack and at the end of it the shield detonates
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
He also has custom abilities?! Geez, Shine you're a coding master!
 
Is someone planning on working on an sa2 sonic model for this guy?
Without offense, if you really want to, your never served better than by yourself. Which one anyway, Dreamcast or Battle?
Actually i remember someone making that model, but not only i didn't manage to make it work, it's also probably outdated and not compatible with current version.
 
Im honestly thinking of sa2 battle sonic, if I had someone who new how to get the textures placed correctly, I could probably make it easily, I just gotta find the correct applications to make it for srb2
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For regular sonic and super sonic
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I might have some trouble with the rush sprites though...
 
For Adventure Sonic's upcoming next update, I'm bringing in new shield effects for the Flame and Bubble Shield, since for SA-Sonic they would've been otherwise inferior to the Elemental Shield in every single way.

srb20967.gif

srb20970.gif

Boost-Fire.gif


If there's anything you guys and galls want me to add/fix before then, let me know!
All SP colors to automatically have additive blending on the trails/jumpaura, it's a bit odd considering the adventure-based skincolors automatically do this but every other one does not.
 
What about the sa2 lightspeed attack style? I want the full norm sa2 sonic
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Just a question
 

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