SycoChains

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    • SycoChains replied to the thread Shadow the Hedgehog.
      1729751550 as for right now ignore this for now its cuz hard pointing it out but it feel like its there ive been sitting around gfz1...
    • SycoChains reacted to Golden Shine's post in the thread Adventure Sonic (v1.8b) with Cool! Cool!.
      Not automatically. But the rails are easy enough to place it'd only take a few hours at most to make an SRB2rail.pk3, the vanilla...
    • SycoChains replied to the thread Adventure Sonic (v1.8b).
      for ra ig smashing some badnicks for ra is a good reward and one thing i wanted to mention is that when i brought up ra i had the idea...
    • SycoChains reacted to Golden Shine's post in the thread Adventure Sonic (v1.8b) with Cool! Cool!.
      At the time I mostly wanted to save Metalwario64 having to make a ton more sprites for an ability that wouldn't really do much. I'm sure...
    • SycoChains replied to the thread Adventure Sonic (v1.8b).
      yea cuz like in other thing I've seen when they got rush mode revived like that for advance it had some attraction it would make sense...
    • SycoChains replied to the thread Adventure Sonic (v1.8b).
      does anyone think that rush mode could feel amazing with a weak ring attraction when boosting as a QOL and the idea i was having was...
    • SycoChains replied to the thread Jeck Jims' 2.2 3D Models.
      does any one have else have a problem with the wario model cuz soon as i dash it turns back to 2d is it because the models outdated or...
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