That mod is an external mod made by TehRealSalt rather than us. (well, except the SA-Emblems and SA-explosion mods by me). You should try asking them about it. Show them there's still on-going interest and they might want to update it!The sa hud does not work for me with adventure sonic, well not completely, the problem is that when I finish the level only the results do not appear, is this something that can be fixed?
this sonic is the goat of all time, but may i ask about what the accessibility options in the samenu actually does?
Probably better to ask in the model's release thread? But maybe some saint here can tell you why it doesn't work. I rarely use the models, being a hard dedicated simp for Metalwario64's sprites and all.I cannot get a model to work on him anymore
(first srb2 screenshot is from the other day second is from yesterday)
The super bounce was considered too op for normal sonic, so it's locked behind Super Sonic/Speed Shoes to make using those more incentivized. Those "few opportunities" is when you're trying to take a different path from Sonic's, just grab 50 rings and go super or just go to a different path.I'm sorry if this has been asked before, but why is the Super Bounce limited to having Speed Shoes? I found there are few opportunities where you "need" the Super Bounce (for a skip or whatever) and have access to Speed Shoes, and when you do have the Speed Shoes, there are usually not that many opportunities to use the Super Bounce, since you would rather make use of the Speed to go fast.
I guess, but saying I should just take Super kinda moves the goal post.The super bounce was considered too op for normal sonic, so it's locked behind Super Sonic/Speed Shoes to make using those more incentivized. Those "few opportunities" is when you're trying to take a different path from Sonic's, just grab 50 rings and go super or just go to a different path.
WHAAAAT!!!!??? HYPER ADVENTURE SONIC !!!? (im using crossmomemtum addon)
You can also use hyper adventure without xmomentum if you beat black hole zone.WHAAAAT!!!!??? HYPER ADVENTURE SONIC !!!? (im using crossmomemtum addon)
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Yes, I will definitely keep it in mind. Any mod that makes the game feel more Adventure-y should probably get support from Adventure Sonic of all things.Hey, @Golden Shine or @Metalwario64, do you guys think support for SA1 styled HUD v3 will be added? It adds a custom results screen inspired by SA1, as well as some other things. Since Adventure Sonic has a custom results screen, the two kinda aren't compatible.
WHAAAAT!!!!??? HYPER ADVENTURE SONIC !!!? (im using crossmomemtum addon)
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You sure? Speedrunners deliberately go out of their way to grab sneakers just to superbounce, even though sneakers barely make a difference when it comes to SA-Sonic's maximum spindash speed. Well, here, I made you a hacky quick little mod to enable infinite Super Bounce whenever. It's a bit rushed and hacky, but it should do fine!I guess, but saying I should just take Super kinda moves the goal post.
My point really boils down to the fact that in most situations, the Super Bounce just isn't a tool to even consider, when it's reliance to stand still, and be close to a wall already restricts it a lot.
I genuinely appreciate the effort, but I can't just submit a completely different version of the Mod when I speedrun with SA-Sonic, and besides...Well, here, I made you a hacky quick little mod to enable infinite Super Bounce whenever. It's a bit rushed and hacky, but it should do fine!
This is just not true. I actually went through the current WR in case I had missed something since my break from Speedrunning this, and they use the Super Bounce whopping 3 times!You sure? Speedrunners deliberately go out of their way to grab sneakers just to superbounce, even though sneakers barely make a difference when it comes to SA-Sonic's maximum spindash speed.
That's a whole-game marathon run. They can't afford risky strats, nor do they have as much competition in such a category. The superbounce is seen super-often in single-level runs, despite the current speedshoes limitation. It's fairly common knowledge Adventure Sonic's fastest GFZ2 route uses alot of superbounces. Even in TAS speedruns of the game you'll see it used everywhere, and that's a "theoretical best performance" kind of deal.I genuinely appreciate the effort, but I can't just submit a completely different version of the Mod when I speedrun with SA-Sonic, and besides...
This is just not true. I actually went through the current WR in case I had missed something since my break from Speedrunning this, and they use the Super Bounce whopping 3 times!
3 times, 2 of which are very arguable if they should even count. In comparison, they used Speed Shoes 6 times in total (not counting repeated uses because of deaths)
- 3:02 In Techno Hill 2, they accidentally perform a Super Bounce. Doesn't get them anywhere though, cause they needed to go down.
- 4:12 In Deep Sea 1, they actually use it to skip some minor Platforming. saves like a second or 2 compared to the normal way to do it.
- 20:03 In Black Core 1, they... Don't even succeed at what they were trying to do, so they just jump and grab the ledge instead. Very minor time save, if any, only worth it because the Speed Shoes are on the way
They didn't use them at all in the stages from Deep Sea 2 to Black Core 1, though they did use them a lot in Techno Hill.
So yeah, I don't know why they pick up the Speed Shoes, but the Super Bounce it is not.
Edit: This came off a lot more rude than I intended it to be.
I'm really not trying to be ungrateful, because I really love this Mod, it was what got me to play through SRB2 in the first place. It's just that the Super Bounce is such a cool piece of Tech from one of my Favorite games of all time, and it's a big let down to see it go unused like that.
It's really not overpowered at all SRB2 as it isn't a vertical game at all. There's nothing skill based about putting such a move on a limited timer when it's already not exactly the easiest technique to perform. However since goldenshine added another version it doesn't really bother me at all. Hopefully he continues to update that verison.The super bounce was considered too op for normal sonic, so it's locked behind Super Sonic/Speed Shoes to make using those more incentivized. Those "few opportunities" is when you're trying to take a different path from Sonic's, just grab 50 rings and go super or just go to a different path.
Sure! I'll look into this for a 1.7 update where this hopefully gets patched too!Hello! I'm an admin at Soashi's Modded Planet, and we require some assistance regarding Adventure Sonic in particular.
For whatever reason, Adventure's Milne compatibility causes the kick state's sprites to break. I recall we asked Milne's creator about it, and she couldn't figure out why, which brings me to my point:
May we please modify Adventure to remove the compatibility so we can have both Milne and Adventure in our server?
I didn't. I guess they felt similarly conflicted with the skill, but also still wanted to include the tech as a cool nod. They can have my blessings, it's not like my ideas are patented or anything!@Golden Shine Did you know that another developer is implementing your version of the super bounce into his work? I'm not sure if you've heard of Sonic Onset Adventure but they're also making the super bounce locked to speed shoes. I believe they stated that got the idea from this mod