btw dose anyone know how to do the battle mod moves as adventure
Sorry, that's placeholder text! SA-Sonic doesn't 100% support Battlemod atm, he works on the bare minimum level rn. News is Battlemod is supposedly getting a huge update, so I don't have plans for bringing in Battlemod support until that happens. Neither me nor Metalwario have too much interest in Battlemod games, but I'd be happy to update Adventure Sonic for those who
are invested.
Feel free to let me know if there's any news of Battlemod I should hear, or if you have any ideas on how I should handle SA-Sonic balancing when it happens! (
No, seriously, I probably won't find out about the update's release for months if I'm not told)
I gotta ask what does Spin Smoothing do?
spin smoothing changes how tightly you can turn while rolling, with 1 being the most tight and 5 being the least
In more detail,
"1" is basically Sonic 2006 levels of turning sensitivity. Sonic almost IMMEDIATELY redirects into your held direction when he's spinning. Probably too jittery for most players and will cause accidents if you're not ready at all times.
2 &
3 are more in Sonic Adventure's range of turning sensitivity.
5 is close to vanilla SRB2 levels of spin control.(
barely any)
If you lose control easily when spinning/are used to SRB2's default handling, crank up the turn smoothing! I figure less smoothing is normally preferred for gamepad/mouse players, and keyboard players will probably want some extra smoothing.
I don't fancy settings affecting gameplay, but SA-Sonic's
main ability is the spindash rather than any aerial stuff. You'd seriously miss out playing like a speed-thokker if SA-Sonic's different spin handling turned you off.