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Adventure Sonic (SA-Sonic) Progress

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You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
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No. I did not get a lot of candy. Only TWELVE GODDAMN HOUSES WERE GIVING OUT CANDY AND NONE WERE TWIX OR SWEEDISH FISH!

Otherwise... This mod is gonna be BIG.
 
I can't casually make an Adventure-tier stage so easily. Load in the Heroes map pack if you want to try some Lightdash-only routes! Though hopefully, we won't need those for the Lightdash to be useful!


You're really giving it your all. Best I can ask for! You've probably noticed it yourself from most of the people in these threads, but we really do appreciate the time and effort you're investing here! ALL HAIL METALWARIO64!


Haven't tried SRB2 Persona, but I've beaten Persona 5 & Scramble and loved both. I avoid early-access stuff for a stronger initial impression, but it's VERY tempting, especially with Persona flaunting that raw style that Sonic once had. So...maybe, but not anytime near the release window! Making it work for SRB2P would require alot more work from Metalwario64 as well.


Yeah, I'll wait on that. The rare levels that mimmick "grind rails" now use speedboosters or zoomtubes. Putting it on minecarts would just be some visual flare; without Modern's ability to boost-and-stop I feel both the illusion and intended gameplay are easily broken. I know Metal'd like this sometime (and so do I), but with it only possible as niche visual fanservice atm, it's not a high priority rn.

If it requires extra time investment from Metalwario or bloats the code alot for little payoff, that's generally where priority gets lost.



I apologize for posting old GIFs without the new graphics introduced last post! It should still do the trick, though! Meet the Ancient Light! You can hold this charge as you move around until you want to unleash it's might, but you'll be slow as molasses and can't use any spin-button abilities! Probably still more entertaining to play than Amy, though!
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Charge while you're mid-fall or sliding around for maximum efficiency. Oooo, so shiny!
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You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
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thank you for asking i had lots of candies today! since of course it was yesterday my sister's 30th birthday
 
For those who have already played SA1 (the legit game) you'll most likely know his entire move set just like the good ol days. (which is one of the parts i'm exited about)
 
I don't know if this was answered but is there a sprite for when he lands from large heights or does a full jump, Also does that after doing a homing attack and after a spindash (sometimes) like in SA-1?
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It looks like that.
 
I hope they didn't start on NiGHTS Sprites yet, cause I had a mind-blowing idea that references the Dreamcast and SA.

As a joke to how Sonic Adventure 1 & 2 reference NiGHTS in their levels (Casinopolis, Radical Highway, etc), and that SA1 has an entire NiGHTS styled pinball game, maybe NiGHTS would be played in the NiGHTS Stages rather than Super Sonic.

Makes sense, right?
Like pointy sonic/fluffy tails?
 
you're overlooking the fact that pointy sonic's sprites were designed around being able to move his head without it looking off, doing the same for adventure sonic would require a ton of extra spriting for one unnecessary addition. it'd be cool, don't get me wrong, but nonessential.
I dont think he would need it but it would be cool. Grinding would be very useful tho
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Where would rail grinding even be used in apart from the minecarts of arid?
It would be kinda weird for modern to able to do it but not adventure
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I hope they didn't start on NiGHTS Sprites yet, cause I had a mind-blowing idea that references the Dreamcast and SA.

As a joke to how Sonic Adventure 1 & 2 reference NiGHTS in their levels (Casinopolis, Radical Highway, etc), and that SA1 has an entire NiGHTS styled pinball game, maybe NiGHTS would be played in the NiGHTS Stages rather than Super Sonic.

Makes sense, right?
thats a huge strech so no
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I don't know if this was answered but is there a sprite for when he lands from large heights or does a full jump, Also does that after doing a homing attack and after a spindash (sometimes) like in SA-1?
View attachment 56024
It looks like that.
nice idea but it wouldn't really fit SA-Sonic is based off dc sa2 sonic
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i never played SA1 because i never had a dreamcast
You do know its other consoles right? most adventure fans dont have a dreamcast. I have one I dont even have adventure
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rail grinding could work with sa-sonic without just being visual flair. It could be momentum based or button to speed up just like in sa2. Its not required but sa-sonic could bring alot of potenial for custom stages
 
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Holy crap i ADORE that Ancient Light effect! i also like how little time it gets to charge (3 seconds or so..?) Question tho... Can you use it to attack another player?
Not at the moment. Doubt he needs it since monitors and rings both still exist in Match gamemodes, and lightspeed attacks seem hard to dodge.

I "mastered" Mario in a few hours and gonna master SA-Sonic when he releases.
He's a lot easier to pick up than Mario, so I'm sure you will!

with Xmomentum support, will there be hyper abilities?
Who can say!
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No. I did not get a lot of candy. Only TWELVE GODDAMN HOUSES WERE GIVING OUT CANDY AND NONE WERE TWIX OR SWEEDISH FISH!
"Only twelve"? How many homes did you break into?

As a joke to how Sonic Adventure 1 & 2 reference NiGHTS in their levels (Casinopolis, Radical Highway, etc), and that SA1 has an entire NiGHTS styled pinball game, maybe NiGHTS would be played in the NiGHTS Stages rather than Super Sonic.
Bit of a time-expensive joke, doubt it'll happen.

I don't know if this was answered but is there a sprite for when he lands from large heights or does a full jump, Also does that after doing a homing attack and after a spindash (sometimes) like in SA-1?
View attachment 56024
It looks like that.
(Probably) Not on release day, but I can see this being something Metal wants to put in as a bonus pretty badly! Maybe if we have time to spare or in an update!

Try it on emulators or the pc port imo ether one is better than buying a dreamcast
Agreed! Gamecube and Dreamcast editions aren't being officially sold anymore, so buying it on Steam is the best way to support SEGA and the Adventure series at this point. It's cheap, and mods can restore the "Dreamcast look" if you wanna go for retro.


Releasing the Ancient Light starts the Lightspeed Dash! Sonic will home into nearby rings and Lightdash across them, or if enemies are nearby, start the Lightspeed Attack! More on that later. If there's nothing, however, it'll eventually cancel!
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If you can't find a worthy target, consider using it as a dash rather than holding onto it forever. Unlike in Sonic Adventure, if you keep holding forwards, Sonic will retain this dash momentum, so your time charging won't be wasted entirely.
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Unlike Sonic Adventure once more, if the Lightspeed Dash stops in midair, Sonic flips back into his jumping state! This doesn't get you the distance of a spindash jump, but can be useful from springs or saving your butt when you dash into the abyss.
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If you're anywhere near the ground when the Lightspeed Dash cancels, Sonic snaps to the ground to transition into sprinting.
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Don't get hit, though. You'll lose your charge!
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And yes, I AM showing the version with updated graphics time! You could probably tell the Ancient Light uses both SA1 and SA2's visual elements!
 
Releasing the Ancient Light starts the Lightspeed Dash! Sonic will home into nearby rings and Lightdash across them, or if enemies are nearby, start the Lightspeed Attack! More on that later. If there's nothing, however, it'll eventually cancel!
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These changes alone really do help it become more viable, I was questioning what you could buff if holding on to it slows you down and letting go would probably do nothing.
Unlike Sonic Adventure once more, if the Lightspeed Dash stops in midair, Sonic flips back into his jumping state! This doesn't get you the distance of a spindash jump, but can be useful from springs or saving your butt when you dash into the abyss.
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If you're anywhere near the ground when the Lightspeed Dash cancels, Sonic snaps to the ground to transition into sprinting.
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So basically you take a little time to charge up but now it can be used to extend your range in the air, or to latch on to a platform to increase your momentum so you can make longer leaps with that speed.
Updated effects look nice.
but so far seems like a useful ability that could provide some cheeky skips, I hope to see more gifs of you abusing stages with it at full force, no longer having to hold back to showcase one move at a time.
 
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