When SA-sonic releases, I'll beat the game with him offline first, then I'll use him onlineI "mastered" Mario in a few hours and gonna master SA-Sonic when he releases.
No. I did not get a lot of candy. Only TWELVE GODDAMN HOUSES WERE GIVING OUT CANDY AND NONE WERE TWIX OR SWEEDISH FISH!You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
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Sadly, I was the one giving the candy out... But I did wear a costume for the kids that came!You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
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thank you for asking i had lots of candies today! since of course it was yesterday my sister's 30th birthdayI can't casually make an Adventure-tier stage so easily. Load in the Heroes map pack if you want to try some Lightdash-only routes! Though hopefully, we won't need those for the Lightdash to be useful!
You're really giving it your all. Best I can ask for! You've probably noticed it yourself from most of the people in these threads, but we really do appreciate the time and effort you're investing here! ALL HAIL METALWARIO64!
Haven't tried SRB2 Persona, but I've beaten Persona 5 & Scramble and loved both. I avoid early-access stuff for a stronger initial impression, but it's VERY tempting, especially with Persona flaunting that raw style that Sonic once had. So...maybe, but not anytime near the release window! Making it work for SRB2P would require alot more work from Metalwario64 as well.
Yeah, I'll wait on that. The rare levels that mimmick "grind rails" now use speedboosters or zoomtubes. Putting it on minecarts would just be some visual flare; without Modern's ability to boost-and-stop I feel both the illusion and intended gameplay are easily broken. I know Metal'd like this sometime (and so do I), but with it only possible as niche visual fanservice atm, it's not a high priority rn.
If it requires extra time investment from Metalwario or bloats the code alot for little payoff, that's generally where priority gets lost.
I apologize for posting old GIFs without the new graphics introduced last post! It should still do the trick, though! Meet the Ancient Light! You can hold this charge as you move around until you want to unleash it's might, but you'll be slow as molasses and can't use any spin-button abilities! Probably still more entertaining to play than Amy, though!
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Charge while you're mid-fall or sliding around for maximum efficiency. Oooo, so shiny!
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You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
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Glow Stick Sonic? Nah.Super sonic, more like Stupid Sonic.
Hyper Sonic? Hyper lame!
Darkspine, Werehog, Dark, Calibur, all trash!
Glow Stick Sonic, now that's what I'm talking about!
i never played SA1 because i never had a dreamcastFor those who have already played SA1 (the legit game) you'll most likely know his entire move set just like the good ol days. (which is one of the parts i'm exited about)
Try it on emulators or the pc port imo ether one is better than buying a dreamcasti never played SA1 because i never had a dreamcast
Like pointy sonic/fluffy tails?I hope they didn't start on NiGHTS Sprites yet, cause I had a mind-blowing idea that references the Dreamcast and SA.
As a joke to how Sonic Adventure 1 & 2 reference NiGHTS in their levels (Casinopolis, Radical Highway, etc), and that SA1 has an entire NiGHTS styled pinball game, maybe NiGHTS would be played in the NiGHTS Stages rather than Super Sonic.
Makes sense, right?
I dont think he would need it but it would be cool. Grinding would be very useful thoyou're overlooking the fact that pointy sonic's sprites were designed around being able to move his head without it looking off, doing the same for adventure sonic would require a ton of extra spriting for one unnecessary addition. it'd be cool, don't get me wrong, but nonessential.
It would be kinda weird for modern to able to do it but not adventureWhere would rail grinding even be used in apart from the minecarts of arid?
thats a huge strech so noI hope they didn't start on NiGHTS Sprites yet, cause I had a mind-blowing idea that references the Dreamcast and SA.
As a joke to how Sonic Adventure 1 & 2 reference NiGHTS in their levels (Casinopolis, Radical Highway, etc), and that SA1 has an entire NiGHTS styled pinball game, maybe NiGHTS would be played in the NiGHTS Stages rather than Super Sonic.
Makes sense, right?
nice idea but it wouldn't really fit SA-Sonic is based off dc sa2 sonicI don't know if this was answered but is there a sprite for when he lands from large heights or does a full jump, Also does that after doing a homing attack and after a spindash (sometimes) like in SA-1?
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It looks like that.
You do know its other consoles right? most adventure fans dont have a dreamcast. I have one I dont even have adventurei never played SA1 because i never had a dreamcast
Not at the moment. Doubt he needs it since monitors and rings both still exist in Match gamemodes, and lightspeed attacks seem hard to dodge.Holy crap i ADORE that Ancient Light effect! i also like how little time it gets to charge (3 seconds or so..?) Question tho... Can you use it to attack another player?
He's a lot easier to pick up than Mario, so I'm sure you will!I "mastered" Mario in a few hours and gonna master SA-Sonic when he releases.
Who can say!with Xmomentum support, will there be hyper abilities?
"Only twelve"? How many homes did you break into?No. I did not get a lot of candy. Only TWELVE GODDAMN HOUSES WERE GIVING OUT CANDY AND NONE WERE TWIX OR SWEEDISH FISH!
Bit of a time-expensive joke, doubt it'll happen.As a joke to how Sonic Adventure 1 & 2 reference NiGHTS in their levels (Casinopolis, Radical Highway, etc), and that SA1 has an entire NiGHTS styled pinball game, maybe NiGHTS would be played in the NiGHTS Stages rather than Super Sonic.
(Probably) Not on release day, but I can see this being something Metal wants to put in as a bonus pretty badly! Maybe if we have time to spare or in an update!I don't know if this was answered but is there a sprite for when he lands from large heights or does a full jump, Also does that after doing a homing attack and after a spindash (sometimes) like in SA-1?
View attachment 56024
It looks like that.
Agreed! Gamecube and Dreamcast editions aren't being officially sold anymore, so buying it on Steam is the best way to support SEGA and the Adventure series at this point. It's cheap, and mods can restore the "Dreamcast look" if you wanna go for retro.Try it on emulators or the pc port imo ether one is better than buying a dreamcast
Releasing the Ancient Light starts the Lightspeed Dash! Sonic will home into nearby rings and Lightdash across them, or if enemies are nearby, start the Lightspeed Attack! More on that later. If there's nothing, however, it'll eventually cancel!
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These changes alone really do help it become more viable, I was questioning what you could buff if holding on to it slows you down and letting go would probably do nothing.
Unlike Sonic Adventure once more, if the Lightspeed Dash stops in midair, Sonic flips back into his jumping state! This doesn't get you the distance of a spindash jump, but can be useful from springs or saving your butt when you dash into the abyss.
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So basically you take a little time to charge up but now it can be used to extend your range in the air, or to latch on to a platform to increase your momentum so you can make longer leaps with that speed.If you're anywhere near the ground when the Lightspeed Dash cancels, Sonic snaps to the ground to transition into sprinting.
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Updated effects look nice.
The Lua for Hyper forms is actually dependent on Super forms. If the character can turn super, X-Momentum allows then to turn hyper by just recoloring the Super sprites with a Hyper flash, and makes then faster and jump higher.but anyways...
with Xmomentum support, will there be hyper abilities?
I think they mean special abilities changes beyond the normal ones.The Lua for Hyper forms is actually dependent on Super forms. If the character can turn super, X-Momentum allows then to turn hyper by just recoloring the Super sprites with a Hyper flash, and makes then faster and jump higher.
Unless you edit your character not to.
Basically X-Momentum Hyper form in one scentence.I think they mean special abilities changes beyond the normal ones.