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Adventure Sonic (SA-Sonic) Progress

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Yes, but I barely know anything about that, so at least on my spriting end, I"m not making anything specific for that.

Shine hasn't mentioned doing anything for it either.
It's still not complete if you guys were to do anything like that, you have a lot of time to do so.
The idea of SA Persona version is funny just for the mental image of SA Sonic holding a gun to his head.
But yeah, I don't expect anything persona related, it's still new thing, once it's more fully complete package will we see more addons that will work for it. Besides it should focus on the main SRB2 Character aspect before adding in other stuff like that.
 
Yeah, it's instant from SA2 onwards. SRB2 has rings placed everywhere with no regard for this ability's existence, so that makes the Lightdash simultaneously useless and occasionally a bit broken if the player can spam it. Since SA-Sonic's has to charge, hopefully the buffs we gave it to compensate keep it moderately useful outside of a few specific mods.

Personally, I can say I'm no fan of characters with ring stealing powers in netgames...I welcome the charging.
Now I'm starting to think about the use of the light speed dash for levels.
Would you possibly package a level or two with SA-Sonic like you did with Metroid Vanguard?
 
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I got a few ideas for SA Sonic. Head tracking: Just Like in sonic adventure sonic notices badniks and things of interest. Rail grinding: Sonic can rail grind during the minecarts sections arid canyon 2.
 
I got a few ideas for SA Sonic. Head tracking: Just Like in sonic adventure sonic notices badniks and things of interest. Rail grinding: Sonic can rail grind during the minecarts sections arid canyon 2.
Head tracking would probably take away from the cohesiveness of my sprites, and without extra angles would make the animations look janky I think. Plus it would add more code for something that doesn't benefit the gameplay.

The grinding I think has been discussed a bit, but it's not making it in the initial release. I might make it at some point in the future, but I'm not sure.
 
It wouldn't feel complete without grinding. Maybe you could ask motspork for help
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Head tracking would probably take away from the cohesiveness of my sprites, and without extra angles would make the animations look janky I think. Plus it would add more code for something that doesn't benefit the gameplay.

The grinding I think has been discussed a bit, but it's not making it in the initial release. I might make it at some point in the future, but I'm not sure.
not every animation would have head tracking. Think pointy sonic but toned down
 
It wouldn't feel complete without grinding. Maybe you could ask motspork for help
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not every animation would have head tracking. Think pointy sonic but toned down
you're overlooking the fact that pointy sonic's sprites were designed around being able to move his head without it looking off, doing the same for adventure sonic would require a ton of extra spriting for one unnecessary addition. it'd be cool, don't get me wrong, but nonessential.
 
Head tracking would probably take away from the cohesiveness of my sprites, and without extra angles would make the animations look janky I think. Plus it would add more code for something that doesn't benefit the gameplay.

The grinding I think has been discussed a bit, but it's not making it in the initial release. I might make it at some point in the future, but I'm not sure.
Where would rail grinding even be used in apart from the minecarts of arid?
 
Where would rail grinding even be used in apart from the minecarts of arid?
There's an upcoming level pack/expansion called the Quarrelsome Six by Ordomandalore that features rail grinding setpieces available to every character, and characters without an animation for it spin on the rail like Classic Sonic does in Generations. The mod is still very WIP, so grinding animations definitely don't need to be made right now! Besides, I think it's more Adventure 1 if Sonic rides in the minecart like he did with Twinkle Park's coasters and karts.
 
Now I'm starting to think about the use of the light speed dash for levels.
Would you possibly package a level or two with SA-Sonic like you did with Metroid Vanguard?
I can't casually make an Adventure-tier stage so easily. Load in the Heroes map pack if you want to try some Lightdash-only routes! Though hopefully, we won't need those for the Lightdash to be useful!

It's our estimate, but anything could happen, life could make things more difficult, and in my experience, life, uh... finds a way... to mess things up, so I don't want everyone to be devastated if things don't happen as quickly as we all hope they do.

So far from my spriting end, things ARE going pretty smoothly, so it's looking good at the moment at least.
You're really giving it your all. Best I can ask for! You've probably noticed it yourself from most of the people in these threads, but we really do appreciate the time and effort you're investing here! ALL HAIL METALWARIO64!

It's still not complete if you guys were to do anything like that, you have a lot of time to do so.
The idea of SA Persona version is funny just for the mental image of SA Sonic holding a gun to his head.
But yeah, I don't expect anything persona related, it's still new thing, once it's more fully complete package will we see more addons that will work for it. Besides it should focus on the main SRB2 Character aspect before adding in other stuff like that.
Haven't tried SRB2 Persona, but I've beaten Persona 5 & Scramble and loved both. I avoid early-access stuff for a stronger initial impression, but it's VERY tempting, especially with Persona flaunting that raw style that Sonic once had. So...maybe, but not anytime near the release window! Making it work for SRB2P would require alot more work from Metalwario64 as well.

There's an upcoming level pack/expansion called the Quarrelsome Six by Ordomandalore that features rail grinding setpieces available to every character, and characters without an animation for it spin on the rail like Classic Sonic does in Generations. The mod is still very WIP, so grinding animations definitely don't need to be made right now!
Yeah, I'll wait on that. The rare levels that mimmick "grind rails" now use speedboosters or zoomtubes. Putting it on minecarts would just be some visual flare; without Modern's ability to boost-and-stop I feel both the illusion and intended gameplay are easily broken. I know Metal'd like this sometime (and so do I), but with it only possible as niche visual fanservice atm, it's not a high priority rn.

If it requires extra time investment from Metalwario or bloats the code alot for little payoff, that's generally where priority gets lost.



I apologize for posting old GIFs without the new graphics introduced last post! It should still do the trick, though! Meet the Ancient Light! You can hold this charge as you move around until you want to unleash it's might, but you'll be slow as molasses and can't use any spin-button abilities! Probably still more entertaining to play than Amy, though!
srb20266.gif

Charge while you're mid-fall or sliding around for maximum efficiency. Oooo, so shiny!
srb20268.gif


You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
srb20079.png
 
I can't casually make an Adventure-tier stage so easily. Load in the Heroes map pack if you want to try some Lightdash-only routes! Though hopefully, we won't need those for the Lightdash to be useful!


You're really giving it your all. Best I can ask for! You've probably noticed it yourself from most of the people in these threads, but we really do appreciate the time and effort you're investing here! ALL HAIL METALWARIO64!


Haven't tried SRB2 Persona, but I've beaten Persona 5 & Scramble and loved both. I avoid early-access stuff for a stronger initial impression, but it's VERY tempting, especially with Persona flaunting that raw style that Sonic once had. So...maybe, but not anytime near the release window! Making it work for SRB2P would require alot more work from Metalwario64 as well.


Yeah, I'll wait on that. The rare levels that mimmick "grind rails" now use speedboosters or zoomtubes. Putting it on minecarts would just be some visual flare; without Modern's ability to boost-and-stop I feel both the illusion and intended gameplay are easily broken. I know Metal'd like this sometime (and so do I), but with it only possible as niche visual fanservice atm, it's not a high priority rn.

If it requires extra time investment from Metalwario or bloats the code alot for little payoff, that's generally where priority gets lost.



I apologize for posting old GIFs without the new graphics introduced last post! It should still do the trick, though! Meet the Ancient Light! You can hold this charge as you move around until you want to unleash it's might, but you'll be slow as molasses and can't use any spin-button abilities! Probably still more entertaining to play than Amy, though!
srb20266.gif

Charge while you're mid-fall or sliding around for maximum efficiency. Oooo, so shiny!
srb20268.gif


You guys get alot of candy this Halloween? (Hat support confirmed!!!1!!1!)
srb20079.png
looks nice! i mean like im working on a hat mod but its ok lol
i bet ill love this when it comes out, no wait not bet. i WILL love it!
 
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