SWP (SRB2)
Member
SonicX8000 said:
These are not in the original, my version just doen't have 32 player support, also I mean underground with a floor over it, that you can walk on, not just a hole, findof like floor under floor.
SonicX8000 said:
BlazingPhoenix said:Jesus, not only does this level look cramped, but there's tons of missing textures and AFall. Also, it looks like there's randomly placed rings and things as well too. Sorry pal, if this is 12 hours of effort, it just...doesn't do for me, you're going to need alot more time to get good then and one word of advice, please, please, do NOT release your first level.
If you have Doom and GZDoom, please take the time to see a real first released level(note: it's only half-finished..)http://kingofflames.sepwich.com/Submerged.wad and take time to fix bugs too, make SURE you got everything before you release it.
BlueZero4 said:And like I said before, the version above is only a suggestion; if you liked it before, feel free to keep it. However, be warned that you may come back after a while and ask yourself what you were thinking.
And as for levels, Super Sonic 64, but don't bump the topic, please.
Crüsäder said:Heh, I caught you attempting to use objectplace (or placeobject, as you typed it).
Penopat said:. I dare you to find anyone else who can procrastinate greater than me.
Chaos said:Penopat said:. I dare you to find anyone else who can procrastinate greater than me.
Um...I'm sure I can do it greater. =P
On the Adventure Field, you would need to make beating some levels open others, and that you would have to go back and forth from one to others.
Morph said:Ouf... this needs a ton of work!
It is really cramped and the way you build is screwish...
NEVER EVER OVERLAY SECTOR-BORDERS !!!
I worked a little on the first level and stretched it up (it is still too small, but now you are able to run in some parts ), but the most important things i did were:
- shaping the level with a perfect thok-barrier
- repairing the sector borders
- destroying false sectors (these are sectors with an expanse of 0, they basically occur, when two or more linedeffs are placed ontop of each other without erasing themselves)
I would HIGHLY recommend you to use this map in your pack and work on it a little more. It was PURE PAIN to fix these bugs!
http://www.sendspace.com/file/g20cs1