2011X (sonic.exe)

[Open Assets] 2011X (sonic.exe) v1.5

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I'm glad you all are having fun with the "kill that thing so that it leaves me alone" script, but. Like. If you want X to not spawn anymore, you can do that. Behold, the god-slaying power of actually using the menu I worked so hard on!

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I couldn’t tell you the amount of people that I’ve had to direct here to tell them they can configure
their options with commands 😭
 
🤣 If they wanted X gone for such little effort, I'm pretty sure they wouldn't have downloaded it in the first place. They want a fight!

But I think that needs to be its own boss battle and/or level pack or something. This is more like a challenge modifier, similar to Snick's Challenge or Lap 3 or 4 mods in Pizza Tower; to my knowledge, no one is seriously attempting to beat up Pizzaface before his final boss encounter. At least with X, you have a chance to get away if he does manage to catch you. lol
if its goin with the mappack idea, maybe the mappack could use this addon to have 2011x to chase you through the mappack, and then it turns into a bossfight stage. Isn't this addon entirely compatible with that kind of idea too?

If so, i'd happily code for that no doubt. just a certain exe_forcespawn moment here and there.
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I'm glad you all are having fun with the "kill that thing so that it leaves me alone" script, but. Like. If you want X to not spawn anymore, you can do that. Behold, the god-slaying power of actually using the menu I worked so hard on!

View attachment 187774
Ngl I use the option still even without the script so that way I can just take a minute to breathe. :D
 
I'm glad you all are having fun with the "kill that thing so that it leaves me alone" script, but. Like. If you want X to not spawn anymore, you can do that. Behold, the god-slaying power of actually using the menu I worked so hard on!

View attachment 187774
nah we wanna work hard for it also HOW DO I USE COMMANDS IN THE GAME WHEN I PRESS` IT DOESNT OPEN THE COMMAND MENU THING also the mod is cool
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I'm not sure if it's against the rules to lead someone off the site but the Lua is located in the description of Chronic Reflection's "XSonic Vs 2011x But When I Destroy Him, The Video Ends" video.
thx a LOT bro you just made me happi :)
 
nah we wanna work hard for it also HOW DO I USE COMMANDS IN THE GAME WHEN I PRESS` IT DOESNT OPEN THE COMMAND MENU THING also the mod is cool
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thx a LOT bro you just made me happi :)
you use commands by opening the console (usually by pressing tilde or the ` key next to the 1)
then you just type in the command in the green bar!

Also np im glad :D
 
I have had the idea of making a map pack centered around 2011X, actually! I like the idea of switching between slow-paced atmospheric sections where X can't get to you and fast-paced chase sections where it's on you the whole time.

Unfortunately, a coder is about the last thing I need. I can handle that aspect myself. It's the level design I would need help with if I did decide to do that.
 
I Like the menu design, should’ve based it off of the sonic.exe file select screen though…
...It is based on the File Select, though? The background clouds are the same, the sounds are the same, the text is even white and yellow like the SONIC 2011 file select. Other than making custom title graphics for the menu headings, which I admittedly probably should have done from the start, I'm not sure how much clearer I could have made that.
 
you use commands by opening the console (usually by pressing tilde or the ` key next to the 1)
then you just type in the command in the green bar!

Also np im glad :D
i actually didnt have a keybind for the console i just figured that out today lol also is there a command to revive x or disable him dying?
 
if its goin with the mappack idea, maybe the mappack could use this addon to have 2011x to chase you through the mappack, and then it turns into a bossfight stage. Isn't this addon entirely compatible with that kind of idea too?

If so, i'd happily code for that no doubt. just a certain exe_forcespawn moment here and there.
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Ngl I use the option still even without the script so that way I can just take a minute to breathe. :D
i'd tried the exe_forcespawn code and it did not work for some reason.
 
if its goin with the mappack idea, maybe the mappack could use this addon to have 2011x to chase you through the mappack, and then it turns into a bossfight stage. Isn't this addon entirely compatible with that kind of idea too?

If so, i'd happily code for that no doubt. just a certain exe_forcespawn moment here and there.
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Ngl I use the option still even without the script so that way I can just take a minute to breathe. :D
pizza tower be like:
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Nah, im just the janitor and the guy who coded the addition, entirely different :)
so does the janitor clean the mod or somethin?
 

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