srb2 v2.1.x

  1. Seezee

    [Open Assets] Cooler Sonic

    Alright, alright, I was bored doing absolutely nothing in SRB2, so I decided to mess around with Sonic sprites and I've made... this... uh.. "Cooler" Sonic in SRB2, and I didn't want to make this wad change gameplay, sooo... yeah. It just changes some sprites of Sonic and makes him *ehm*...
  2. Tatsuru

    [Open Assets] Tag Coop (tagcoop.lua)

    Cheers! I wanted to try my hand at a Lua script for the first time, so I came up with this simple idea and got to work. Even with my little knowledge of the language and rusty coding skills, here it is! Largely based on FuriousFox's Classic Coop Script (obviously, with his permission), this...
  3. Panda.

    [Open Assets] Taunts Voices for characters (Custom characters too)

    Taunt Voices for Characters! First of all, pressing Custom Action 2 makes your character shout various taunts. Each character has a different set of taunts, including Sonic, Tails, Knuckles, as well as some custom characters, Shadow, Silver, Paper Mario, Paper Luigi, Amy, Metal Sonic...
  4. TehRealSalt

    [Open Assets] All Sonic SFX

    Kart needed some of these, so I decided to release them separately. All of the sound effects from Sonic 1, Sonic 2, Sonic 3D Blast, Sonic CD, and Knuckles Chaotix, to fill in the void introduced by the S3K sounds already included in srb2.srb. Use for custom objects, level events, whatever.
  5. Hendrix

    [Open Assets] S_RiddleJungle.wad - Horror, suspense and exploration

    I proudly present here the mod of horror, suspense and exploration Riddle Jungle! You are exploring an old place called Riddle Jungle that is divided into 2 parts: Riddle Jungle and Las Cruces. The native population of Riddle Jungle was decimated for unknown reasons. You will explore the place...
  6. Lactozilla

    Verdant Pathway

  7. sluggard

    Lost Dimension

    A compliation of various maps I have worked on for SRB2, ranging from good to downright terrible, they lack polish but I can't continue working on this right now so I'm just gonna release it as it is and occasionally throw some updates, all of the levels are beatable anyways (except MAP17 but It...
  8. Twins'R'Okay

    [Open Assets] Redrawn Skies and BGs

    This is my first WAD and it replaces the skies and bgs with my own artwork. Why did I do this? Well, I think most of the current skies and bgs for SRB2 are absolute trash, so I thought I redraw them just for fun and practice, yadda yadda yadda, let's get on with the details. I used aseprite...
  9. Insonate

    [Open Assets] Classic Sonic[Model]

    So this model was from a game called Sonic Runners and I decided to import it to SRB2. It took me a long time to edit and animate and now here he is. Enjoy! This Contains a Classic Sonic(Sonic.md2), A Classic Sonic Alternate(Sonicalt.md2 has Spherical Jump style), NiGHTS Sonic, Alternate...
  10. Michael12345

    MichaelsCTFLevelpack

    I have made 6 CTF Levels. -Basic CTF Level -Platform Level -Jungle Level -Temple Level -The Caves -Bouncy Level This level pack was released previously on srb2skybase. I also hope that this level pack is good enough for release on the srb2.org forums.
  11. glaber

    [Open Assets] Resource: Horizontal speed booster

    We got Slopes, we got Horizontal Springs, but what we don't have are Horizontal Boosters. I know some of you are asking, "Why would we use these things?" Let me tell you. So far, our only horizontal boosters are the springs that look out of place when not against a wall, and the sector based...
  12. Simon_T

    [Open Assets] Monster Iestyn's Mighty, ported to 2.1!

    (yea, I have permission to do this) Do you remember that Mighty WAD from 2.0 made by Monster Iestyn? Because he's back and he now can do Wall Jumps like in Knuckles' Chaotix! (Wall Jump Lua by Tripel the Fox) Just hop into a wall and hold the Jump button to cling to it, and release the...
  13. SteelT

    [Open Assets] Golden Monitors

    It's pretty much known for a while now that 2.2 will have a new set of monitors, gold monitors that respawn. So with that, I have recreated the monitors in 2.1, free to use in your map. A golden version of most monitors is included(Except for random monitor, as I'm not sure...
  14. Lach

    [Open Assets] 2.2 Shield Abilities

    Title pretty much says it all. Press spin while wearing a Force Shield, Attraction Shield, or Elemental Shield to perform a Force Stop, Attraction Shot, or Elemental Stomp respectively. Explanations, as taken directly from the SRB2 Wiki: The Attraction Shield's new active ability is the...
  15. wolfboy703

    [Open Assets] Green Valley Zone

    This is my first map, so it may or may not be good. Here it is. Match and Tag modes only.
  16. MotorRoach

    Flicky™

  17. Lat'

    [Open Assets] SRB2Chat - Somewhat revamped chat system & more

    Does anyone remember chatmanager? No? Well whatever! Introducing SRB2Chat, an exe mod that attempts to make your netgame experience better by giving you a slightly better chat So what does it do? This EXE is experimental, and I'm a newbie to source code modding, so report any error/crash by...
  18. Spectorious

    Silver Shiver Zone, an Emerald Hunt and Match/Tag Stage! (scmt_silvershiver.wad)

    This stage is a result of a challenge I set myself to fully complete a level in one week, as I usually spend way to much time designing my levels. This stage was originally just for Match and Tag, but it's also now an Emerald Hunt stage too! The stage has a decent size to it too, so feel free...
  19. TrailBlazer

    Dragon Edition HUD

    This is a HUD based on the one from the romhack Sonic 1: Dragon Edition. I made it when I got bored looking at the same old HUD again and again. I also REALLY like the romhack, and its HUD. What this changes: -General HUD elements (Score, Time, Rings, and STTNUM) -Level Title Cards (All...
  20. THMG

    Lakeflower Zone- A First Level

    A simple first level in the style of GFZ1, and of about the same length and difficulty. Built in about 3 days.
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