[I'd advise CAUTION if you're easily embarrassed by people behind you -- it gets kiiinda suggestive]
Welcome to hell - this is a Mod That Ruins SRB2, also known as RuinsSRB2. It adds stupid dumb jokes to the game, and happened entirely because I can't post screenshots of Bumblebore in GFZ1...
2.1's Presents wad... now for 2.2
Command if you guys didn't see the 2.1 version: spawnpresent <object to contain> [<colo(u)r>]
To open presents, press custom 3 when in front of it. Jumping on them does nothing. (these aren't monitors. treat them like fragile boxes) Spawned contents face the...
Arid Canyon 2 went through a long development process before being complete. Back before the entire campaign was upgraded to a new standard, this addon documents what an ACZ2 by 2.1 standards was shaping up to be.
There are three distinct versions of the map available: the earliest...
Super Debug... for version 2.2!
Differences between the original and the port:
When the camera is following the attached object, custom buttons 1 and 2 rotate the camera since the camera turn controls have been removed (analog mode hasn't, however).
the command "debug_showinstructions" shows...
DrEAMing once again, The Gate of Dreams, which is more like a teaser of sorts of a future map pack, is now back and ported to SRB2 V2.2, using the DrEAMS version of Emerald Hunt Advanced.
Like the original release, this pack contains two maps, both intended to be tutorial stages for the two...
RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2!
Major Differences between RTD and RTD Deluxe include:
- Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls...
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