SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Levels

Reply
 
Thread Tools
[Circuit] Tumbleweed Valley Zone v2.1 Details »»
[Circuit] Tumbleweed Valley Zone v2.1
Version: 2.1, by UrbanPie (Skilled at being bad!) UrbanPie is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating:
Released: 11-22-2020 Last Update: 11-25-2020 Favourites: 0
Multiplayer Levels Re-Useable Content

This contains the Pk3 file that includes Tumbleweed Valley Zone - as Mapj9. This is an original circuit map that is 4 laps long. This map also has support for Circuit Redux.

This is my first ever attempt to build a map from the ground up (As Sunken Cave was a conversion of a 2.0 map). Feel free to give me criticism for this map!

Change log
Spoiler:

2.1

- Change floor texture within the bottom path, with added torches and a hidden golden monitor.

- Changed the position of the third checkpoint - turning the island to a more visual piece of the level.

2.0

- Added more slopes.

- Lowered brightness.

- Added a longer route within quicksand.

- Quicksand's sinking speed has been increased.

- Along with other minor change to increase the overall pace of the stage.

1.0

- Initial Release

Download Now

File Type: pk3 R_TumbleweedValley-v2.1.pk3 (41.3 KB, 69 views)

Screenshots

Click image for larger version

Name:	srb20023.png
Views:	121
Size:	379.0 KB
ID:	42607   Click image for larger version

Name:	srb20022.png
Views:	100
Size:	328.8 KB
ID:	42608   Click image for larger version

Name:	Tumble2.1Island.jpg
Views:	29
Size:	138.1 KB
ID:	43989  

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 11-22-2020   #2
Larz T
Siced
Judge
 
Larz T's Avatar
Default

I genuinely liked the map. The stage was a short and simple and there wasn't really anything that caught my eye that looked out of place. One thing I would suggest right of the bat is experiment with slopes. Slopes really change up the feel of a level and give the player a sense of speed whenever used correctly. This can be a huge help for the level design as well because while the level design is short and simple, I do feel like it is a little flat in the majority of areas. Keep practicing mapping though, this was a good first attempt at an original level! Also I noticed that you seem to be a big fan of making race maps, if you want, check out on how to make a SRB2Kart map in the future, I feel like you can make a lot of cool stuff for a circuit alone when you are behind the wheel. Also the SRB2 Discord has a #mapping channel if you're not familiar with it that has a lot of individuals including myself who share progress and help each other out with questions and suggestions for their maps.

Other than that, welcome to releases!
__________________
Quote:
Originally Posted by MaykeAdventuresZForever View Post
I been playing this since I was 9 years old and all I felt was anger.
YouTube

Avatar art done by TehRealSalt
Larz T is offline   Reply With Quote
Old 11-22-2020   #3
UrbanPie
Skilled at being bad!
 
UrbanPie's Avatar
Default

Quote:
Originally Posted by Larz T View Post
I genuinely liked the map. The stage was a short and simple and there wasn't really anything that caught my eye that looked out of place. One thing I would suggest right of the bat is experiment with slopes. Slopes really change up the feel of a level and give the player a sense of speed whenever used correctly. This can be a huge help for the level design as well because while the level design is short and simple, I do feel like it is a little flat in the majority of areas. Keep practicing mapping though, this was a good first attempt at an original level! Also I noticed that you seem to be a big fan of making race maps, if you want, check out on how to make a SRB2Kart map in the future, I feel like you can make a lot of cool stuff for a circuit alone when you are behind the wheel. Also the SRB2 Discord has a #mapping channel if you're not familiar with it that has a lot of individuals including myself who share progress and help each other out with questions and suggestions for their maps.
I'm not a member of the Discord server, actually. I should really join it though.

There were plans for a slope before the quicksand but I discovered that due to how slopes work, you could just jump over the quicksand. But I agree that the map could have been less flat.

I've honestly haven't played SRB2 Kart in a long time but I'd imagine making a Kart map would be fun, thanks for that suggestion!

Thanks for the feedback also!
__________________
Sonic Robo Blast II is the hero we need but do not deserve.
UrbanPie is offline   Reply With Quote
Old 11-22-2020   #4
Zippy_Zolton
jet jaw sounds
 
Zippy_Zolton's Avatar
Default

Pretty decent, I enjoyed it. I like the platforming for a higher and faster route. I would recommend making the level darker, brightness 255 doesn't look natural and if you still want it bright, use 240. I also don't like how slow the quicksand is. I know it's like this in my map pack too, but in the next update I'm making it a lot faster like Rustic Templar Zone so that the quicksand doesn't cut all of your speed.
__________________
||||| female | Twitter | Discord
Zippy_Zolton is offline   Reply With Quote
Old 11-25-2020   #5
Zippy_Zolton
jet jaw sounds
 
Zippy_Zolton's Avatar
Default

When you update a mod, it's best to update the post's name with a version number and especially bump the thread so that people will know it's updated.
__________________
||||| female | Twitter | Discord
Zippy_Zolton is offline   Reply With Quote
Old 11-26-2020   #6
UrbanPie
Skilled at being bad!
 
UrbanPie's Avatar
Default

Wasn't aware of that, to be honest.
__________________
Sonic Robo Blast II is the hero we need but do not deserve.
UrbanPie is offline   Reply With Quote
Old 12-19-2020   #7
UrbanPie
Skilled at being bad!
 
UrbanPie's Avatar
Default

2.1 is a minor update - where I changed the location of the third checkpoint, reduced a couple of monitors at the bottom path and added a gold monitor at the bottom path.
__________________
Sonic Robo Blast II is the hero we need but do not deserve.

Last edited by UrbanPie; 12-19-2020 at 04:06 PM. Reason: didnt like the wording lol
UrbanPie is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.