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[Circuit] Tumbleweed Valley Zone v2.1
![]() Developer Last Online: Jan 2021
This contains the Pk3 file that includes Tumbleweed Valley Zone - as Mapj9. This is an original circuit map that is 4 laps long. This map also has support for Circuit Redux.
This is my first ever attempt to build a map from the ground up (As Sunken Cave was a conversion of a 2.0 map). Feel free to give me criticism for this map! Change log Spoiler: Download Now
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#2 | |
Siced
Judge
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I genuinely liked the map. The stage was a short and simple and there wasn't really anything that caught my eye that looked out of place. One thing I would suggest right of the bat is experiment with slopes. Slopes really change up the feel of a level and give the player a sense of speed whenever used correctly. This can be a huge help for the level design as well because while the level design is short and simple, I do feel like it is a little flat in the majority of areas. Keep practicing mapping though, this was a good first attempt at an original level! Also I noticed that you seem to be a big fan of making race maps, if you want, check out on how to make a SRB2Kart map in the future, I feel like you can make a lot of cool stuff for a circuit alone when you are behind the wheel. Also the SRB2 Discord has a #mapping channel if you're not familiar with it that has a lot of individuals including myself who share progress and help each other out with questions and suggestions for their maps.
Other than that, welcome to releases!
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Avatar art done by TehRealSalt |
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#3 | |
Skilled at being bad!
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There were plans for a slope before the quicksand but I discovered that due to how slopes work, you could just jump over the quicksand. But I agree that the map could have been less flat. I've honestly haven't played SRB2 Kart in a long time but I'd imagine making a Kart map would be fun, thanks for that suggestion! Thanks for the feedback also!
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Sonic Robo Blast II is the hero we need but do not deserve. |
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#4 |
jet jaw sounds
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Pretty decent, I enjoyed it. I like the platforming for a higher and faster route. I would recommend making the level darker, brightness 255 doesn't look natural and if you still want it bright, use 240. I also don't like how slow the quicksand is. I know it's like this in my map pack too, but in the next update I'm making it a lot faster like Rustic Templar Zone so that the quicksand doesn't cut all of your speed.
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#6 |
Skilled at being bad!
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Wasn't aware of that, to be honest.
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Sonic Robo Blast II is the hero we need but do not deserve. |
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#7 |
Skilled at being bad!
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2.1 is a minor update - where I changed the location of the third checkpoint, reduced a couple of monitors at the bottom path and added a gold monitor at the bottom path.
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Sonic Robo Blast II is the hero we need but do not deserve. Last edited by UrbanPie; 12-19-2020 at 04:06 PM. Reason: didnt like the wording lol |
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