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Intangible Camera Details »»
Intangible Camera
Version: 1.0, by CobaltBW (Community Noise Maker) CobaltBW is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (1 votes - 3.00 average)
Released: 11-13-2020 Last Update: Never Favourites: 0
Scripts Re-Useable Content

Replaces the default camera with one that is intangible to all terrain. The camera will orbit farther above the player when looking down, and will move closer to the player when looking up.

The intangible camera is disabled by default and must be enabled with the nosolidcam command. The camera works per-player and is netsafe.

OpenGL strongly recommended. Simple/analog currently unsupported.

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File Type: lua L_IntangibleCamera-V1.0.lua (2.7 KB, 140 views)

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Size:	4.15 MB
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Views:	178
Size:	215.1 KB
ID:	42001  

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Comments
Old 11-13-2020   #2
D00D64
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Welcome to releases!
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Old 11-13-2020   #3
Axolex53
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Wow, we seriously needed this
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Old 11-14-2020   #4
Dabir
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Sounds like a good idea. I'm curious, what's the difficulty making it work with simple/analog?
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Old 11-14-2020   #5
CobaltBW
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Quote:
Originally Posted by Dabir View Post
Sounds like a good idea. I'm curious, what's the difficulty making it work with simple/analog?
Simple/analog's handling of input and character angle disrupts the custom camera perspective and input orientation. It should be fixable, it just requires workarounds.
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Old 11-14-2020   #6
PencilVoid
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Would it be possible to have the script retain the camera settings already in place instead of forcing new ones?
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Old 11-14-2020   #7
MK.exe
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Now everyone can see how close my control sectors are :B
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