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Replaces the default camera with one that is intangible to all terrain. The camera will orbit farther above the player when looking down, and will move closer to the player when looking up.
The intangible camera is disabled by default and must be enabled with the nosolidcam command. The camera works per-player and is netsafe. OpenGL strongly recommended. Simple/analog currently unsupported. Download Now
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#2 |
Probably Responsible
Moderator
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Welcome to releases!
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#3 |
Unknown person
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Wow, we seriously needed this
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FAIL Wait, did you made a question already answered on a post? Think in searching diamonds in a cave! |
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#4 |
Nitpicker
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Sounds like a good idea. I'm curious, what's the difficulty making it work with simple/analog?
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#5 |
Community Noise Maker
Developer
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Simple/analog's handling of input and character angle disrupts the custom camera perspective and input orientation. It should be fixable, it just requires workarounds.
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#6 |
Circuit Enthusiast
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Would it be possible to have the script retain the camera settings already in place instead of forcing new ones?
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#7 |
The one and only!
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Now everyone can see how close my control sectors are :B
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Severely optimistic 😬😬 |
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