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Lilac Conservatory Zone (v1)
![]() Developer Last Online: Jan 2021
The original purple Aerial Garden clone thing originating from SUGOI is back, fully remade from the ground up to best fit modern SRB2 and my own personal evolution in the world of creating SRB2 maps. It includes plenty of secrets and flowers and also bees.
Spoiler: Resource Credits Download Now
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#2 |
Probably Responsible
Moderator
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Welcome to releases! Though, odd thing I noticed on my first playthrough, nd that is I did it as Kirby, and due to using flowers instead of flickies, he kept flinching backwards when eating some things, preventing him from swallowing for ability gains sometimes. Odd, but I won't hold that against you, probably something to do with how Kirby runs checks to prevent him from swallowing flickies, or something. There wern't any other hitches with him, or when playing as the default characters, so nothing to sweat over. Still had an excellent time playing and exploring!
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#3 |
A guy who loves Adventures!
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I hosted this and it was pretty fun!
I didn't enjoy the amount of enemies, and the times of misdirection, but other than that, good map! ![]()
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Why the heck am I still adding extras to my mod |
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#5 | |
[A person in a place]
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Just a heads up. Those leaf midtextures were not made by Spectorious.
the JNGHANGx and BSZxVINE textures, as well as CEZTRA3 used a cookie cutter base of one of Spectorious's textures (once his stage releases you'll see the original texture it's gorgeous) the JUNGTRMxx and BSZxHANG textures were made using a cookie cutter base of Sphere's CEZTRA0 texture. Despite this, every leaf midtexture was still put together by me.
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#6 |
Warrior from Algol
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I thought it was referring to Lilac from Freedom Planet.
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Welcome to the Fantasy Zone Get Ready! |
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#7 |
Animator
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Heh, yeah I thought it was about Freedom planet tough, but I remembered SRB2 kart having a Lilac observatory racecourse too.
So guess it's been a SRB2 staple. EIther way, yeah I had fun, lot's of details. And several hazards I've never seen before. Neato. I got confused a few times tough. |
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#8 | |
they/them frien
Moderator
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Quote:
Whups. Sorry. I went and fixed that up right away. |
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#9 |
she/her
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Great job on this one, feels like an act 2 to the original. I actually felt compelled to give this one a second play to see other routes.
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Check out my soundcloud: https://crouton.net/ |
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#10 |
he/him
Moderator
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H-huh??
Spoiler: What a grand level! I've already played it twice, but it still doesn't feel like I've seen half of it yet. I found some buttons and I have no idea what they do, but after I post this I'm going right back to find out. C:< |
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#11 |
Nitpicker
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Pretty neat environment! I got lost a couple of times, and the enemy amounts feel a bit spammy, but in general, pretty solid.
Found a visual bug in the chapel area towards the end, in OpenGL the outer sides of the two ramps don't have textures. They look fine in software. |
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