![]() |
![]() |
|||||||||||||||||
Character Randomizer This mod randomizes characters during gameplay. The script puts all currently loaded characters into a skin table and then picks a random skin from it for every player. The skins will stay only for a limited time, after which a new one is chosen. Commands Spoiler: Changelog Spoiler: Credits Spoiler: Have fun! Download Now
Screenshots Show Your Support
|
Comments |
![]() |
#2 | |
Killda
Judge
|
This immediately turns into a clown fiesta as soon as any custom characters are added, which I assume was the intention all along.
Welcome to Releases!
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Warrior from Algol
|
This would make the playthrough more interesting
__________________
Welcome to the Fantasy Zone Get Ready! |
![]() |
![]() |
![]() |
#4 |
|
Omfg this sounds like a blast. Will download.
Was just fooling around with it. Fun! However only the vanilla characters seem to work atm, unless I just have bad luck. Do I need to put them in myself via commands? Last edited by Solid SOAP; 05-11-2020 at 09:48 PM. |
![]() |
![]() |
![]() |
#5 |
Warrior from Algol
|
By the way is there a way to randomize character per levels a la SA2 randomized? If no it's not a big problem, I would still play with it for fun.
__________________
Welcome to the Fantasy Zone Get Ready! |
![]() |
![]() |
![]() |
#6 | ||
What if...
|
Quote:
If you loaded custom character mods after this mod, you have to put "cr_skin reload" in the console to make them work. ---------- Post added at 12:34 AM ---------- Previous post was at 12:25 AM ---------- Quote:
Currently it's not possible, but I may add this in a future version of this mod.
__________________
life road throw possible low |
||
![]() |
![]() |
![]() |
#7 |
Freelance Bug Hunter
|
Small bug(?) report!
Currently, the mod functions awkwardly in split-screen. Both timers are on the top right part of the screen (overlapping each other), which normally isn't a problem - but if a player dies, that player's new timer will overlap the other, resulting in difficulty telling when the timers end. Technically isn't a bug if support was never intended, but is worth noting. |
![]() |
![]() |
![]() |
#8 |
|
Turning on half the board's custom characters and setting the timer to 7 seconds has given me one of the most fun experiences I've had in a while.
|
![]() |
![]() |
![]() |
#9 |
Warrior from Algol
|
Thanks for your answer!
__________________
Welcome to the Fantasy Zone Get Ready! |
![]() |
![]() |
![]() |
#10 |
|
If you mean changing to a random character whenever you start a new map, toaster's "Character Diceroll" mod does that already, but this mod could still aim for that feature!
Last edited by Turret 49; 05-12-2020 at 10:30 AM. |
![]() |
![]() |
![]() |
#11 |
"Hat Boi" in netgames.
|
Grabbing tons of characters from the MB and turning on "Identity Crisis Mode" is probably the best thing I've ever experienced.
__________________
Chibi-Robo probably not gonna happen. --------------------------------------------------------- hey also could you change my name to "Hat Boi" please |
![]() |
![]() |
![]() |
#12 |
Circuit Enthusiast
|
If only SRB2 had Kart's addon limit.
|
![]() |
![]() |
![]() |
#13 |
|
![]() Tremendously fun. |
![]() |
![]() |
![]() |
#14 |
Warrior from Algol
|
I suddenly feel stupid for forgetting that this LUA existed... Thanks for the reminder!
__________________
Welcome to the Fantasy Zone Get Ready! Last edited by Icarus; 05-12-2020 at 02:44 PM. Reason: Changing "felt" to "feel" because my grammar is bad. |
![]() |
![]() |
![]() |
#15 |
Wiki Admin
|
This mod is a lot more fun than I expected! It kind of gives a similar vibe to Encore Mode in Sonic Mania, where all six playable characters are participating and taking turns except you don't get to decide who goes next.
One suggestion: I think the Fang and Metal Sonic bosses should always be gray clones in the mod, because there's a chance you could encounter regular Fang or Metal when playing as them and it would get confusing, and also make no sense. I'd also love to see record attack fixed up a bit in this mod. Currently, with this mod and the Custom Gamedata SOC, record attack ghosts output texture errors to the top of the screen and show the wrong character, while record attack replays have the character remain the same color as whoever you started playing as.
__________________
I'm currently working on making 8-bit covers of the entire 2.2 soundtrack. Here are all the special stage themes! Last edited by cookiefonster; 05-12-2020 at 04:07 PM. |
![]() |
![]() |
![]() |
#16 |
What if...
|
Version 2 of Character Randomizer has been released!
View the changelog for more information about the update.
__________________
life road throw possible low |
![]() |
![]() |
![]() |
#17 | |
Warrior from Algol
|
Quote:
Spoiler: Thank you a lot! I'll try this mod as soon as I have free access to my PC.
__________________
Welcome to the Fantasy Zone Get Ready! |
|
![]() |
![]() |
![]() |
#18 |
|
By chance, would it be possible to get a toggle that allows us to see the name of the next skin below the countdown? It would be nice to be able to plan around the incoming character.
|
![]() |
![]() |
![]() |
#19 | |
What if...
|
Quote:
Yes, it is possible, but I will have to change how the skins are picked. Currently they are picked in real time, so the script doesn't have any information about the next skin.
__________________
life road throw possible low Last edited by Nightwolf; 05-12-2020 at 10:07 PM. Reason: word changed |
|
![]() |
![]() |
![]() |
#20 |
|
Is there any way to obscure the timer? Or even randomize that in and of itself? I think it not existing would actually had a bit of fun to the mod.
On a semi unrelated note, a fun way to tinker with this may be to make the random character loop Modern/Neo Sonic and the Werehog. Kinda like a Sonic Unleashed mode but actually fun. ------ Might be a dumb question, but what ARE the names of each character skin??? I tried to remove Sonic, for example, and typed in "cr_skin remove <sonic>" and it did nothing. Last edited by Solid SOAP; 05-12-2020 at 11:11 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|