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anglestand - stop automatically turning forward damn it Details »»
anglestand - stop automatically turning forward damn it
Version: 1, by Krabs Krabs is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (5 votes - 4.40 average)
Released: 04-14-2020 Last Update: Never Favourites: 6
Scripts Re-Useable Content

srb2 is saved, you can reinstall it now everyone.

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File Type: lua VL_anglestand-v1.lua (530 Bytes, 1122 views)

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Old 04-15-2020   #2
Zipper
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No more of that cam_rotate 180 nonsense
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Old 04-15-2020   #3
Xstatic
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This should be in the game. I'm serious, it needs to be an option.
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Old 04-15-2020   #4
Icarus
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Quote:
Originally Posted by Xstatic View Post
This should be in the game. I'm serious, it needs to be an option.
I second that, it should be in the game by default without the need to go back to the simplified gameplay option (thanks anyway fickle)
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Old 04-15-2020   #5
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Originally Posted by Icarus View Post
I second that, it should be in the game by default without the need to go back to the simplified gameplay option (thanks anyway fickle)
I don't know why, but the way you bolded fickle's name made that sound rather passive-aggressive.

Regardless, I like seeing an option for Standard controls to see the characters full rotations whenever you want. I have to say though the decisions the devs made to slap directionchar in 2.0 whilst still locking the ability to where the camera was facing was such an odd choice that makes little sense to me. It's like they made a tutorial to teach people that the camera is where the ability went but you could potentially forget that given that characters would just face where the player last moved.

But that's in the past anyways I suppose.
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Old 04-15-2020   #6
Frostiikin
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thank you so much this makes testing idle anims so much easier
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Old 04-15-2020   #7
Icarus
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Quote:
Originally Posted by SoupBowler View Post
I don't know why, but the way you bolded fickle's name made that sound rather passive-aggressive.
Oh no, I actually copypasted the name of the mod directly from the thread so it automatically put it in bold when I posted it, don't worry I like the idea of making the mod into an actual feature in the game for newcomers (because analog controls were removed).
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Old 04-16-2020   #8
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Sometimes, a mod goes straight to autoexec.cfg after trying it out for 15 seconds. This is one of those times.
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Old 04-16-2020   #9
Rumia1
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Isn't this just Simple/FickleCam with everything turned down?
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Old 04-16-2020   #10
Icarus
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Quote:
Originally Posted by Unknownlight View Post
Sometimes, a mod goes straight to autoexec.cfg after trying it out for 15 seconds. This is one of those times.
Wait, you can actually make it so the mods loads automatically on startup?



Quote:
Originally Posted by Rumia1 View Post
Isn't this just Simple/FickleCam with everything turned down?
In a way, yes. But I prefer the "FPS controls" of SRB2 so I'm more than glad to see that.
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Old 04-16-2020   #11
aa479758
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You can insert addons in autoexec.cfg, but doing that won't allow you to join other servers.
By the way, I thank Krabs for making this addon, it was bothering me that the characters automatically turn to the front.
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Old 05-12-2020   #12
SnocBoi
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Great! Now I only need Cobalt's momentum mod and everything will be perfect!
Only one Nick pick tho, when turning the camera to see the other frames, I noticed that the waiting frames never appear, but they only appear when the character is facing away from the camera, is this a bug?
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Old 05-12-2020   #13
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Yes, this is a bug. The way my script works is that it's constantly fighting the game to reset the player's angle to its previous position. The problem is that any time the player's angle changes, their idle animation will stop playing. I'm not exactly sure how to fix it, but I'll look into it when I get a chance.
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Old 05-12-2020   #14
Icarus
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Quote:
Originally Posted by Krabs View Post
Yes, this is a bug. The way my script works is that it's constantly fighting the game to reset the player's angle to its previous position. The problem is that any time the player's angle changes, their idle animation will stop playing. I'm not exactly sure how to fix it, but I'll look into it when I get a chance.
You should probably ask to a dev (I dunno how animations are codded but I don't think that the idle ones are hard-coded to reset the camera/character position)
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Old 06-05-2020   #15
ClassicNC
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Srb2 was just unplayable until I installed this mod

Jokes aside, very epic, epic/10
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Old 06-07-2020   #16
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Quote:
Originally Posted by Krabs View Post
Yes, this is a bug. The way my script works is that it's constantly fighting the game to reset the player's angle to its previous position. The problem is that any time the player's angle changes, their idle animation will stop playing. I'm not exactly sure how to fix it, but I'll look into it when I get a chance.
Maybe you could recode idles then? Create a timer that starts up when you stop moving, and if your p.speed == 0*FRACUNIT and p.mo.state == S_PLAY_STND or something like that.
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Old 06-07-2020   #17
Icarus
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I now "anglestand" what this mod is all about.
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Old 06-11-2020   #18
Spectra
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g o o d

absolutely needed.
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Old 06-27-2020   #19
InjuringData663
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Great, Now all we need is anglethok and We've got Simple Mode but turned down!
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