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Legacy Hinote Details »»
Legacy Hinote
Version: 3.5, by Alice (Aka Hinote) Alice is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (12 votes - 4.83 average)
Released: 01-18-2020 Last Update: Never Favourites: 12
Characters Scripts Re-Useable Content Sprites/Graphics





Thanks to Timeos' Treasurebox for taking the time to port Hinote into v2.2. This port would have not happened without his initiative to port and script Hinote's abilities. Thank you again!

It's been a while, and she's back! While it may not be the new updated Hinote, here's the old Hinote with some updates to her v2.0 version. With the lack of an official v2.1 version of Hinote, there were a few things I did wish she had at the time. The opportunity to port her into this new version gave ideas to improve her abilities and likeness. I have also created a few new pieces of art to keep things a little fresh.

Spoiler: Abilities
  • Flare Jump: Hinote's staple jump ability. She can now hurt enemies as she spins after a Flare Jump.
  • Fire Affinity: Hinote is now immune to fire with magma being the exception.
  • Fire Trail: Hinote can create fire trails with any shield. This is disabled in multiplayer gametypes such as Match.
  • Tip: Hinote's Flare Jump is stronger when equipped with a fire-like shield.
  • Tip: Hinote now also drowns earlier making water her weakness.


Credit goes to:
Timeos' Treasurebox for porting and the main Lua code.
Kitoko for beta testing and bug fixing.
And myself for the character and art updates.

Thanks again to the people who kept supporting this character throughout the years!

Download Now

File Type: zip VCL_LegacyHinote-v3.5.zip (136.5 KB, 2776 views)

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Comments
Old 02-06-2020   #22
Zwip-Zwap Zapony
 
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Quote:
Originally Posted by Boost View Post
For some unknown reason Hinote gets a ridiculous boost in her Flare Jump if she is jumping off a rising platform. Given how Flare Jump usually works this doesn't seem intended although I might be wrong...
For what it's worth, the same happens with vanilla SRB2's Whirlwind Shield's double jump ability. This is due to the "platform Z movement" being taken into account on all jumps (including double jumps), but not being reset to 0 when jumping/in the air. I think that it's fixed for SRB2 v2.2.1 once that'll be released.

Last edited by Zwip-Zwap Zapony; 02-07-2020 at 02:10 PM.
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Old 02-06-2020   #23
Crum
 
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I'm pretty sure both of those are intended. I know for a fact Hinote's Flare Jump boost is because it's programmed to do that. I guess for consistency? It's definitely very fun though.
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Old 03-30-2020   #24
SnocBoi
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Cool character "dudette" but I gotta ask:
Why did this character get rereleased so much in 2.1 (unofficially, of course)
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Old 05-11-2020   #25
CrostDaergon
 
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She. Is. Back !
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Old 05-11-2020   #26
MADVAL2
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Quote:
Originally Posted by CrostDaergon View Post
She. Is. Back !
I beaten the game when i was playing as her,just loved her too
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Old 05-11-2020   #27
Icarus
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Quote:
Originally Posted by SnocBoi View Post
Cool character "dudette" but I gotta ask:
Why did this character get rereleased so much in 2.1 (unofficially, of course)
Maybe because she was very popular?
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Old 05-12-2020   #28
SnocBoi
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Yikes! I gotta hand it to Alice, she made one of the most timeless characters for SRB2!
Also, between 2.0 and now, did she stop loving cake?
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Old 05-27-2020   #29
Daviroll_Limit
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Hey Alice, i really enjoyed a return of your character, especially for her original moves
Also, since this is a legacy character, doesn't that mean that is going to be released a brand new Hinote with new abilities and new sprites?
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Old 06-06-2020   #30
742mph
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It's good to have Hinote back!

There's a slight bug with her as she is now, though: when equipped with a shield other than the Elemental Shield, she spawns a fire trail not just when she's rolling, but when she's just charging up a spindash. Since the orientation of the fire trail objects is determined by the angle of the player's movement, the spindash-charging fire trail always spawns at an angle of 0. This means that depending on which way Hinote is facing, the trail can spawn behind her, in front of her, to the side, etc., which can look pretty odd.
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Old 06-08-2020   #31
Zwataketa
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Any plans on making Hinote compatible with BattleMod?
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Old 06-21-2020   #32
RPD490
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Holy crap, I can't believe you are still active on here. owo
It's been too long, but I'm glad you are still at it after all this time. :D
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Old 07-05-2020   #33
MasterWind
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I've never tried her before, but this is a really cute and fun character! I think think she and Inazuma are my favorite OC wads. She's also especially fun with Momentum.
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Old 2 Weeks Ago   #34
Simon_T
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Hey Alice! It's nice to see her back (and her incoming updated version looks great too), but... I was looking through her files in SLADE, and her custom sounds (DSHINFI and DSHINJU) are duplicates of DSS3K47 and DSCDFM02 respectively (both of those sounds are in srb2.pk3)
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Old 2 Weeks Ago   #35
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Quote:
Originally Posted by MellowJacket View Post
She's back. The updates are pretty sweet! I did a full campaign playthrough with her earlier and had a great, and pretty nostalgic, time.
addfile VL_finaldemo.wad
addfile V_customsave.wad
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