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Neo Sonic [V2.0] Details »»
Neo Sonic [V2.0]
Version: 2.0, by Chengi (I like your attitude!) Chengi is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (19 votes - 4.63 average)
Released: 02-10-2020 Last Update: 07-10-2020 Favourites: 26
Characters Sprites/Graphics

What you see is what you get. Just a guy that loves adventure.

"Wait, Neo Sonic? Who and/or what's that?"

Character Trailer (Youtube)

Neo Sonic is a character that lifts several different elements and mechanics from various Sonic games; although his look is lifted straight from the Adventure/Advance/Modern era to help differentiate him from the both vanilla and add-on iterations of Classic Sonic.


He's heavier, and has incredibly poor traction in comparison to standard SRB2 Sonic, but he more than makes up for it in speed alone.


As of V2, he includes a few additional palettes that reference his appearance/colors in other games, alongside a few bonus ones I've thrown in just for fun.


ABILITIES & OVERVIEW:
Spoiler:
Boost Mode


Lifted straight from Sonic Advance 2, boost mode will allow Neo Sonic to break the speed cap and begin running faster than standard Sonic ever could alone. In this state, Neo Sonic can destroy spikes, and he also gains a 75% jump boost from maintaining speed above the Boost Mode threshold.
Homing Thok

Essentially a momentum-friendly take on the homing attack from the 3d titles. Neo Sonic locks on to the nearest target and bounces off when he lands -- you can even hold down jump button to give yourself an added vertical boost at the cost of less speed.
Drop Dash [NEW!]

If you've played Sonic Mania, this ability needs no introduction.

Hold spin while jumping to charge an instantaneous spindash. The dash itself scales with your speed, so it can be used to extend your horizontal momentum, but also to transfer that into added vertical momentum on slopes and half-pipes.


Keep in mind that this is takes priority over shield abilities, but shield abilities can still be activated by pressing jump and spin at the same time.


However, if you hold jump while charging a drop dash with certain shields...

...their effects will stack! Try out every shield with the drop dash to perform all kinds of neat tricks.


OTHER MISC GAMEPLAY TIPS:
  • Neo Sonic is able to regain control out of a mid-air spin at any time by pressing jump again. Use this to correct your trajectory if you roll off a cliff.
  • Holding jump while launching into a spring will keep you in the spin state, allowing you to chain homing attacks as much as you want.





CURRENT BUGS/ISSUES:
Spoiler:

  • Homing Thok doesn't cooperate well with shielded Egg Guards and Fake Sea Eggs. As of right now I'm trying to fix this, but for now the timer to reset your state afterwards should work as a failsafe and allow you to break free.



CREDITS/MISC:

Spoiler:

TESTERS:
  • Chromatian
  • CrappyBlue
  • Gunla
  • Mad
  • Jeck Jims
  • TAG
SPECIAL THANKS:

  • Clay - For being my personal calculator
  • Dimpsuu - Megamix Themes
  • james - For digging into the code and finding out stuff about the attraction shield homing attack, and also for fixing the spike break for 2.2.1
  • Lach - Original Toei Sonic homing attack script
  • Lat - For telling me how to do those sweet sweet sa2-style afterimages
  • TehRealSalt - Additional afterimage/fx stuff
  • Virt - For originally helping me with the facelift for my SRB2Kart Modern Sonic (which would eventually become the basis for Neo Sonic)
  • Wolfy - ditto @james
  • CobaltBW - Original drop dash script
  • VelocitOni - Original speed lines sprites



CHANGELOG:

Spoiler:



[V2 Changelog]
  • NEW ABILITY: Drop Dash

Charge spin mid-air to perform an instantaneous spindash.

  • OTHER GAMEPLAY CHANGES:
    • Neo Sonic can now cancel the control lock when spinning off of a cliff or in the air by pressing jump again.
    • Homing attack animation cooldown has been drastically reduced.
    • Neo Sonic can now properly stand on spikes and get hurt now. Oops.
  • VISUAL CHANGES:
    • The strong homing attack, dashmode buildup, and spinning have all been given fancy new effects/sprites to designate when they're active.
    • Added new skincolors:
      • Adventurous
      • Advanced
      • Petit
      • Twilight
      • Laser
      • Cosmic
[V1.14 hotfix notes]
  • Fixed collision behavior for objects containing the MF_SOLID flag.
[V1.13 hotfix notes]
  • Falling animation state improvements/fixes, RVZ Rollout rock state fix.
[V1.12 hotfix notes]
  • Added the proper VCL prefix.
  • Removed a conflicting function name that would break the thok if certain characters were loaded in.
[V1.11 patch notes]
  • Homing Thok tweaks
    • Now has two strengths! Holding down the button as you land a homing thok results in a stronger bounce, at the cost of less speed.
    • Checks now rely on a more netplay-safe variable rather than clientside variables (oops I wasn't aware of this, this is what was probably causing the syncbombs)
    • Improved overall reliability/accuracy
  • Animation/Spritework tweaks
    • Added a set of diagonal running frames to help improve visual feedback to indicate the direction the player is moving.
    • Tilt running frames have been repurposed and only show if the player is moving slightly to the right/left.
    • Reduced the stiffness of the jump/homing attack by adding additional states to help improve overall animation flow.
    • Improved the look of the Boostmode particle, making it visible from multiple angles.


Download Now

File Type: pk3 VCL_NeoSonic-v1.13.pk3 (845.1 KB, 3529 views)
File Type: pk3 VCL_NeoSonic-v1.14.pk3 (845.1 KB, 8407 views)
File Type: pk3 VCL_NeoSonic-v2.0.pk3 (1.06 MB, 8840 views)

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Comments
Old 4 Weeks Ago   #82
rocklight124
You should train some more
 
rocklight124's Avatar
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Quote:
Originally Posted by sonic super fan View Post
will you fix super sprites

They be there when they'll be there. just be patient.
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I am the warrior you've heard of in legends, pure of heart and awakened by fury. That's what I am. I AM THE SUPER SAIYAN, SON GOKU!
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Old 4 Weeks Ago   #83
Carltoon
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Just tried it out. This mod works like a dream, and the animation is really well-crafted. Good job.
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Old 2 Weeks Ago   #84
Shadowater
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Was wondering if I could use and alter your LUA music script for super forms for my mod? Just wanted creator's approval

Overall, awesome mod, I've actually been taking looks at it for a vague idea of how to better craft my own
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Wow my account was edgy. Working on a revamp of my old Tails Doll mod
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Old 1 Week Ago   #85
Dr bob
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Give the hedgehog a pear of snazzy Flame bracelets and Boom, Deformed Sms... or should i say Ms haha... ha... sorry
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