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Woody Torture Zone v1.5 Details »»
Woody Torture Zone v1.5
Version: 1.5, by Mondongo Mondongo is offline
Developer Last Online: Apr 2020

Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 03-31-2020 Last Update: Never Installs: 0
Single Player Levels

This is the first map I decided to finish, a one-act zone featuring original brown textures and music.

- Original Release

- Fixed the 256 brightness problem
- Fixed a bottomless pit near the end
- Added a new texture
- Added rings to better guide the player
- Added a flame shield in the Amy/Fang section
- Modified the crusher section after the first checkpoint

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File Type: rar VS_WoodyTorture-v1.5.rar (5.29 MB, 203 views)


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Old 04-01-2020   #2
Zipper's Avatar

The atmosphere combined with the music made me feel so many emotions at once.

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Old 04-01-2020   #3
The Final Doomer
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SRB2 but in the Quake engine
"Running SRB2.wad with GZDoom wasn't a good idea"
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Old 04-02-2020   #4
turpial_azzul's Avatar

Really cool stage! I like the maze-style level, with switches and stuff. And the concept of a wood (castle, I think?) with waving leafs and darkened areas is really original. I just recommend you to add little visual cues, like windows or slightly different textures, its easy to get lost. Rather than that, is an awesome first level <3

Last edited by turpial_azzul; 04-02-2020 at 05:11 AM. Reason: I wasn`t clear enough
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Old 04-02-2020   #5

I really like layout in this level, and woody textures used. Looking cool dude. Keep doing more levels
and create a act 2. :)
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Old 04-02-2020   #6
Mr. Rule 17
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This is really good, especially for your first level. So many newbies fall into the trapping of making massive, flat, boring fields of non-threatening crawlas and buzzes. This, on the other hand, is actually engaging and fun. Only thing I can really suggest is to use more enemies. There were a lot of areas where nothing was really going on, I think it would serve you well to get a little less restricted with enemy placement.
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Old 04-07-2020   #7

Just played through this, really fun. I appreciated that every move required some effort - there were no simple, free jumps. And a good variety of obstacles - whether it involved jumping off a slope, timing against moving geometry, finding higher ground to make a jump that's just out of reach, it stayed engaging. The kind of level where I spent a lot of time exploring and didn't even realize that nearly twelve minutes had passed by the time I got to the end.
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Old 04-07-2020   #8
[A person in a place]
Kwiin's Avatar

256 light level moment :P
(you should probably fix this, 255 is the max)
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Old 04-08-2020   #9
XleederTH's Avatar

Originally Posted by Kwiin View Post
256 light level moment :P
(you should probably fix this, 255 is the max)
Yeah, I actually was asking myself, why is the lighting horrible? It might actually be OpenGL mode.
Nothing for nothing, is the key :v
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